vtkGLSLShaderDeviceAdapter2 Class Reference

#include <vtkGLSLShaderDeviceAdapter2.h>

Inheritance diagram for vtkGLSLShaderDeviceAdapter2:

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Collaboration diagram for vtkGLSLShaderDeviceAdapter2:

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List of all members.


Detailed Description

adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2.

vtkShaderDeviceAdapter subclass for vtkShaderProgram2.

Definition at line 29 of file vtkGLSLShaderDeviceAdapter2.h.


Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void PrepareForRender ()
virtual void SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)
void SetShaderProgram (vtkShaderProgram2 *program)
virtual vtkShaderProgram2GetShaderProgram ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static
vtkGLSLShaderDeviceAdapter2
SafeDownCast (vtkObject *o)
static
vtkGLSLShaderDeviceAdapter2
New ()

Protected Member Functions

 vtkGLSLShaderDeviceAdapter2 ()
 ~vtkGLSLShaderDeviceAdapter2 ()
int GetAttributeLocation (const char *attrName)

Protected Attributes

vtkShaderProgram2ShaderProgram

Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 32 of file vtkGLSLShaderDeviceAdapter2.h.


Constructor & Destructor Documentation

vtkGLSLShaderDeviceAdapter2::vtkGLSLShaderDeviceAdapter2 (  )  [protected]

vtkGLSLShaderDeviceAdapter2::~vtkGLSLShaderDeviceAdapter2 (  )  [protected]


Member Function Documentation

virtual const char* vtkGLSLShaderDeviceAdapter2::GetClassName (  )  [virtual]

Reimplemented from vtkObject.

static int vtkGLSLShaderDeviceAdapter2::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkGLSLShaderDeviceAdapter2::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkGLSLShaderDeviceAdapter2* vtkGLSLShaderDeviceAdapter2::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkObject.

static vtkGLSLShaderDeviceAdapter2* vtkGLSLShaderDeviceAdapter2::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual void vtkGLSLShaderDeviceAdapter2::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual void vtkGLSLShaderDeviceAdapter2::PrepareForRender (  )  [virtual]

virtual void vtkGLSLShaderDeviceAdapter2::SendAttribute ( const char *  attrname,
int  components,
int  type,
const void *  attribute,
unsigned long  offset = 0 
) [virtual]

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.

void vtkGLSLShaderDeviceAdapter2::SetShaderProgram ( vtkShaderProgram2 program  ) 

Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.

virtual vtkShaderProgram2* vtkGLSLShaderDeviceAdapter2::GetShaderProgram (  )  [virtual]

Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.

int vtkGLSLShaderDeviceAdapter2::GetAttributeLocation ( const char *  attrName  )  [protected]


Member Data Documentation

Definition at line 75 of file vtkGLSLShaderDeviceAdapter2.h.


The documentation for this class was generated from the following file:

Generated on Wed Jun 3 19:05:57 2009 for VTK by  doxygen 1.5.6