#include <vtkCgShaderDeviceAdapter.h>
vtkShaderDeviceAdapter subclass for Cg.
Definition at line 30 of file vtkCgShaderDeviceAdapter.h.
Public Types | |
typedef vtkShaderDeviceAdapter | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | PrepareForRender () |
void | SendAttributeInternal (const char *attrname, int components, const double *) |
void | SendAttributeInternal (const char *attrname, int components, const float *) |
virtual void | SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0) |
Static Public Member Functions | |
static vtkCgShaderDeviceAdapter * | New () |
static int | IsTypeOf (const char *type) |
static vtkCgShaderDeviceAdapter * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkCgShaderDeviceAdapter () | |
~vtkCgShaderDeviceAdapter () |
Reimplemented from vtkShaderDeviceAdapter.
Definition at line 34 of file vtkCgShaderDeviceAdapter.h.
vtkCgShaderDeviceAdapter::vtkCgShaderDeviceAdapter | ( | ) | [protected] |
vtkCgShaderDeviceAdapter::~vtkCgShaderDeviceAdapter | ( | ) | [protected] |
static vtkCgShaderDeviceAdapter* vtkCgShaderDeviceAdapter::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual const char* vtkCgShaderDeviceAdapter::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkShaderDeviceAdapter.
static int vtkCgShaderDeviceAdapter::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkShaderDeviceAdapter.
virtual int vtkCgShaderDeviceAdapter::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkShaderDeviceAdapter.
static vtkCgShaderDeviceAdapter* vtkCgShaderDeviceAdapter::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkShaderDeviceAdapter.
void vtkCgShaderDeviceAdapter::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkShaderDeviceAdapter.
virtual void vtkCgShaderDeviceAdapter::PrepareForRender | ( | ) | [virtual] |
Implements vtkShaderDeviceAdapter.
virtual void vtkCgShaderDeviceAdapter::SendAttribute | ( | const char * | attrname, | |
int | components, | |||
int | type, | |||
const void * | attribute, | |||
unsigned long | offset = 0 | |||
) | [virtual] |
Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after
it has been casted to the proper type.
Implements vtkShaderDeviceAdapter.
void vtkCgShaderDeviceAdapter::SendAttributeInternal | ( | const char * | attrname, | |
int | components, | |||
const double * | ||||
) |
void vtkCgShaderDeviceAdapter::SendAttributeInternal | ( | const char * | attrname, | |
int | components, | |||
const float * | ||||
) |