#include <vtkUniformVariables.h>


vtkUniformVariables is a list of uniform variables attached to either a vtkShader2 object or to a vtkShaderProgram2. Uniform variables on a vtkShaderProgram2 override values of uniform variables on a vtkShader2.
Definition at line 36 of file vtkUniformVariables.h.
Public Types | |
| typedef vtkObject | Superclass |
Public Member Functions | |
| virtual const char * | GetClassName () |
| virtual int | IsA (const char *type) |
| void | PrintSelf (ostream &os, vtkIndent indent) |
| void | RemoveUniform (const char *name) |
| void | RemoveAllUniforms () |
| void | Start () |
| bool | IsAtEnd () |
| const char * | GetCurrentName () |
| void | SendCurrentUniform (int uniformIndex) |
| void | Next () |
| void | DeepCopy (vtkUniformVariables *other) |
| void | Merge (vtkUniformVariables *other) |
| void | SetUniformi (const char *name, int numberOfComponents, int *value) |
| void | SetUniformf (const char *name, int numberOfComponents, float *value) |
| void | SetUniformiv (const char *name, int numberOfComponents, int numberOfElements, int *value) |
| void | SetUniformfv (const char *name, int numberOfComponents, int numberOfElements, float *value) |
| void | SetUniformMatrix (const char *name, int rows, int columns, float *value) |
| void | Send (const char *name, int uniformIndex) |
Static Public Member Functions | |
| static vtkUniformVariables * | New () |
| static int | IsTypeOf (const char *type) |
| static vtkUniformVariables * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
| vtkUniformVariables () | |
| virtual | ~vtkUniformVariables () |
| vtkUniformVariables::vtkUniformVariables | ( | ) | [protected] |
| virtual vtkUniformVariables::~vtkUniformVariables | ( | ) | [protected, virtual] |
| static vtkUniformVariables* vtkUniformVariables::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
| virtual const char* vtkUniformVariables::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkObject.
| static int vtkUniformVariables::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
| virtual int vtkUniformVariables::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
| static vtkUniformVariables* vtkUniformVariables::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkObject.
| void vtkUniformVariables::PrintSelf | ( | ostream & | os, | |
| vtkIndent | indent | |||
| ) | [virtual] |
| void vtkUniformVariables::SetUniformi | ( | const char * | name, | |
| int | numberOfComponents, | |||
| int * | value | |||
| ) |
Set an integer uniform variable.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
| void vtkUniformVariables::SetUniformf | ( | const char * | name, | |
| int | numberOfComponents, | |||
| float * | value | |||
| ) |
Set an float uniform variable.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
| void vtkUniformVariables::SetUniformiv | ( | const char * | name, | |
| int | numberOfComponents, | |||
| int | numberOfElements, | |||
| int * | value | |||
| ) |
Set an array of integer uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
valid_numberOfElements: numberOfElements>=1
| void vtkUniformVariables::SetUniformfv | ( | const char * | name, | |
| int | numberOfComponents, | |||
| int | numberOfElements, | |||
| float * | value | |||
| ) |
Set an array of float uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
valid_numberOfElements: numberOfElements>=1
| void vtkUniformVariables::SetUniformMatrix | ( | const char * | name, | |
| int | rows, | |||
| int | columns, | |||
| float * | value | |||
| ) |
Set a matrix uniform variable.
value_exists: value!=0
valid_rows: rows>=2 && rows<=4
valid_columns: columns>=2 && columns<=4
| void vtkUniformVariables::RemoveUniform | ( | const char * | name | ) |
Remove uniform `name' from the list.
| void vtkUniformVariables::RemoveAllUniforms | ( | ) |
Remove all uniforms from the list.
| void vtkUniformVariables::Send | ( | const char * | name, | |
| int | uniformIndex | |||
| ) |
| void vtkUniformVariables::Start | ( | ) |
Place the internal cursor on the first uniform.
| bool vtkUniformVariables::IsAtEnd | ( | ) |
Is the iteration done?
| const char* vtkUniformVariables::GetCurrentName | ( | ) |
Name of the uniform at the current cursor position.
| void vtkUniformVariables::SendCurrentUniform | ( | int | uniformIndex | ) |
not_done: !this->IsAtEnd()
| void vtkUniformVariables::Next | ( | ) |
Move the cursor to the next uniform.
| void vtkUniformVariables::DeepCopy | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be deleted first.
not_self: other!=this
| void vtkUniformVariables::Merge | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be overwritten.
not_self: other!=this
1.5.6