#include <vtkUniformVariables.h>
vtkUniformVariables is a list of uniform variables attached to either a vtkShader2 object or to a vtkShaderProgram2. Uniform variables on a vtkShaderProgram2 override values of uniform variables on a vtkShader2.
Definition at line 36 of file vtkUniformVariables.h.
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | RemoveUniform (const char *name) |
void | RemoveAllUniforms () |
void | Start () |
bool | IsAtEnd () |
const char * | GetCurrentName () |
void | SendCurrentUniform (int uniformIndex) |
void | Next () |
void | DeepCopy (vtkUniformVariables *other) |
void | Merge (vtkUniformVariables *other) |
void | SetUniformi (const char *name, int numberOfComponents, int *value) |
void | SetUniformf (const char *name, int numberOfComponents, float *value) |
void | SetUniformiv (const char *name, int numberOfComponents, int numberOfElements, int *value) |
void | SetUniformfv (const char *name, int numberOfComponents, int numberOfElements, float *value) |
void | SetUniformMatrix (const char *name, int rows, int columns, float *value) |
void | Send (const char *name, int uniformIndex) |
Static Public Member Functions | |
static vtkUniformVariables * | New () |
static int | IsTypeOf (const char *type) |
static vtkUniformVariables * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkUniformVariables () | |
virtual | ~vtkUniformVariables () |
vtkUniformVariables::vtkUniformVariables | ( | ) | [protected] |
virtual vtkUniformVariables::~vtkUniformVariables | ( | ) | [protected, virtual] |
static vtkUniformVariables* vtkUniformVariables::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual const char* vtkUniformVariables::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkObject.
static int vtkUniformVariables::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkUniformVariables::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkUniformVariables* vtkUniformVariables::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkObject.
void vtkUniformVariables::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
void vtkUniformVariables::SetUniformi | ( | const char * | name, | |
int | numberOfComponents, | |||
int * | value | |||
) |
Set an integer uniform variable.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
void vtkUniformVariables::SetUniformf | ( | const char * | name, | |
int | numberOfComponents, | |||
float * | value | |||
) |
Set an float uniform variable.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
void vtkUniformVariables::SetUniformiv | ( | const char * | name, | |
int | numberOfComponents, | |||
int | numberOfElements, | |||
int * | value | |||
) |
Set an array of integer uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
valid_numberOfElements: numberOfElements>=1
void vtkUniformVariables::SetUniformfv | ( | const char * | name, | |
int | numberOfComponents, | |||
int | numberOfElements, | |||
float * | value | |||
) |
Set an array of float uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
value_exists: value!=0
valid_numberOfComponents: numberOfComponents>=1 && numberOfComponents<=4
valid_numberOfElements: numberOfElements>=1
void vtkUniformVariables::SetUniformMatrix | ( | const char * | name, | |
int | rows, | |||
int | columns, | |||
float * | value | |||
) |
Set a matrix uniform variable.
value_exists: value!=0
valid_rows: rows>=2 && rows<=4
valid_columns: columns>=2 && columns<=4
void vtkUniformVariables::RemoveUniform | ( | const char * | name | ) |
Remove uniform `name' from the list.
void vtkUniformVariables::RemoveAllUniforms | ( | ) |
Remove all uniforms from the list.
void vtkUniformVariables::Send | ( | const char * | name, | |
int | uniformIndex | |||
) |
void vtkUniformVariables::Start | ( | ) |
Place the internal cursor on the first uniform.
bool vtkUniformVariables::IsAtEnd | ( | ) |
Is the iteration done?
const char* vtkUniformVariables::GetCurrentName | ( | ) |
Name of the uniform at the current cursor position.
void vtkUniformVariables::SendCurrentUniform | ( | int | uniformIndex | ) |
not_done: !this->IsAtEnd()
void vtkUniformVariables::Next | ( | ) |
Move the cursor to the next uniform.
void vtkUniformVariables::DeepCopy | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be deleted first.
not_self: other!=this
void vtkUniformVariables::Merge | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be overwritten.
not_self: other!=this