VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkAnimationScene Class Reference

the animation scene manager. More...

#include <vtkAnimationScene.h>

Inheritance diagram for vtkAnimationScene:
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List of all members.

Public Types

enum  PlayModes { PLAYMODE_SEQUENCE = 0, PLAYMODE_REALTIME = 1 }
typedef vtkAnimationCue Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkAnimationSceneNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Play ()
void Stop ()
virtual void SetTimeMode (int mode)
int IsInPlay ()
virtual void SetPlayMode (int)
void SetModeToSequence ()
void SetModeToRealTime ()
virtual int GetPlayMode ()
virtual void SetFrameRate (double)
virtual double GetFrameRate ()
void AddCue (vtkAnimationCue *cue)
void RemoveCue (vtkAnimationCue *cue)
void RemoveAllCues ()
int GetNumberOfCues ()
virtual void SetLoop (int)
virtual int GetLoop ()
void SetAnimationTime (double time)
virtual double GetAnimationTime ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkAnimationSceneSafeDownCast (vtkObjectBase *o)
static vtkAnimationSceneNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkAnimationScene ()
 ~vtkAnimationScene ()
void InitializeChildren ()
void FinalizeChildren ()
virtual void TickInternal (double currenttime, double deltatime, double clocktime)
virtual void StartCueInternal ()
virtual void EndCueInternal ()

Protected Attributes

int PlayMode
double FrameRate
int Loop
int InPlay
int StopPlay
double AnimationTime
vtkCollectionAnimationCues
vtkCollectionIteratorAnimationCuesIterator
vtkTimerLogAnimationTimer

Detailed Description

the animation scene manager.

vtkAnimationCue and vtkAnimationScene provide the framework to support animations in VTK. vtkAnimationCue represents an entity that changes/ animates with time, while vtkAnimationScene represents scene or setup for the animation, which consists of individual cues or other scenes.

A scene can be played in real time mode, or as a seqence of frames 1/frame rate apart in time.

See also:
vtkAnimationCue
Tests:
vtkAnimationScene (Tests)

Definition at line 43 of file vtkAnimationScene.h.


Member Typedef Documentation

Reimplemented from vtkAnimationCue.

Definition at line 46 of file vtkAnimationScene.h.


Member Enumeration Documentation

Enumerator:
PLAYMODE_SEQUENCE 
PLAYMODE_REALTIME 

Definition at line 106 of file vtkAnimationScene.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkAnimationScene::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkAnimationCue.

virtual int vtkAnimationScene::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkAnimationCue.

Reimplemented from vtkAnimationCue.

virtual vtkObjectBase* vtkAnimationScene::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkAnimationCue.

Reimplemented from vtkAnimationCue.

void vtkAnimationScene::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkAnimationCue.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkAnimationCue.

virtual void vtkAnimationScene::SetPlayMode ( int  ) [virtual]

Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.

Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.

Definition at line 57 of file vtkAnimationScene.h.

Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.

Definition at line 58 of file vtkAnimationScene.h.

virtual int vtkAnimationScene::GetPlayMode ( ) [virtual]

Get/Set the PlayMode for running/playing the animation scene. In the Sequence mode, all the frames are generated one after the other. The time reported to each Tick of the constituent cues (during Play) is incremented by 1/frame rate, irrespective of the current time. In the RealTime mode, time indicates the instance in time.

virtual void vtkAnimationScene::SetFrameRate ( double  ) [virtual]

Get/Set the frame rate (in frames per second). This parameter affects only in the Sequence mode. The time interval indicated to each cue on every tick is progressed by 1/frame-rate seconds.

virtual double vtkAnimationScene::GetFrameRate ( ) [virtual]

Get/Set the frame rate (in frames per second). This parameter affects only in the Sequence mode. The time interval indicated to each cue on every tick is progressed by 1/frame-rate seconds.

Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.

Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.

Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.

Add/Remove an AnimationCue to/from the Scene. It's an error to add a cue twice to the Scene.

virtual void vtkAnimationScene::Play ( ) [virtual]

Starts playing the animation scene. Fires a vtkCommand::StartEvent before play beings and vtkCommand::EndEvent after play ends.

Stops the animation scene that is running.

virtual void vtkAnimationScene::SetLoop ( int  ) [virtual]

Enable/Disable animation loop.

virtual int vtkAnimationScene::GetLoop ( ) [virtual]

Enable/Disable animation loop.

Makes the state of the scene same as the given time.

Makes the state of the scene same as the given time.

Reimplemented from vtkAnimationCue.

virtual void vtkAnimationScene::SetTimeMode ( int  mode) [virtual]

Overridden to allow change to Normalized mode only if none of the constituent cues is in Relative time mode.

Reimplemented from vtkAnimationCue.

Returns if the animation is being played.

Definition at line 103 of file vtkAnimationScene.h.

virtual void vtkAnimationScene::TickInternal ( double  currenttime,
double  deltatime,
double  clocktime 
) [protected, virtual]

Called on every valid tick. Calls ticks on all the contained cues.

Reimplemented from vtkAnimationCue.

virtual void vtkAnimationScene::StartCueInternal ( ) [protected, virtual]

Called on every valid tick. Calls ticks on all the contained cues.

Reimplemented from vtkAnimationCue.

virtual void vtkAnimationScene::EndCueInternal ( ) [protected, virtual]

Called on every valid tick. Calls ticks on all the contained cues.

Reimplemented from vtkAnimationCue.


Member Data Documentation

Definition at line 127 of file vtkAnimationScene.h.

Definition at line 128 of file vtkAnimationScene.h.

Definition at line 129 of file vtkAnimationScene.h.

Definition at line 130 of file vtkAnimationScene.h.

Definition at line 131 of file vtkAnimationScene.h.

Reimplemented from vtkAnimationCue.

Definition at line 132 of file vtkAnimationScene.h.

Definition at line 134 of file vtkAnimationScene.h.

Definition at line 135 of file vtkAnimationScene.h.

Definition at line 136 of file vtkAnimationScene.h.


The documentation for this class was generated from the following file: