#include <vtkMesaTexture.h>
vtkMesaTexture is a concrete implementation of the abstract class vtkTexture. vtkMesaTexture interfaces to the Mesa rendering library.
Definition at line 31 of file vtkMesaTexture.h.
Public Types | |
typedef vtkTexture | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
void | Load (vtkRenderer *ren) |
void | ReleaseGraphicsResources (vtkWindow *) |
Static Public Member Functions | |
static vtkMesaTexture * | New () |
static int | IsTypeOf (const char *type) |
static vtkMesaTexture * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkMesaTexture () | |
~vtkMesaTexture () | |
unsigned char * | ResampleToPowerOfTwo (int &xsize, int &ysize, unsigned char *dptr, int bpp) |
Protected Attributes | |
vtkTimeStamp | LoadTime |
long | Index |
vtkRenderWindow * | RenderWindow |
Static Protected Attributes | |
static long | GlobalIndex |
typedef vtkTexture vtkMesaTexture::Superclass |
vtkMesaTexture::vtkMesaTexture | ( | ) | [protected] |
vtkMesaTexture::~vtkMesaTexture | ( | ) | [protected] |
static vtkMesaTexture* vtkMesaTexture::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkTexture.
virtual const char* vtkMesaTexture::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkTexture.
static int vtkMesaTexture::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkTexture.
virtual int vtkMesaTexture::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkTexture.
static vtkMesaTexture* vtkMesaTexture::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkTexture.
virtual void vtkMesaTexture::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkTexture.
void vtkMesaTexture::Load | ( | vtkRenderer * | ren | ) | [virtual] |
Implement base class method.
Reimplemented from vtkTexture.
void vtkMesaTexture::ReleaseGraphicsResources | ( | vtkWindow * | ) | [virtual] |
Release any graphics resources that are being consumed by this texture. The parameter window could be used to determine which graphic resources to release. Using the same texture object in multiple render windows is NOT currently supported.
Reimplemented from vtkTexture.
unsigned char* vtkMesaTexture::ResampleToPowerOfTwo | ( | int & | xsize, | |
int & | ysize, | |||
unsigned char * | dptr, | |||
int | bpp | |||
) | [protected] |
vtkTimeStamp vtkMesaTexture::LoadTime [protected] |
Definition at line 54 of file vtkMesaTexture.h.
long vtkMesaTexture::Index [protected] |
Definition at line 55 of file vtkMesaTexture.h.
long vtkMesaTexture::GlobalIndex [static, protected] |
Definition at line 56 of file vtkMesaTexture.h.
vtkRenderWindow* vtkMesaTexture::RenderWindow [protected] |
Definition at line 57 of file vtkMesaTexture.h.