#include <vtkGLSLShaderDeviceAdapter.h>
vtkShaderDeviceAdapter subclass for GLSL.
Definition at line 30 of file vtkGLSLShaderDeviceAdapter.h.
Public Types | |
typedef vtkShaderDeviceAdapter | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | PrepareForRender () |
virtual void | SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0) |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkGLSLShaderDeviceAdapter * | SafeDownCast (vtkObject *o) |
static vtkGLSLShaderDeviceAdapter * | New () |
Protected Member Functions | |
vtkGLSLShaderDeviceAdapter () | |
~vtkGLSLShaderDeviceAdapter () | |
int | GetAttributeLocation (const char *attrName) |
Friends | |
class | vtkGLSLShaderProgram |
Reimplemented from vtkShaderDeviceAdapter.
Definition at line 34 of file vtkGLSLShaderDeviceAdapter.h.
vtkGLSLShaderDeviceAdapter::vtkGLSLShaderDeviceAdapter | ( | ) | [protected] |
vtkGLSLShaderDeviceAdapter::~vtkGLSLShaderDeviceAdapter | ( | ) | [protected] |
virtual const char* vtkGLSLShaderDeviceAdapter::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkShaderDeviceAdapter.
static int vtkGLSLShaderDeviceAdapter::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkShaderDeviceAdapter.
virtual int vtkGLSLShaderDeviceAdapter::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkShaderDeviceAdapter.
static vtkGLSLShaderDeviceAdapter* vtkGLSLShaderDeviceAdapter::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkShaderDeviceAdapter.
static vtkGLSLShaderDeviceAdapter* vtkGLSLShaderDeviceAdapter::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual void vtkGLSLShaderDeviceAdapter::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkShaderDeviceAdapter.
virtual void vtkGLSLShaderDeviceAdapter::PrepareForRender | ( | ) | [virtual] |
Implements vtkShaderDeviceAdapter.
virtual void vtkGLSLShaderDeviceAdapter::SendAttribute | ( | const char * | attrname, | |
int | components, | |||
int | type, | |||
const void * | attribute, | |||
unsigned long | offset = 0 | |||
) | [virtual] |
Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after
it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.
Implements vtkShaderDeviceAdapter.
int vtkGLSLShaderDeviceAdapter::GetAttributeLocation | ( | const char * | attrName | ) | [protected] |
friend class vtkGLSLShaderProgram [friend] |
Definition at line 70 of file vtkGLSLShaderDeviceAdapter.h.