vtkInteractorStyleFlight Class Reference

#include <vtkInteractorStyleFlight.h>

Inheritance diagram for vtkInteractorStyleFlight:

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Collaboration diagram for vtkInteractorStyleFlight:

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List of all members.


Detailed Description

provides flight motion routines

Left mouse button press produces forward motion. Right mouse button press produces reverse motion. Moving mouse during motion steers user in desired direction. Keyboard controls are: Left/Right/Up/Down Arrows for steering direction 'A' forward, 'Z' reverse motion Ctrl Key causes sidestep instead of steering in mouse and key modes Shift key is accelerator in mouse and key modes Ctrl and Shift together causes Roll in mouse and key modes

By default, one "step" of motion corresponds to 1/250th of the diagonal of bounding box of visible actors, '+' and '-' keys allow user to increase or decrease step size.

Events:
vtkCommand::InteractionEvent

Definition at line 48 of file vtkInteractorStyleFlight.h.

unsigned char KeysDown
int DisableMotion
int RestoreUpVector
double DiagonalLength
double MotionStepSize
double MotionUserScale
double MotionAccelerationFactor
double AngleStepSize
double AngleAccelerationFactor
double DefaultUpVector [3]
double AzimuthStepSize
double IdealFocalPoint [3]
vtkPerspectiveTransformTransform
double DeltaYaw
double lYaw
double DeltaPitch
double lPitch
void UpdateSteering (vtkCamera *cam)
void UpdateMouseSteering (vtkCamera *cam)
void FlyByMouse (vtkCamera *cam)
void FlyByKey (vtkCamera *cam)
void GetLRVector (double vector[3], vtkCamera *cam)
void MotionAlongVector (double vector[3], double amount, vtkCamera *cam)
void SetupMotionVars (vtkCamera *cam)
void FinishCamera (vtkCamera *cam)

Public Types

typedef vtkInteractorStyle Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void JumpTo (double campos[3], double focpos[3])
virtual double * GetDefaultUpVector ()
virtual void GetDefaultUpVector (double data[3])
virtual void SetDefaultUpVector (double data[])
virtual void SetMotionStepSize (double)
virtual double GetMotionStepSize ()
virtual void SetMotionAccelerationFactor (double)
virtual double GetMotionAccelerationFactor ()
virtual void SetAngleStepSize (double)
virtual double GetAngleStepSize ()
virtual void SetAngleAccelerationFactor (double)
virtual double GetAngleAccelerationFactor ()
virtual void SetDisableMotion (int)
virtual int GetDisableMotion ()
virtual void DisableMotionOn ()
virtual void DisableMotionOff ()
virtual void SetRestoreUpVector (int)
virtual int GetRestoreUpVector ()
virtual void RestoreUpVectorOn ()
virtual void RestoreUpVectorOff ()
virtual void OnMouseMove ()
virtual void OnLeftButtonDown ()
virtual void OnLeftButtonUp ()
virtual void OnMiddleButtonDown ()
virtual void OnMiddleButtonUp ()
virtual void OnRightButtonDown ()
virtual void OnRightButtonUp ()
virtual void OnChar ()
virtual void OnKeyDown ()
virtual void OnKeyUp ()
virtual void OnTimer ()
virtual void ForwardFly ()
virtual void ReverseFly ()
virtual void StartForwardFly ()
virtual void EndForwardFly ()
virtual void StartReverseFly ()
virtual void EndReverseFly ()

Static Public Member Functions

static vtkInteractorStyleFlightNew ()
static int IsTypeOf (const char *type)
static vtkInteractorStyleFlightSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkInteractorStyleFlight ()
 ~vtkInteractorStyleFlight ()

Protected Attributes

CPIDControl * PID_Yaw
CPIDControl * PID_Pitch

Member Typedef Documentation

Reimplemented from vtkInteractorStyle.

Definition at line 52 of file vtkInteractorStyleFlight.h.


Constructor & Destructor Documentation

vtkInteractorStyleFlight::vtkInteractorStyleFlight (  )  [protected]

vtkInteractorStyleFlight::~vtkInteractorStyleFlight (  )  [protected]


Member Function Documentation

static vtkInteractorStyleFlight* vtkInteractorStyleFlight::New (  )  [static]

This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers.

Reimplemented from vtkInteractorStyle.

virtual const char* vtkInteractorStyleFlight::GetClassName (  )  [virtual]

Reimplemented from vtkInteractorStyle.

static int vtkInteractorStyleFlight::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkInteractorStyle.

virtual int vtkInteractorStyleFlight::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkInteractorStyle.

static vtkInteractorStyleFlight* vtkInteractorStyleFlight::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkInteractorStyle.

void vtkInteractorStyleFlight::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkInteractorStyle.

void vtkInteractorStyleFlight::JumpTo ( double  campos[3],
double  focpos[3] 
)

Move the Eye/Camera to a specific location (no intermediate steps are taken

virtual void vtkInteractorStyleFlight::SetMotionStepSize ( double   )  [virtual]

Set the basic unit step size : by default 1/250 of bounding diagonal

virtual double vtkInteractorStyleFlight::GetMotionStepSize (  )  [virtual]

Set the basic unit step size : by default 1/250 of bounding diagonal

virtual void vtkInteractorStyleFlight::SetMotionAccelerationFactor ( double   )  [virtual]

Set acceleration factor when shift key is applied : default 10

virtual double vtkInteractorStyleFlight::GetMotionAccelerationFactor (  )  [virtual]

Set acceleration factor when shift key is applied : default 10

virtual void vtkInteractorStyleFlight::SetAngleStepSize ( double   )  [virtual]

Set the basic angular unit for turning : default 1 degree

virtual double vtkInteractorStyleFlight::GetAngleStepSize (  )  [virtual]

Set the basic angular unit for turning : default 1 degree

virtual void vtkInteractorStyleFlight::SetAngleAccelerationFactor ( double   )  [virtual]

Set angular acceleration when shift key is applied : default 5

virtual double vtkInteractorStyleFlight::GetAngleAccelerationFactor (  )  [virtual]

Set angular acceleration when shift key is applied : default 5

virtual void vtkInteractorStyleFlight::SetDisableMotion ( int   )  [virtual]

Disable motion (temporarily - for viewing etc)

virtual int vtkInteractorStyleFlight::GetDisableMotion (  )  [virtual]

Disable motion (temporarily - for viewing etc)

virtual void vtkInteractorStyleFlight::DisableMotionOn (  )  [virtual]

Disable motion (temporarily - for viewing etc)

virtual void vtkInteractorStyleFlight::DisableMotionOff (  )  [virtual]

Disable motion (temporarily - for viewing etc)

virtual void vtkInteractorStyleFlight::SetRestoreUpVector ( int   )  [virtual]

When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.

virtual int vtkInteractorStyleFlight::GetRestoreUpVector (  )  [virtual]

When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.

virtual void vtkInteractorStyleFlight::RestoreUpVectorOn (  )  [virtual]

When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.

virtual void vtkInteractorStyleFlight::RestoreUpVectorOff (  )  [virtual]

When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain.

virtual double* vtkInteractorStyleFlight::GetDefaultUpVector (  )  [virtual]

virtual void vtkInteractorStyleFlight::GetDefaultUpVector ( double  data[3]  )  [virtual]

virtual void vtkInteractorStyleFlight::SetDefaultUpVector ( double  data[]  )  [virtual]

virtual void vtkInteractorStyleFlight::OnMouseMove (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnLeftButtonDown (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnLeftButtonUp (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnMiddleButtonDown (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnMiddleButtonUp (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnRightButtonDown (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnRightButtonUp (  )  [virtual]

Concrete implementation of Mouse event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnChar (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnKeyDown (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnKeyUp (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::OnTimer (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

Reimplemented from vtkInteractorStyle.

virtual void vtkInteractorStyleFlight::ForwardFly (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

virtual void vtkInteractorStyleFlight::ReverseFly (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

virtual void vtkInteractorStyleFlight::StartForwardFly (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

virtual void vtkInteractorStyleFlight::EndForwardFly (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

virtual void vtkInteractorStyleFlight::StartReverseFly (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

virtual void vtkInteractorStyleFlight::EndReverseFly (  )  [virtual]

Concrete implementation of Keyboard event bindings for flight

void vtkInteractorStyleFlight::UpdateSteering ( vtkCamera cam  )  [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::UpdateMouseSteering ( vtkCamera cam  )  [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::FlyByMouse ( vtkCamera cam  )  [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::FlyByKey ( vtkCamera cam  )  [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::GetLRVector ( double  vector[3],
vtkCamera cam 
) [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::MotionAlongVector ( double  vector[3],
double  amount,
vtkCamera cam 
) [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::SetupMotionVars ( vtkCamera cam  )  [protected]

Routines used internally for computing motion and steering

void vtkInteractorStyleFlight::FinishCamera ( vtkCamera cam  )  [protected]

Routines used internally for computing motion and steering


Member Data Documentation

unsigned char vtkInteractorStyleFlight::KeysDown [protected]

Routines used internally for computing motion and steering

Definition at line 148 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 149 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 150 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 151 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 152 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 153 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 154 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 155 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 156 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 157 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 158 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 159 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 160 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 161 of file vtkInteractorStyleFlight.h.

double vtkInteractorStyleFlight::lYaw [protected]

Routines used internally for computing motion and steering

Definition at line 162 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 163 of file vtkInteractorStyleFlight.h.

Routines used internally for computing motion and steering

Definition at line 164 of file vtkInteractorStyleFlight.h.

CPIDControl* vtkInteractorStyleFlight::PID_Yaw [protected]

Definition at line 167 of file vtkInteractorStyleFlight.h.

CPIDControl* vtkInteractorStyleFlight::PID_Pitch [protected]

Definition at line 168 of file vtkInteractorStyleFlight.h.


The documentation for this class was generated from the following file:

Generated on Wed Jun 3 19:13:11 2009 for VTK by  doxygen 1.5.6