vtkCgShaderDeviceAdapter Class Reference

#include <vtkCgShaderDeviceAdapter.h>

Inheritance diagram for vtkCgShaderDeviceAdapter:

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Collaboration diagram for vtkCgShaderDeviceAdapter:

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List of all members.


Detailed Description

adapter to pass generic vertex attributes to the rendering pipeline to be used in a Cg shader.

vtkShaderDeviceAdapter subclass for Cg.

Thanks:
Support for generic vertex attributes in VTK was contributed in collaboration with Stephane Ploix at EDF.

Definition at line 30 of file vtkCgShaderDeviceAdapter.h.


Public Types

typedef vtkShaderDeviceAdapter Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void PrepareForRender ()
void SendAttributeInternal (const char *attrname, int components, const double *)
void SendAttributeInternal (const char *attrname, int components, const float *)
virtual void SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)

Static Public Member Functions

static vtkCgShaderDeviceAdapterNew ()
static int IsTypeOf (const char *type)
static vtkCgShaderDeviceAdapterSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkCgShaderDeviceAdapter ()
 ~vtkCgShaderDeviceAdapter ()

Member Typedef Documentation

Reimplemented from vtkShaderDeviceAdapter.

Definition at line 34 of file vtkCgShaderDeviceAdapter.h.


Constructor & Destructor Documentation

vtkCgShaderDeviceAdapter::vtkCgShaderDeviceAdapter (  )  [protected]

vtkCgShaderDeviceAdapter::~vtkCgShaderDeviceAdapter (  )  [protected]


Member Function Documentation

static vtkCgShaderDeviceAdapter* vtkCgShaderDeviceAdapter::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkCgShaderDeviceAdapter::GetClassName (  )  [virtual]

Reimplemented from vtkShaderDeviceAdapter.

static int vtkCgShaderDeviceAdapter::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter.

virtual int vtkCgShaderDeviceAdapter::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter.

static vtkCgShaderDeviceAdapter* vtkCgShaderDeviceAdapter::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkShaderDeviceAdapter.

void vtkCgShaderDeviceAdapter::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkShaderDeviceAdapter.

virtual void vtkCgShaderDeviceAdapter::PrepareForRender (  )  [virtual]

virtual void vtkCgShaderDeviceAdapter::SendAttribute ( const char *  attrname,
int  components,
int  type,
const void *  attribute,
unsigned long  offset = 0 
) [virtual]

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type.

Implements vtkShaderDeviceAdapter.

void vtkCgShaderDeviceAdapter::SendAttributeInternal ( const char *  attrname,
int  components,
const double *   
)

void vtkCgShaderDeviceAdapter::SendAttributeInternal ( const char *  attrname,
int  components,
const float *   
)


The documentation for this class was generated from the following file:

Generated on Wed Jun 3 18:56:29 2009 for VTK by  doxygen 1.5.6