#include <vtkCameraPass.h>
Render the camera.
It setups the projection and modelview matrices and can clear the background It calls its delegate once. After its delegate returns, it restore the modelview matrix stack.
Its delegate is usually set to a vtkSequencePass with a vtkLigthsPass and a list of passes for the geometry.
Definition at line 39 of file vtkCameraPass.h.
Public Types | |
typedef vtkRenderPass | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (const vtkRenderState *s) |
void | ReleaseGraphicsResources (vtkWindow *w) |
virtual vtkRenderPass * | GetDelegatePass () |
virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
Static Public Member Functions | |
static vtkCameraPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkCameraPass * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkCameraPass () | |
virtual | ~vtkCameraPass () |
Protected Attributes | |
vtkRenderPass * | DelegatePass |
vtkCameraPass::vtkCameraPass | ( | ) | [protected] |
Default constructor. DelegatePass is set to NULL.
virtual vtkCameraPass::~vtkCameraPass | ( | ) | [protected, virtual] |
Destructor.
static vtkCameraPass* vtkCameraPass::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual const char* vtkCameraPass::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkRenderPass.
static int vtkCameraPass::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
virtual int vtkCameraPass::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
static vtkCameraPass* vtkCameraPass::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkRenderPass.
void vtkCameraPass::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
virtual void vtkCameraPass::Render | ( | const vtkRenderState * | s | ) | [virtual] |
Perform rendering according to a render state s
.
Implements vtkRenderPass.
void vtkCameraPass::ReleaseGraphicsResources | ( | vtkWindow * | w | ) | [virtual] |
Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
virtual vtkRenderPass* vtkCameraPass::GetDelegatePass | ( | ) | [virtual] |
Delegate for rendering the geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkSequencePass with a vtkLigthsPass and a list of passes for the geometry. Initial value is a NULL pointer.
virtual void vtkCameraPass::SetDelegatePass | ( | vtkRenderPass * | delegatePass | ) | [virtual] |
Delegate for rendering the geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkSequencePass with a vtkLigthsPass and a list of passes for the geometry. Initial value is a NULL pointer.
vtkRenderPass* vtkCameraPass::DelegatePass [protected] |
Definition at line 70 of file vtkCameraPass.h.