#include <vtkGLSLShaderDeviceAdapter2.h>
vtkShaderDeviceAdapter subclass for vtkShaderProgram2.
Definition at line 29 of file vtkGLSLShaderDeviceAdapter2.h.
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | PrepareForRender () |
virtual void | SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0) |
void | SetShaderProgram (vtkShaderProgram2 *program) |
virtual vtkShaderProgram2 * | GetShaderProgram () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkGLSLShaderDeviceAdapter2 * | SafeDownCast (vtkObject *o) |
static vtkGLSLShaderDeviceAdapter2 * | New () |
Protected Member Functions | |
vtkGLSLShaderDeviceAdapter2 () | |
~vtkGLSLShaderDeviceAdapter2 () | |
int | GetAttributeLocation (const char *attrName) |
Protected Attributes | |
vtkShaderProgram2 * | ShaderProgram |
vtkGLSLShaderDeviceAdapter2::vtkGLSLShaderDeviceAdapter2 | ( | ) | [protected] |
vtkGLSLShaderDeviceAdapter2::~vtkGLSLShaderDeviceAdapter2 | ( | ) | [protected] |
virtual const char* vtkGLSLShaderDeviceAdapter2::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkObject.
static int vtkGLSLShaderDeviceAdapter2::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkGLSLShaderDeviceAdapter2::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkGLSLShaderDeviceAdapter2* vtkGLSLShaderDeviceAdapter2::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkObject.
static vtkGLSLShaderDeviceAdapter2* vtkGLSLShaderDeviceAdapter2::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual void vtkGLSLShaderDeviceAdapter2::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
virtual void vtkGLSLShaderDeviceAdapter2::PrepareForRender | ( | ) | [virtual] |
virtual void vtkGLSLShaderDeviceAdapter2::SendAttribute | ( | const char * | attrname, | |
int | components, | |||
int | type, | |||
const void * | attribute, | |||
unsigned long | offset = 0 | |||
) | [virtual] |
Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after
it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.
void vtkGLSLShaderDeviceAdapter2::SetShaderProgram | ( | vtkShaderProgram2 * | program | ) |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
virtual vtkShaderProgram2* vtkGLSLShaderDeviceAdapter2::GetShaderProgram | ( | ) | [virtual] |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
int vtkGLSLShaderDeviceAdapter2::GetAttributeLocation | ( | const char * | attrName | ) | [protected] |
Definition at line 75 of file vtkGLSLShaderDeviceAdapter2.h.