VTK
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adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2. More...
#include <vtkGLSLShaderDeviceAdapter2.h>
Public Types | |
typedef vtkShaderDeviceAdapter2 | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | PrepareForRender () |
virtual void | SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0) |
void | SetShaderProgram (vtkShaderProgram2 *program) |
virtual vtkShaderProgram2 * | GetShaderProgram () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkGLSLShaderDeviceAdapter2 * | SafeDownCast (vtkObject *o) |
static vtkGLSLShaderDeviceAdapter2 * | New () |
Protected Member Functions | |
vtkGLSLShaderDeviceAdapter2 () | |
~vtkGLSLShaderDeviceAdapter2 () | |
int | GetAttributeLocation (const char *attrName) |
Protected Attributes | |
vtkShaderProgram2 * | ShaderProgram |
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2.
vtkShaderDeviceAdapter subclass for vtkShaderProgram2.
Definition at line 29 of file vtkGLSLShaderDeviceAdapter2.h.
Reimplemented from vtkShaderDeviceAdapter2.
Definition at line 33 of file vtkGLSLShaderDeviceAdapter2.h.
vtkGLSLShaderDeviceAdapter2::vtkGLSLShaderDeviceAdapter2 | ( | ) | [protected] |
vtkGLSLShaderDeviceAdapter2::~vtkGLSLShaderDeviceAdapter2 | ( | ) | [protected] |
virtual const char* vtkGLSLShaderDeviceAdapter2::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkShaderDeviceAdapter2.
static int vtkGLSLShaderDeviceAdapter2::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkShaderDeviceAdapter2.
virtual int vtkGLSLShaderDeviceAdapter2::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkShaderDeviceAdapter2.
static vtkGLSLShaderDeviceAdapter2* vtkGLSLShaderDeviceAdapter2::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkShaderDeviceAdapter2.
static vtkGLSLShaderDeviceAdapter2* vtkGLSLShaderDeviceAdapter2::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual void vtkGLSLShaderDeviceAdapter2::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkShaderDeviceAdapter2.
virtual void vtkGLSLShaderDeviceAdapter2::PrepareForRender | ( | ) | [virtual] |
Implements vtkShaderDeviceAdapter2.
virtual void vtkGLSLShaderDeviceAdapter2::SendAttribute | ( | const char * | attrname, |
int | components, | ||
int | type, | ||
const void * | attribute, | ||
unsigned long | offset = 0 |
||
) | [virtual] |
Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after
it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.
Implements vtkShaderDeviceAdapter2.
void vtkGLSLShaderDeviceAdapter2::SetShaderProgram | ( | vtkShaderProgram2 * | program | ) |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
Reimplemented from vtkShaderDeviceAdapter2.
virtual vtkShaderProgram2* vtkGLSLShaderDeviceAdapter2::GetShaderProgram | ( | ) | [virtual] |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
Reimplemented from vtkShaderDeviceAdapter2.
int vtkGLSLShaderDeviceAdapter2::GetAttributeLocation | ( | const char * | attrName | ) | [protected] |
Reimplemented from vtkShaderDeviceAdapter2.
Definition at line 76 of file vtkGLSLShaderDeviceAdapter2.h.