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vtkImplicitTextureCoords Class Reference

generate 1D, 2D, or 3D texture coordinates based on implicit function(s) More...

#include <vtkImplicitTextureCoords.h>

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List of all members.

Public Types

typedef vtkDataSetAlgorithm Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkImplicitTextureCoordsNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetRFunction (vtkImplicitFunction *)
virtual vtkImplicitFunctionGetRFunction ()
virtual void SetSFunction (vtkImplicitFunction *)
virtual vtkImplicitFunctionGetSFunction ()
virtual void SetTFunction (vtkImplicitFunction *)
virtual vtkImplicitFunctionGetTFunction ()
virtual void SetFlipTexture (int)
virtual int GetFlipTexture ()
virtual void FlipTextureOn ()
virtual void FlipTextureOff ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkImplicitTextureCoordsSafeDownCast (vtkObjectBase *o)
static vtkImplicitTextureCoordsNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkImplicitTextureCoords ()
 ~vtkImplicitTextureCoords ()
int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)

Protected Attributes

vtkImplicitFunctionRFunction
vtkImplicitFunctionSFunction
vtkImplicitFunctionTFunction
int FlipTexture

Detailed Description

generate 1D, 2D, or 3D texture coordinates based on implicit function(s)

vtkImplicitTextureCoords is a filter to generate 1D, 2D, or 3D texture coordinates from one, two, or three implicit functions, respectively. In combinations with a vtkBooleanTexture map (or another texture map of your own creation), the texture coordinates can be used to highlight (via color or intensity) or cut (via transparency) dataset geometry without any complex geometric processing. (Note: the texture coordinates are referred to as r-s-t coordinates.)

The texture coordinates are automatically normalized to lie between (0,1). Thus, no matter what the implicit functions evaluate to, the resulting texture coordinates lie between (0,1), with the zero implicit function value mapped to the 0.5 texture coordinates value. Depending upon the maximum negative/positive implicit function values, the full (0,1) range may not be occupied (i.e., the positive/negative ranges are mapped using the same scale factor).

A boolean variable InvertTexture is available to flip the texture coordinates around 0.5 (value 1.0 becomes 0.0, 0.25->0.75). This is equivalent to flipping the texture map (but a whole lot easier).

Warning:
You can use the transformation capabilities of vtkImplicitFunction to orient, translate, and scale the implicit functions. Also, the dimension of the texture coordinates is implicitly defined by the number of implicit functions defined.
See also:
vtkImplicitFunction vtkTexture vtkBooleanTexture vtkTransformTexture
Tests:
vtkImplicitTextureCoords (Tests)

Definition at line 59 of file vtkImplicitTextureCoords.h.


Member Typedef Documentation

Reimplemented from vtkDataSetAlgorithm.

Definition at line 62 of file vtkImplicitTextureCoords.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkImplicitTextureCoords::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetAlgorithm.

virtual int vtkImplicitTextureCoords::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetAlgorithm.

Reimplemented from vtkDataSetAlgorithm.

virtual vtkObjectBase* vtkImplicitTextureCoords::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkDataSetAlgorithm.

Reimplemented from vtkDataSetAlgorithm.

void vtkImplicitTextureCoords::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkDataSetAlgorithm.

Create object with texture dimension=2 and no r-s-t implicit functions defined and FlipTexture turned off.

Reimplemented from vtkDataSetAlgorithm.

Specify an implicit function to compute the r texture coordinate.

Specify an implicit function to compute the r texture coordinate.

Specify an implicit function to compute the s texture coordinate.

Specify an implicit function to compute the s texture coordinate.

Specify an implicit function to compute the t texture coordinate.

Specify an implicit function to compute the t texture coordinate.

virtual void vtkImplicitTextureCoords::SetFlipTexture ( int  ) [virtual]

If enabled, this will flip the sense of inside and outside the implicit function (i.e., a rotation around the r-s-t=0.5 axis).

If enabled, this will flip the sense of inside and outside the implicit function (i.e., a rotation around the r-s-t=0.5 axis).

virtual void vtkImplicitTextureCoords::FlipTextureOn ( ) [virtual]

If enabled, this will flip the sense of inside and outside the implicit function (i.e., a rotation around the r-s-t=0.5 axis).

virtual void vtkImplicitTextureCoords::FlipTextureOff ( ) [virtual]

If enabled, this will flip the sense of inside and outside the implicit function (i.e., a rotation around the r-s-t=0.5 axis).

This is called within ProcessRequest when a request asks the algorithm to do its work. This is the method you should override to do whatever the algorithm is designed to do. This happens during the fourth pass in the pipeline execution process.

Reimplemented from vtkDataSetAlgorithm.


Member Data Documentation

Definition at line 101 of file vtkImplicitTextureCoords.h.

Definition at line 102 of file vtkImplicitTextureCoords.h.

Definition at line 103 of file vtkImplicitTextureCoords.h.

Definition at line 104 of file vtkImplicitTextureCoords.h.


The documentation for this class was generated from the following file: