vtkTexturedButtonRepresentation2D Class Reference

#include <vtkTexturedButtonRepresentation2D.h>

Inheritance diagram for vtkTexturedButtonRepresentation2D:

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Collaboration diagram for vtkTexturedButtonRepresentation2D:

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List of all members.


Detailed Description

defines a representation for a vtkButtonWidget

This class implements one type of vtkButtonRepresentation. It changes the appearance of a user-provided polydata by assigning textures according to the current button state. It also provides highlighting (when hovering and selecting the button) by fiddling with the actor's property. Since this is a 2D version, the button is rendered in the overlay plane. Typically it is positioned in display coordinates, but it can be anchored to a world position so it will appear to move as the camera moves.

To use this representation, always begin by specifying the number of button states. Then provide a polydata (the polydata should have associated texture coordinates), and a list of textures cooresponding to the button states. Optionally, the HoveringProperty and SelectionProperty can be adjusted to obtain the appropriate appearance.

,SECTION Caveats There are two variants of the PlaceWidget() method. The first PlaceWidget(bds[6]) allows the widget to be placed in the display coordinates fixed to the overlay plane. The second PlaceWidget(anchor[3],size[2]) places the widget in world space; hence it will appear to move as the camera moves around the scene.

See also:
vtkButtonWidget vtkButtonRepresentation vtkTexturedButtonRepresentation vtkProp3DButtonRepresentation
Tests:
vtkTexturedButtonRepresentation2D (Tests)

Definition at line 60 of file vtkTexturedButtonRepresentation2D.h.

typedef vtkButtonRepresentation Superclass
static int IsTypeOf (const char *type)
static
vtkTexturedButtonRepresentation2D
SafeDownCast (vtkObject *o)
virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)

Public Member Functions

vtkBalloonRepresentationGetBalloon ()
virtual void PlaceWidget (double bounds[6])
virtual void PlaceWidget (double anchor[3], int size[2])
virtual void SetProperty (vtkProperty2D *p)
virtual vtkProperty2DGetProperty ()
virtual void SetHoveringProperty (vtkProperty2D *p)
virtual vtkProperty2DGetHoveringProperty ()
virtual void SetSelectingProperty (vtkProperty2D *p)
virtual vtkProperty2DGetSelectingProperty ()
void SetButtonTexture (int i, vtkImageData *image)
vtkImageDataGetButtonTexture (int i)
virtual int ComputeInteractionState (int X, int Y, int modify=0)
virtual void BuildRepresentation ()
virtual void Highlight (int state)
virtual void ShallowCopy (vtkProp *prop)
virtual double * GetBounds ()
virtual void GetActors (vtkPropCollection *pc)
virtual void ReleaseGraphicsResources (vtkWindow *)
virtual int RenderOverlay (vtkViewport *)
virtual int HasTranslucentPolygonalGeometry ()

Static Public Member Functions

static
vtkTexturedButtonRepresentation2D
New ()

Protected Member Functions

 vtkTexturedButtonRepresentation2D ()
 ~vtkTexturedButtonRepresentation2D ()
void CreateDefaultProperties ()

Protected Attributes

vtkBalloonRepresentationBalloon
vtkProperty2DProperty
vtkProperty2DHoveringProperty
vtkProperty2DSelectingProperty
vtkTextureArray * TextureArray
vtkCoordinateAnchor

Member Typedef Documentation

Standard methods for the class.

Reimplemented from vtkButtonRepresentation.

Definition at line 68 of file vtkTexturedButtonRepresentation2D.h.


Constructor & Destructor Documentation

vtkTexturedButtonRepresentation2D::vtkTexturedButtonRepresentation2D (  )  [protected]

vtkTexturedButtonRepresentation2D::~vtkTexturedButtonRepresentation2D (  )  [protected]


Member Function Documentation

static vtkTexturedButtonRepresentation2D* vtkTexturedButtonRepresentation2D::New (  )  [static]

Instantiate the class.

Reimplemented from vtkObject.

virtual const char* vtkTexturedButtonRepresentation2D::GetClassName (  )  [virtual]

Standard methods for the class.

Reimplemented from vtkButtonRepresentation.

static int vtkTexturedButtonRepresentation2D::IsTypeOf ( const char *  type  )  [static]

Standard methods for the class.

Reimplemented from vtkButtonRepresentation.

virtual int vtkTexturedButtonRepresentation2D::IsA ( const char *  type  )  [virtual]

Standard methods for the class.

Reimplemented from vtkButtonRepresentation.

static vtkTexturedButtonRepresentation2D* vtkTexturedButtonRepresentation2D::SafeDownCast ( vtkObject o  )  [static]

Standard methods for the class.

Reimplemented from vtkButtonRepresentation.

void vtkTexturedButtonRepresentation2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Standard methods for the class.

Reimplemented from vtkButtonRepresentation.

virtual void vtkTexturedButtonRepresentation2D::SetProperty ( vtkProperty2D p  )  [virtual]

Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button.

virtual vtkProperty2D* vtkTexturedButtonRepresentation2D::GetProperty (  )  [virtual]

Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button.

virtual void vtkTexturedButtonRepresentation2D::SetHoveringProperty ( vtkProperty2D p  )  [virtual]

Specify the property to use when the hovering over the button.

virtual vtkProperty2D* vtkTexturedButtonRepresentation2D::GetHoveringProperty (  )  [virtual]

Specify the property to use when the hovering over the button.

virtual void vtkTexturedButtonRepresentation2D::SetSelectingProperty ( vtkProperty2D p  )  [virtual]

Specify the property to use when selecting the button.

virtual vtkProperty2D* vtkTexturedButtonRepresentation2D::GetSelectingProperty (  )  [virtual]

Specify the property to use when selecting the button.

void vtkTexturedButtonRepresentation2D::SetButtonTexture ( int  i,
vtkImageData image 
)

Add the ith texture corresponding to the ith button state. The parameter i should be 0<=i<NumberOfStates.

vtkImageData* vtkTexturedButtonRepresentation2D::GetButtonTexture ( int  i  ) 

Add the ith texture corresponding to the ith button state. The parameter i should be 0<=i<NumberOfStates.

vtkBalloonRepresentation* vtkTexturedButtonRepresentation2D::GetBalloon (  )  [inline]

Grab the underlying vtkBalloonRepresentation used to position and display the button texture.

Definition at line 100 of file vtkTexturedButtonRepresentation2D.h.

virtual int vtkTexturedButtonRepresentation2D::ComputeInteractionState ( int  X,
int  Y,
int  modify = 0 
) [virtual]

Provide the necessary methods to satisfy the vtkWidgetRepresentation API.

Reimplemented from vtkWidgetRepresentation.

virtual void vtkTexturedButtonRepresentation2D::BuildRepresentation (  )  [virtual]

Provide the necessary methods to satisfy the vtkWidgetRepresentation API.

Implements vtkWidgetRepresentation.

virtual void vtkTexturedButtonRepresentation2D::Highlight ( int  state  )  [virtual]

Provide the necessary methods to satisfy the vtkWidgetRepresentation API.

Reimplemented from vtkButtonRepresentation.

virtual void vtkTexturedButtonRepresentation2D::PlaceWidget ( double  bounds[6]  )  [virtual]

Conventional PlaceWidget() method to satisfy the vtkWidgetRepresentation API. In this version, bounds[6] specifies a rectangle in *display* coordinates in which to place the button. The values for bounds[4] and bounds[5] can be set to zero. Note that PlaceWidget() is typically called at the end of configuring the button representation.

virtual void vtkTexturedButtonRepresentation2D::PlaceWidget ( double  anchor[3],
int  size[2] 
) [virtual]

This alternative PlaceWidget() method can be used to anchor the button to a 3D point. In this case, the button representation will move around the screen as the camera moves around the world space. The first parameter anchor[3] is the world point anchor position (attached to the lower left portion of the button by default); and the size[2] parameter defines a x-y box in display coordinates in which the button will fit. Note that you can grab the vtkBalloonRepresentation and set an offset value if the anchor point is to be elsewhere on the button.

virtual void vtkTexturedButtonRepresentation2D::ShallowCopy ( vtkProp prop  )  [virtual]

Provide the necessary methods to satisfy the rendering API.

Reimplemented from vtkButtonRepresentation.

virtual double* vtkTexturedButtonRepresentation2D::GetBounds (  )  [virtual]

Provide the necessary methods to satisfy the rendering API.

Reimplemented from vtkWidgetRepresentation.

virtual void vtkTexturedButtonRepresentation2D::GetActors ( vtkPropCollection pc  )  [virtual]

Provide the necessary methods to satisfy the rendering API.

Reimplemented from vtkWidgetRepresentation.

virtual void vtkTexturedButtonRepresentation2D::ReleaseGraphicsResources ( vtkWindow  )  [virtual]

Provide the necessary methods to satisfy the rendering API.

Reimplemented from vtkWidgetRepresentation.

virtual int vtkTexturedButtonRepresentation2D::RenderOverlay ( vtkViewport  )  [virtual]

Provide the necessary methods to satisfy the rendering API.

Reimplemented from vtkProp.

virtual int vtkTexturedButtonRepresentation2D::HasTranslucentPolygonalGeometry (  )  [virtual]

Provide the necessary methods to satisfy the rendering API.

Reimplemented from vtkWidgetRepresentation.

void vtkTexturedButtonRepresentation2D::CreateDefaultProperties (  )  [protected]


Member Data Documentation

Definition at line 144 of file vtkTexturedButtonRepresentation2D.h.

Definition at line 147 of file vtkTexturedButtonRepresentation2D.h.

Definition at line 148 of file vtkTexturedButtonRepresentation2D.h.

Definition at line 149 of file vtkTexturedButtonRepresentation2D.h.

Definition at line 154 of file vtkTexturedButtonRepresentation2D.h.

Definition at line 157 of file vtkTexturedButtonRepresentation2D.h.


The documentation for this class was generated from the following file:

Generated on Wed Aug 24 12:12:55 2011 for VTK by  doxygen 1.5.6