VTK
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the animation scene manager. More...
#include <vtkAnimationScene.h>
the animation scene manager.
vtkAnimationCue and vtkAnimationScene provide the framework to support animations in VTK. vtkAnimationCue represents an entity that changes/ animates with time, while vtkAnimationScene represents scene or setup for the animation, which consists of individual cues or other scenes.
A scene can be played in real time mode, or as a seqence of frames 1/frame rate apart in time.
Definition at line 43 of file vtkAnimationScene.h.
Reimplemented from vtkAnimationCue.
Definition at line 46 of file vtkAnimationScene.h.
Definition at line 106 of file vtkAnimationScene.h.
vtkAnimationScene::vtkAnimationScene | ( | ) | [protected] |
vtkAnimationScene::~vtkAnimationScene | ( | ) | [protected] |
static int vtkAnimationScene::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkAnimationCue.
virtual int vtkAnimationScene::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkAnimationCue.
static vtkAnimationScene* vtkAnimationScene::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkAnimationCue.
virtual vtkObjectBase* vtkAnimationScene::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkAnimationCue.
vtkAnimationScene* vtkAnimationScene::NewInstance | ( | ) | const |
Reimplemented from vtkAnimationCue.
void vtkAnimationScene::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkAnimationCue.
static vtkAnimationScene* vtkAnimationScene::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkAnimationCue.
virtual void vtkAnimationScene::SetPlayMode | ( | int | ) | [virtual] |
Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.
void vtkAnimationScene::SetModeToSequence | ( | ) | [inline] |
Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.
Definition at line 57 of file vtkAnimationScene.h.
void vtkAnimationScene::SetModeToRealTime | ( | ) | [inline] |
Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.
Definition at line 58 of file vtkAnimationScene.h.
virtual int vtkAnimationScene::GetPlayMode | ( | ) | [virtual] |
Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.
virtual void vtkAnimationScene::SetFrameRate | ( | double | ) | [virtual] |
Get/Set the frame rate (in frames per second). This parameter affects only in the Sequence mode. The time interval indicated to each cue on every tick is progressed by 1/frame-rate seconds.
virtual double vtkAnimationScene::GetFrameRate | ( | ) | [virtual] |
Get/Set the frame rate (in frames per second). This parameter affects only in the Sequence mode. The time interval indicated to each cue on every tick is progressed by 1/frame-rate seconds.
void vtkAnimationScene::AddCue | ( | vtkAnimationCue * | cue | ) |
Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.
void vtkAnimationScene::RemoveCue | ( | vtkAnimationCue * | cue | ) |
Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.
void vtkAnimationScene::RemoveAllCues | ( | ) |
Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.
Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.
virtual void vtkAnimationScene::Play | ( | ) | [virtual] |
Starts playing the animation scene. Fires a vtkCommand::StartEvent before play beings and vtkCommand::EndEvent after play ends.
void vtkAnimationScene::Stop | ( | ) |
Stops the animation scene that is running.
virtual void vtkAnimationScene::SetLoop | ( | int | ) | [virtual] |
Enable/Disable animation loop.
virtual int vtkAnimationScene::GetLoop | ( | ) | [virtual] |
Enable/Disable animation loop.
void vtkAnimationScene::SetAnimationTime | ( | double | time | ) |
Makes the state of the scene same as the given time.
virtual double vtkAnimationScene::GetAnimationTime | ( | ) | [virtual] |
Makes the state of the scene same as the given time.
Reimplemented from vtkAnimationCue.
virtual void vtkAnimationScene::SetTimeMode | ( | int | mode | ) | [virtual] |
Overridden to allow change to Normalized mode only if none of the constituent cues is in Relative time mode.
Reimplemented from vtkAnimationCue.
int vtkAnimationScene::IsInPlay | ( | ) | [inline] |
Returns if the animation is being played.
Definition at line 103 of file vtkAnimationScene.h.
virtual void vtkAnimationScene::TickInternal | ( | double | currenttime, |
double | deltatime, | ||
double | clocktime | ||
) | [protected, virtual] |
Called on every valid tick. Calls ticks on all the contained cues.
Reimplemented from vtkAnimationCue.
virtual void vtkAnimationScene::StartCueInternal | ( | ) | [protected, virtual] |
Called on every valid tick. Calls ticks on all the contained cues.
Reimplemented from vtkAnimationCue.
virtual void vtkAnimationScene::EndCueInternal | ( | ) | [protected, virtual] |
Called on every valid tick. Calls ticks on all the contained cues.
Reimplemented from vtkAnimationCue.
void vtkAnimationScene::InitializeChildren | ( | ) | [protected] |
void vtkAnimationScene::FinalizeChildren | ( | ) | [protected] |
int vtkAnimationScene::PlayMode [protected] |
Definition at line 127 of file vtkAnimationScene.h.
double vtkAnimationScene::FrameRate [protected] |
Definition at line 128 of file vtkAnimationScene.h.
int vtkAnimationScene::Loop [protected] |
Definition at line 129 of file vtkAnimationScene.h.
int vtkAnimationScene::InPlay [protected] |
Definition at line 130 of file vtkAnimationScene.h.
int vtkAnimationScene::StopPlay [protected] |
Definition at line 131 of file vtkAnimationScene.h.
double vtkAnimationScene::AnimationTime [protected] |
Reimplemented from vtkAnimationCue.
Definition at line 132 of file vtkAnimationScene.h.
vtkCollection* vtkAnimationScene::AnimationCues [protected] |
Definition at line 134 of file vtkAnimationScene.h.
Definition at line 135 of file vtkAnimationScene.h.
vtkTimerLog* vtkAnimationScene::AnimationTimer [protected] |
Definition at line 136 of file vtkAnimationScene.h.