vtkOpenGLContextBufferId Class Reference

#include <vtkOpenGLContextBufferId.h>

Inheritance diagram for vtkOpenGLContextBufferId:

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Collaboration diagram for vtkOpenGLContextBufferId:

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List of all members.


Detailed Description

2D array of ids stored in VRAM.

An 2D array where each element is the id of an entity drawn at the given pixel.

Definition at line 32 of file vtkOpenGLContextBufferId.h.


Public Types

typedef vtkAbstractContextBufferId Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void ReleaseGraphicsResources ()
bool IsSupported ()
virtual void Allocate ()
virtual bool IsAllocated () const
virtual vtkIdType GetPickedItem (int x, int y)
void SetContext (vtkOpenGLRenderWindow *context)
vtkOpenGLRenderWindowGetContext ()
virtual void SetValues (int srcXmin, int srcYmin)

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkOpenGLContextBufferIdSafeDownCast (vtkObject *o)
static vtkOpenGLContextBufferIdNew ()

Protected Member Functions

 vtkOpenGLContextBufferId ()
virtual ~vtkOpenGLContextBufferId ()

Protected Attributes

vtkOpenGLRenderWindowContext
vtkTextureObjectTexture

Member Typedef Documentation

Reimplemented from vtkAbstractContextBufferId.

Definition at line 35 of file vtkOpenGLContextBufferId.h.


Constructor & Destructor Documentation

vtkOpenGLContextBufferId::vtkOpenGLContextBufferId (  )  [protected]

virtual vtkOpenGLContextBufferId::~vtkOpenGLContextBufferId (  )  [protected, virtual]


Member Function Documentation

virtual const char* vtkOpenGLContextBufferId::GetClassName (  )  [virtual]

Reimplemented from vtkAbstractContextBufferId.

static int vtkOpenGLContextBufferId::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkAbstractContextBufferId.

virtual int vtkOpenGLContextBufferId::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkAbstractContextBufferId.

static vtkOpenGLContextBufferId* vtkOpenGLContextBufferId::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkAbstractContextBufferId.

virtual void vtkOpenGLContextBufferId::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkAbstractContextBufferId.

static vtkOpenGLContextBufferId* vtkOpenGLContextBufferId::New (  )  [static]

Creates a 2D Painter object.

Reimplemented from vtkObject.

virtual void vtkOpenGLContextBufferId::ReleaseGraphicsResources (  )  [virtual]

Release any graphics resources that are being consumed by this object.

Reimplemented from vtkAbstractContextBufferId.

void vtkOpenGLContextBufferId::SetContext ( vtkOpenGLRenderWindow context  ) 

Set/Get the OpenGL context owning the texture object resource.

vtkOpenGLRenderWindow* vtkOpenGLContextBufferId::GetContext (  ) 

Set/Get the OpenGL context owning the texture object resource.

bool vtkOpenGLContextBufferId::IsSupported (  ) 

Returns if the context supports the required extensions.

Precondition:
context_is_set: this->GetContext()!=0

virtual void vtkOpenGLContextBufferId::Allocate (  )  [virtual]

Allocate the memory for at least Width*Height elements.

Precondition:
positive_width: GetWidth()>0

positive_height: GetHeight()>0

context_is_set: this->GetContext()!=0

Implements vtkAbstractContextBufferId.

virtual bool vtkOpenGLContextBufferId::IsAllocated (  )  const [virtual]

Tell if the buffer has been allocated.

Implements vtkAbstractContextBufferId.

virtual void vtkOpenGLContextBufferId::SetValues ( int  srcXmin,
int  srcYmin 
) [virtual]

Copy the contents of the current read buffer to the internal texture starting at lower left corner of the framebuffer (srcXmin,srcYmin).

Precondition:
is_allocated: this->IsAllocated()

Implements vtkAbstractContextBufferId.

virtual vtkIdType vtkOpenGLContextBufferId::GetPickedItem ( int  x,
int  y 
) [virtual]

Return item under abscissa x and ordinate y. Abscissa go from left to right. Ordinate go from bottom to top. The return value is -1 if there is no item.

Precondition:
is_allocated: IsAllocated()
Postcondition:
valid_result: result>=-1

Implements vtkAbstractContextBufferId.


Member Data Documentation

Definition at line 81 of file vtkOpenGLContextBufferId.h.

Definition at line 82 of file vtkOpenGLContextBufferId.h.


The documentation for this class was generated from the following file:

Generated on Wed Aug 24 11:50:53 2011 for VTK by  doxygen 1.5.6