vtkGLSLShaderDeviceAdapter Class Reference

#include <vtkGLSLShaderDeviceAdapter.h>

Inheritance diagram for vtkGLSLShaderDeviceAdapter:

Inheritance graph
Collaboration diagram for vtkGLSLShaderDeviceAdapter:

Collaboration graph

List of all members.

Detailed Description

adapter to pass generic vertex attributes to the rendering pipeline to be used in a GLSL shader.

vtkShaderDeviceAdapter subclass for GLSL.

Support for generic vertex attributes in VTK was contributed in collaboration with Stephane Ploix at EDF.

Definition at line 30 of file vtkGLSLShaderDeviceAdapter.h.

Public Types

typedef vtkShaderDeviceAdapter Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void PrepareForRender ()
virtual void SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkGLSLShaderDeviceAdapterSafeDownCast (vtkObject *o)
static vtkGLSLShaderDeviceAdapterNew ()

Protected Member Functions

 vtkGLSLShaderDeviceAdapter ()
 ~vtkGLSLShaderDeviceAdapter ()
int GetAttributeLocation (const char *attrName)


class vtkGLSLShaderProgram

Member Typedef Documentation

Reimplemented from vtkShaderDeviceAdapter.

Definition at line 34 of file vtkGLSLShaderDeviceAdapter.h.

Constructor & Destructor Documentation

vtkGLSLShaderDeviceAdapter::vtkGLSLShaderDeviceAdapter (  )  [protected]

vtkGLSLShaderDeviceAdapter::~vtkGLSLShaderDeviceAdapter (  )  [protected]

Member Function Documentation

virtual const char* vtkGLSLShaderDeviceAdapter::GetClassName (  )  [virtual]

Reimplemented from vtkShaderDeviceAdapter.

static int vtkGLSLShaderDeviceAdapter::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter.

virtual int vtkGLSLShaderDeviceAdapter::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter.

static vtkGLSLShaderDeviceAdapter* vtkGLSLShaderDeviceAdapter::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkShaderDeviceAdapter.

static vtkGLSLShaderDeviceAdapter* vtkGLSLShaderDeviceAdapter::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual void vtkGLSLShaderDeviceAdapter::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkShaderDeviceAdapter.

virtual void vtkGLSLShaderDeviceAdapter::PrepareForRender (  )  [virtual]

virtual void vtkGLSLShaderDeviceAdapter::SendAttribute ( const char *  attrname,
int  components,
int  type,
const void *  attribute,
unsigned long  offset = 0 
) [virtual]

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.

Implements vtkShaderDeviceAdapter.

int vtkGLSLShaderDeviceAdapter::GetAttributeLocation ( const char *  attrName  )  [protected]

Friends And Related Function Documentation

friend class vtkGLSLShaderProgram [friend]

Definition at line 70 of file vtkGLSLShaderDeviceAdapter.h.

The documentation for this class was generated from the following file:

Generated on Sat Dec 27 13:26:51 2008 for VTK by  doxygen 1.5.6