#include <vtkCubeAxesActor.h>
$Date$ $Revision$ used for navigation
vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
Definition at line 70 of file vtkCubeAxesActor.h.
Public Types | |
typedef vtkActor | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | ReleaseGraphicsResources (vtkWindow *) |
virtual void | SetYAxisLabelVisibility (int) |
virtual int | GetYAxisLabelVisibility () |
virtual void | YAxisLabelVisibilityOn () |
virtual void | YAxisLabelVisibilityOff () |
virtual void | SetZAxisLabelVisibility (int) |
virtual int | GetZAxisLabelVisibility () |
virtual void | ZAxisLabelVisibilityOn () |
virtual void | ZAxisLabelVisibilityOff () |
virtual void | SetYAxisTickVisibility (int) |
virtual int | GetYAxisTickVisibility () |
virtual void | YAxisTickVisibilityOn () |
virtual void | YAxisTickVisibilityOff () |
virtual void | SetZAxisTickVisibility (int) |
virtual int | GetZAxisTickVisibility () |
virtual void | ZAxisTickVisibilityOn () |
virtual void | ZAxisTickVisibilityOff () |
virtual void | SetYAxisMinorTickVisibility (int) |
virtual int | GetYAxisMinorTickVisibility () |
virtual void | YAxisMinorTickVisibilityOn () |
virtual void | YAxisMinorTickVisibilityOff () |
virtual void | SetZAxisMinorTickVisibility (int) |
virtual int | GetZAxisMinorTickVisibility () |
virtual void | ZAxisMinorTickVisibilityOn () |
virtual void | ZAxisMinorTickVisibilityOff () |
virtual void | SetDrawXGridlines (int) |
virtual int | GetDrawXGridlines () |
virtual void | DrawXGridlinesOn () |
virtual void | DrawXGridlinesOff () |
virtual void | SetDrawYGridlines (int) |
virtual int | GetDrawYGridlines () |
virtual void | DrawYGridlinesOn () |
virtual void | DrawYGridlinesOff () |
virtual void | SetDrawZGridlines (int) |
virtual int | GetDrawZGridlines () |
virtual void | DrawZGridlinesOn () |
virtual void | DrawZGridlinesOff () |
void | SetTickLocationToInside (void) |
void | SetTickLocationToOutside (void) |
void | SetTickLocationToBoth (void) |
void | SetLabelScaling (bool, int, int, int) |
void | ShallowCopy (vtkCubeAxesActor *actor) |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
virtual int | RenderTranslucentGeometry (vtkViewport *) |
virtual void | SetBounds (double, double, double, double, double, double) |
virtual void | SetBounds (double[6]) |
double * | GetBounds () |
void | GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
void | GetBounds (double bounds[6]) |
virtual void | SetXAxisRange (double, double) |
void | SetXAxisRange (double[2]) |
virtual void | SetYAxisRange (double, double) |
void | SetYAxisRange (double[2]) |
virtual void | SetZAxisRange (double, double) |
void | SetZAxisRange (double[2]) |
virtual double * | GetXAxisRange () |
virtual void | GetXAxisRange (double &, double &) |
virtual void | GetXAxisRange (double[2]) |
virtual double * | GetYAxisRange () |
virtual void | GetYAxisRange (double &, double &) |
virtual void | GetYAxisRange (double[2]) |
virtual double * | GetZAxisRange () |
virtual void | GetZAxisRange (double &, double &) |
virtual void | GetZAxisRange (double[2]) |
virtual void | SetCamera (vtkCamera *) |
virtual vtkCamera * | GetCamera () |
virtual void | SetFlyMode (int) |
virtual int | GetFlyMode () |
void | SetFlyModeToOuterEdges () |
void | SetFlyModeToClosestTriad () |
void | SetFlyModeToFurthestTriad () |
void | SetFlyModeToStaticTriad () |
void | SetFlyModeToStaticEdges () |
virtual void | SetXTitle (const char *) |
virtual char * | GetXTitle () |
virtual void | SetXUnits (const char *) |
virtual char * | GetXUnits () |
virtual void | SetYTitle (const char *) |
virtual char * | GetYTitle () |
virtual void | SetYUnits (const char *) |
virtual char * | GetYUnits () |
virtual void | SetZTitle (const char *) |
virtual char * | GetZTitle () |
virtual void | SetZUnits (const char *) |
virtual char * | GetZUnits () |
virtual void | SetXLabelFormat (const char *) |
virtual char * | GetXLabelFormat () |
virtual void | SetYLabelFormat (const char *) |
virtual char * | GetYLabelFormat () |
virtual void | SetZLabelFormat (const char *) |
virtual char * | GetZLabelFormat () |
virtual void | SetInertia (int) |
virtual int | GetInertia () |
virtual void | SetCornerOffset (double) |
virtual double | GetCornerOffset () |
virtual void | SetXAxisVisibility (int) |
virtual int | GetXAxisVisibility () |
virtual void | XAxisVisibilityOn () |
virtual void | XAxisVisibilityOff () |
virtual void | SetYAxisVisibility (int) |
virtual int | GetYAxisVisibility () |
virtual void | YAxisVisibilityOn () |
virtual void | YAxisVisibilityOff () |
virtual void | SetZAxisVisibility (int) |
virtual int | GetZAxisVisibility () |
virtual void | ZAxisVisibilityOn () |
virtual void | ZAxisVisibilityOff () |
virtual void | SetXAxisLabelVisibility (int) |
virtual int | GetXAxisLabelVisibility () |
virtual void | XAxisLabelVisibilityOn () |
virtual void | XAxisLabelVisibilityOff () |
virtual void | SetXAxisTickVisibility (int) |
virtual int | GetXAxisTickVisibility () |
virtual void | XAxisTickVisibilityOn () |
virtual void | XAxisTickVisibilityOff () |
virtual void | SetXAxisMinorTickVisibility (int) |
virtual int | GetXAxisMinorTickVisibility () |
virtual void | XAxisMinorTickVisibilityOn () |
virtual void | XAxisMinorTickVisibilityOff () |
virtual void | SetTickLocation (int) |
virtual int | GetTickLocation () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkCubeAxesActor * | SafeDownCast (vtkObject *o) |
static vtkCubeAxesActor * | New () |
Protected Member Functions | |
vtkCubeAxesActor () | |
~vtkCubeAxesActor () | |
int | LabelExponent (double min, double max) |
int | Digits (double min, double max) |
double | MaxOf (double, double) |
double | MaxOf (double, double, double, double) |
double | FFix (double) |
double | FSign (double, double) |
Protected Attributes | |
double | Bounds [6] |
vtkCamera * | Camera |
int | FlyMode |
vtkAxisActor * | XAxes [4] |
vtkAxisActor * | YAxes [4] |
vtkAxisActor * | ZAxes [4] |
char * | XTitle |
char * | XUnits |
char * | YTitle |
char * | YUnits |
char * | ZTitle |
char * | ZUnits |
char * | ActualXLabel |
char * | ActualYLabel |
char * | ActualZLabel |
int | TickLocation |
int | XAxisVisibility |
int | YAxisVisibility |
int | ZAxisVisibility |
int | XAxisTickVisibility |
int | YAxisTickVisibility |
int | ZAxisTickVisibility |
int | XAxisMinorTickVisibility |
int | YAxisMinorTickVisibility |
int | ZAxisMinorTickVisibility |
int | XAxisLabelVisibility |
int | YAxisLabelVisibility |
int | ZAxisLabelVisibility |
int | DrawXGridlines |
int | DrawYGridlines |
int | DrawZGridlines |
char * | XLabelFormat |
char * | YLabelFormat |
char * | ZLabelFormat |
double | CornerOffset |
int | Inertia |
int | RenderCount |
int | InertiaLocs [3] |
int | RenderSomething |
typedef vtkActor vtkCubeAxesActor::Superclass |
vtkCubeAxesActor::vtkCubeAxesActor | ( | ) | [protected] |
vtkCubeAxesActor::~vtkCubeAxesActor | ( | ) | [protected] |
virtual const char* vtkCubeAxesActor::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkActor.
static int vtkCubeAxesActor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
static vtkCubeAxesActor* vtkCubeAxesActor::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkActor.
void vtkCubeAxesActor::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
static vtkCubeAxesActor* vtkCubeAxesActor::New | ( | ) | [static] |
Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::RenderOpaqueGeometry | ( | vtkViewport * | ) | [virtual] |
virtual int vtkCubeAxesActor::RenderTranslucentGeometry | ( | vtkViewport * | ) | [inline, virtual] |
Draw the axes as per the vtkProp superclass' API.
Definition at line 83 of file vtkCubeAxesActor.h.
virtual void vtkCubeAxesActor::SetBounds | ( | double | , | |
double | , | |||
double | , | |||
double | , | |||
double | , | |||
double | ||||
) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor::SetBounds | ( | double | [6] | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
double* vtkCubeAxesActor::GetBounds | ( | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
void vtkCubeAxesActor::GetBounds | ( | double & | xmin, | |
double & | xmax, | |||
double & | ymin, | |||
double & | ymax, | |||
double & | zmin, | |||
double & | zmax | |||
) |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor::GetBounds | ( | double | bounds[6] | ) |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::SetXAxisRange | ( | double | , | |
double | ||||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetXAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::SetYAxisRange | ( | double | , | |
double | ||||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetYAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::SetZAxisRange | ( | double | , | |
double | ||||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetZAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual double* vtkCubeAxesActor::GetXAxisRange | ( | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetXAxisRange | ( | double & | , | |
double & | ||||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetXAxisRange | ( | double | [2] | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual double* vtkCubeAxesActor::GetYAxisRange | ( | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetYAxisRange | ( | double & | , | |
double & | ||||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetYAxisRange | ( | double | [2] | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual double* vtkCubeAxesActor::GetZAxisRange | ( | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetZAxisRange | ( | double & | , | |
double & | ||||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetZAxisRange | ( | double | [2] | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::SetCamera | ( | vtkCamera * | ) | [virtual] |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
virtual vtkCamera* vtkCubeAxesActor::GetCamera | ( | ) | [virtual] |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
virtual void vtkCubeAxesActor::SetFlyMode | ( | int | ) | [virtual] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
virtual int vtkCubeAxesActor::GetFlyMode | ( | ) | [virtual] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
void vtkCubeAxesActor::SetFlyModeToOuterEdges | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 127 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToClosestTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 129 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToFurthestTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 131 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToStaticTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 133 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToStaticEdges | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 135 of file vtkCubeAxesActor.h.
virtual void vtkCubeAxesActor::SetXTitle | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetXTitle | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetXUnits | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetXUnits | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetYTitle | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetYTitle | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetYUnits | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetYUnits | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetZTitle | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetZTitle | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetZUnits | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetZUnits | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetXLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetXLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetYLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetYLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetZLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetZLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetInertia | ( | int | ) | [virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual int vtkCubeAxesActor::GetInertia | ( | ) | [virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual void vtkCubeAxesActor::SetCornerOffset | ( | double | ) | [virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
virtual double vtkCubeAxesActor::GetCornerOffset | ( | ) | [virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
void vtkCubeAxesActor::ReleaseGraphicsResources | ( | vtkWindow * | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::SetXAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetXAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::XAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::XAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetYAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetYAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::YAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::YAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetZAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetZAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::ZAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::ZAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetXAxisLabelVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual int vtkCubeAxesActor::GetXAxisLabelVisibility | ( | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::SetYAxisLabelVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetYAxisLabelVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetZAxisLabelVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetZAxisLabelVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetXAxisTickVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual int vtkCubeAxesActor::GetXAxisTickVisibility | ( | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::XAxisTickVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::XAxisTickVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::SetYAxisTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetYAxisTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetZAxisTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetZAxisTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual int vtkCubeAxesActor::GetXAxisMinorTickVisibility | ( | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetYAxisMinorTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetZAxisMinorTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawXGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawXGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawYGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawYGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawZGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawZGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetTickLocation | ( | int | ) | [virtual] |
Set/Get the location of ticks marks.
virtual int vtkCubeAxesActor::GetTickLocation | ( | ) | [virtual] |
Set/Get the location of ticks marks.
void vtkCubeAxesActor::SetTickLocationToInside | ( | void | ) | [inline] |
Definition at line 264 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetTickLocationToOutside | ( | void | ) | [inline] |
Definition at line 266 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetTickLocationToBoth | ( | void | ) | [inline] |
Definition at line 268 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetLabelScaling | ( | bool | , | |
int | , | |||
int | , | |||
int | ||||
) |
void vtkCubeAxesActor::ShallowCopy | ( | vtkCubeAxesActor * | actor | ) |
Shallow copy of a KatCubeAxesActor.
int vtkCubeAxesActor::LabelExponent | ( | double | min, | |
double | max | |||
) | [protected] |
int vtkCubeAxesActor::Digits | ( | double | min, | |
double | max | |||
) | [protected] |
double vtkCubeAxesActor::MaxOf | ( | double | , | |
double | ||||
) | [protected] |
double vtkCubeAxesActor::MaxOf | ( | double | , | |
double | , | |||
double | , | |||
double | ||||
) | [protected] |
double vtkCubeAxesActor::FFix | ( | double | ) | [protected] |
double vtkCubeAxesActor::FSign | ( | double | , | |
double | ||||
) | [protected] |
double vtkCubeAxesActor::Bounds[6] [protected] |
vtkCamera* vtkCubeAxesActor::Camera [protected] |
Definition at line 288 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::FlyMode [protected] |
Definition at line 289 of file vtkCubeAxesActor.h.
vtkAxisActor* vtkCubeAxesActor::XAxes[4] [protected] |
Definition at line 293 of file vtkCubeAxesActor.h.
vtkAxisActor* vtkCubeAxesActor::YAxes[4] [protected] |
Definition at line 294 of file vtkCubeAxesActor.h.
vtkAxisActor* vtkCubeAxesActor::ZAxes[4] [protected] |
Definition at line 295 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::XTitle [protected] |
Definition at line 297 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::XUnits [protected] |
Definition at line 298 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::YTitle [protected] |
Definition at line 299 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::YUnits [protected] |
Definition at line 300 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ZTitle [protected] |
Definition at line 301 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ZUnits [protected] |
Definition at line 302 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ActualXLabel [protected] |
Definition at line 304 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ActualYLabel [protected] |
Definition at line 305 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ActualZLabel [protected] |
Definition at line 306 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::TickLocation [protected] |
Definition at line 308 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisVisibility [protected] |
Definition at line 310 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisVisibility [protected] |
Definition at line 311 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisVisibility [protected] |
Definition at line 312 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisTickVisibility [protected] |
Definition at line 314 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisTickVisibility [protected] |
Definition at line 315 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisTickVisibility [protected] |
Definition at line 316 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisMinorTickVisibility [protected] |
Definition at line 318 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisMinorTickVisibility [protected] |
Definition at line 319 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisMinorTickVisibility [protected] |
Definition at line 320 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisLabelVisibility [protected] |
Definition at line 322 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisLabelVisibility [protected] |
Definition at line 323 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisLabelVisibility [protected] |
Definition at line 324 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawXGridlines [protected] |
Definition at line 326 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawYGridlines [protected] |
Definition at line 327 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawZGridlines [protected] |
Definition at line 328 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::XLabelFormat [protected] |
Definition at line 330 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::YLabelFormat [protected] |
Definition at line 331 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ZLabelFormat [protected] |
Definition at line 332 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::CornerOffset [protected] |
Definition at line 333 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::Inertia [protected] |
Definition at line 334 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::RenderCount [protected] |
Definition at line 335 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::InertiaLocs[3] [protected] |
Definition at line 336 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::RenderSomething [protected] |
Definition at line 338 of file vtkCubeAxesActor.h.