vtkWeightedTransformFilter Class Reference

#include <vtkWeightedTransformFilter.h>

Inheritance diagram for vtkWeightedTransformFilter:

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Collaboration diagram for vtkWeightedTransformFilter:

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List of all members.


Detailed Description

transform based on per-point or per-cell weighting functions.

vtkWeightedTransformFilter is a filter that can be used to "skin" structures and to create new and complex shapes. Unlike a traditional transform filter (which has one transform for a data set) or an assembly (which has one transform per part or group of parts), a weighted transform produces the weighted sum of transforms on a per-point or per-cell basis.

Each point or cell in the filter's input has an attached DataArray that contains tuples of weighting functions, one per point or cell. The filter also has a set of fixed transforms. When the filter executes, each input point/cell is transformed by each of the transforms. These results are weighted by the point/cell's weighting factors to produce final output data.

Linear transforms are performance-optimized. Using arbitrary transforms will work, but performance may suffer.

As an example of the utility of weighted transforms, here's how this filter can be used for "skinning." Skinning is the process of putting a mesh cover over an underlying structure, like skin over bone. Joints are difficult to skin because deformation is hard to do. Visualize skin over an elbow joint. Part of the skin moves with one bone, part of the skin moves with the other bone, and the skin in the middle moves a little with each.

Weighted filtering can be used for a simple and efficient kind of skinning. Begin with a cylindrical mesh. Create a FloatArray with two components per tuple, and one tuple for each point in the mesh. Assign transform weights that linear interpolate the distance along the cylinder (one component is the distance along the cylinder, the other is one minus that distance). Set the filter up to use two transforms, the two used to transform the two bones. Now, when the transforms change, the mesh will deform so as to, hopefully, continue to cover the bones.

vtkWeightedTransformFilter is also useful for creating "strange and complex" shapes using pinching, bending, and blending.

Warning:
Weighted combination of normals and vectors are probably not appropriate in many cases. Surface normals are treated somewhat specially, but in many cases you may need to regenerate the surface normals.

Cell data can only be transformed if all transforms are linear.

See also:
vtkAbstractTransform vtkLinearTransform vtkTransformPolyDataFilter vtkActor
Tests:
vtkWeightedTransformFilter (Tests)

Definition at line 80 of file vtkWeightedTransformFilter.h.


Public Types

typedef vtkPointSetAlgorithm Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
unsigned long GetMTime ()
virtual void SetWeightArray (const char *)
virtual char * GetWeightArray ()
virtual void SetTransformIndexArray (const char *)
virtual char * GetTransformIndexArray ()
virtual void SetCellDataWeightArray (const char *)
virtual char * GetCellDataWeightArray ()
virtual void SetCellDataTransformIndexArray (const char *)
virtual char * GetCellDataTransformIndexArray ()
virtual void SetTransform (vtkAbstractTransform *transform, int num)
virtual vtkAbstractTransformGetTransform (int num)
virtual void SetNumberOfTransforms (int num)
virtual int GetNumberOfTransforms ()
virtual void AddInputValuesOn ()
virtual void AddInputValuesOff ()
virtual void SetAddInputValues (int)
virtual int GetAddInputValues ()

Static Public Member Functions

static vtkWeightedTransformFilterNew ()
static int IsTypeOf (const char *type)
static vtkWeightedTransformFilterSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkWeightedTransformFilter ()
 ~vtkWeightedTransformFilter ()
int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)

Protected Attributes

vtkAbstractTransform ** Transforms
int NumberOfTransforms
int AddInputValues
char * CellDataWeightArray
char * WeightArray
char * CellDataTransformIndexArray
char * TransformIndexArray

Member Typedef Documentation

Reimplemented from vtkPointSetAlgorithm.

Definition at line 84 of file vtkWeightedTransformFilter.h.


Constructor & Destructor Documentation

vtkWeightedTransformFilter::vtkWeightedTransformFilter (  )  [protected]

vtkWeightedTransformFilter::~vtkWeightedTransformFilter (  )  [protected]


Member Function Documentation

static vtkWeightedTransformFilter* vtkWeightedTransformFilter::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkPointSetAlgorithm.

virtual const char* vtkWeightedTransformFilter::GetClassName (  )  [virtual]

Reimplemented from vtkPointSetAlgorithm.

static int vtkWeightedTransformFilter::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPointSetAlgorithm.

virtual int vtkWeightedTransformFilter::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPointSetAlgorithm.

static vtkWeightedTransformFilter* vtkWeightedTransformFilter::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkPointSetAlgorithm.

void vtkWeightedTransformFilter::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPointSetAlgorithm.

unsigned long vtkWeightedTransformFilter::GetMTime (  )  [virtual]

Return the MTime also considering the filter's transforms.

Reimplemented from vtkObject.

virtual void vtkWeightedTransformFilter::SetWeightArray ( const char *   )  [virtual]

WeightArray is the string name of the DataArray in the input's FieldData that holds the weighting coefficients for each point. The filter will first look for the array in the input's PointData FieldData. If the array isn't there, the filter looks in the input's FieldData. The WeightArray can have tuples of any length, but must have a tuple for every point in the input data set. This array transforms points, normals, and vectors.

virtual char* vtkWeightedTransformFilter::GetWeightArray (  )  [virtual]

WeightArray is the string name of the DataArray in the input's FieldData that holds the weighting coefficients for each point. The filter will first look for the array in the input's PointData FieldData. If the array isn't there, the filter looks in the input's FieldData. The WeightArray can have tuples of any length, but must have a tuple for every point in the input data set. This array transforms points, normals, and vectors.

virtual void vtkWeightedTransformFilter::SetTransformIndexArray ( const char *   )  [virtual]

TransformIndexArray is the string name of the DataArray in the input's FieldData that holds the indices for the transforms for each point. These indices are used to select which transforms each weight of the DataArray refers. If the TransformIndexArray is not specified, the weights of each point are assumed to map directly to a transform. This DataArray must be of type UnsignedShort, which effectively limits the number of transforms to 65536 if a transform index array is used. The filter will first look for the array in the input's PointData FieldData. If the array isn't there, the filter looks in the input's FieldData. The TransformIndexArray can have tuples of any length, but must have a tuple for every point in the input data set. This array transforms points, normals, and vectors.

virtual char* vtkWeightedTransformFilter::GetTransformIndexArray (  )  [virtual]

TransformIndexArray is the string name of the DataArray in the input's FieldData that holds the indices for the transforms for each point. These indices are used to select which transforms each weight of the DataArray refers. If the TransformIndexArray is not specified, the weights of each point are assumed to map directly to a transform. This DataArray must be of type UnsignedShort, which effectively limits the number of transforms to 65536 if a transform index array is used. The filter will first look for the array in the input's PointData FieldData. If the array isn't there, the filter looks in the input's FieldData. The TransformIndexArray can have tuples of any length, but must have a tuple for every point in the input data set. This array transforms points, normals, and vectors.

virtual void vtkWeightedTransformFilter::SetCellDataWeightArray ( const char *   )  [virtual]

The CellDataWeightArray is analogous to the WeightArray, except for CellData. The array is searched for first in the CellData FieldData, then in the input's FieldData. The data array must have a tuple for each cell. This array is used to transform only normals and vectors.

virtual char* vtkWeightedTransformFilter::GetCellDataWeightArray (  )  [virtual]

The CellDataWeightArray is analogous to the WeightArray, except for CellData. The array is searched for first in the CellData FieldData, then in the input's FieldData. The data array must have a tuple for each cell. This array is used to transform only normals and vectors.

virtual void vtkWeightedTransformFilter::SetCellDataTransformIndexArray ( const char *   )  [virtual]

The CellDataTransformIndexArray is like a TransformIndexArray, except for cell data. The array must have type UnsignedShort.

virtual char* vtkWeightedTransformFilter::GetCellDataTransformIndexArray (  )  [virtual]

The CellDataTransformIndexArray is like a TransformIndexArray, except for cell data. The array must have type UnsignedShort.

virtual void vtkWeightedTransformFilter::SetTransform ( vtkAbstractTransform transform,
int  num 
) [virtual]

Set or Get one of the filter's transforms. The transform number must be less than the number of transforms allocated for the object. Setting a transform slot to NULL is equivalent to assigning an overriding weight of zero to that filter slot.

virtual vtkAbstractTransform* vtkWeightedTransformFilter::GetTransform ( int  num  )  [virtual]

Set or Get one of the filter's transforms. The transform number must be less than the number of transforms allocated for the object. Setting a transform slot to NULL is equivalent to assigning an overriding weight of zero to that filter slot.

virtual void vtkWeightedTransformFilter::SetNumberOfTransforms ( int  num  )  [virtual]

Set the number of transforms for the filter. References to non-existent filter numbers in the data array is equivalent to a weight of zero (i.e., no contribution of that filter or weight). The maximum number of transforms is limited to 65536 if transform index arrays are used.

virtual int vtkWeightedTransformFilter::GetNumberOfTransforms (  )  [virtual]

Set the number of transforms for the filter. References to non-existent filter numbers in the data array is equivalent to a weight of zero (i.e., no contribution of that filter or weight). The maximum number of transforms is limited to 65536 if transform index arrays are used.

virtual void vtkWeightedTransformFilter::AddInputValuesOn (  )  [virtual]

If AddInputValues is true, the output values of this filter will be offset from the input values. The effect is exactly equivalent to having an identity transform of weight 1 added into each output point.

virtual void vtkWeightedTransformFilter::AddInputValuesOff (  )  [virtual]

If AddInputValues is true, the output values of this filter will be offset from the input values. The effect is exactly equivalent to having an identity transform of weight 1 added into each output point.

virtual void vtkWeightedTransformFilter::SetAddInputValues ( int   )  [virtual]

If AddInputValues is true, the output values of this filter will be offset from the input values. The effect is exactly equivalent to having an identity transform of weight 1 added into each output point.

virtual int vtkWeightedTransformFilter::GetAddInputValues (  )  [virtual]

If AddInputValues is true, the output values of this filter will be offset from the input values. The effect is exactly equivalent to having an identity transform of weight 1 added into each output point.

int vtkWeightedTransformFilter::RequestData ( vtkInformation ,
vtkInformationVector **  ,
vtkInformationVector  
) [protected, virtual]

This is called by the superclass. This is the method you should override.

Reimplemented from vtkPointSetAlgorithm.


Member Data Documentation

Definition at line 161 of file vtkWeightedTransformFilter.h.

Definition at line 166 of file vtkWeightedTransformFilter.h.

Definition at line 167 of file vtkWeightedTransformFilter.h.

Definition at line 169 of file vtkWeightedTransformFilter.h.

Definition at line 170 of file vtkWeightedTransformFilter.h.

Definition at line 172 of file vtkWeightedTransformFilter.h.

Definition at line 173 of file vtkWeightedTransformFilter.h.


The documentation for this class was generated from the following file:

Generated on Wed Aug 24 12:19:45 2011 for VTK by  doxygen 1.5.6