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vtkIncrementalForceLayout Class Reference

incremental force-directed layout. More...

#include <vtkIncrementalForceLayout.h>

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List of all members.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkIncrementalForceLayoutNewInstance () const
virtual void PrintSelf (ostream &os, vtkIndent indent)
void UpdatePositions ()
virtual void SetGraph (vtkGraph *g)
virtual vtkGraphGetGraph ()
virtual void SetFixed (vtkIdType fixed)
virtual vtkIdType GetFixed ()
virtual void SetAlpha (float)
virtual float GetAlpha ()
virtual void SetTheta (float)
virtual float GetTheta ()
virtual void SetCharge (float)
virtual float GetCharge ()
virtual void SetStrength (float)
virtual float GetStrength ()
virtual void SetDistance (float)
virtual float GetDistance ()
virtual void SetGravity (float)
virtual float GetGravity ()
virtual void SetFriction (float)
virtual float GetFriction ()
virtual void SetGravityPoint (const vtkVector2f &point)
virtual vtkVector2f GetGravityPoint ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkIncrementalForceLayoutSafeDownCast (vtkObjectBase *o)
static vtkIncrementalForceLayoutNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkIncrementalForceLayout ()
 ~vtkIncrementalForceLayout ()

Protected Attributes

vtkGraphGraph
Implementation * Impl
vtkIdType Fixed
vtkVector2f GravityPoint
float Alpha
float Theta
float Charge
float Strength
float Distance
float Gravity
float Friction

Detailed Description

incremental force-directed layout.

Performs an incremental force-directed layout of a graph. Set the graph then iteratively execute UpdatePositions() to update the vertex positions. Note that this directly modifies the vertex locations in the graph.

This layout is modeled after D3's force layout described at https://github.com/mbostock/d3/wiki/Force-Layout

Tests:
vtkIncrementalForceLayout (Tests)

Definition at line 41 of file vtkIncrementalForceLayout.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 44 of file vtkIncrementalForceLayout.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkIncrementalForceLayout::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkIncrementalForceLayout::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkIncrementalForceLayout::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual void vtkIncrementalForceLayout::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual void vtkIncrementalForceLayout::SetGraph ( vtkGraph g) [virtual]

Set the graph to be positioned.

Set the graph to be positioned.

virtual void vtkIncrementalForceLayout::SetFixed ( vtkIdType  fixed) [virtual]

Set the id of the vertex that will not move during the simulation. Set to -1 to allow all the vertices to move.

Set the id of the vertex that will not move during the simulation. Set to -1 to allow all the vertices to move.

virtual void vtkIncrementalForceLayout::SetAlpha ( float  ) [virtual]

Set the level of activity in the simulation. Default is 0.1.

Set the level of activity in the simulation. Default is 0.1.

virtual void vtkIncrementalForceLayout::SetTheta ( float  ) [virtual]

Set the Barnes-Hut threshold for the simulation. Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.

Set the Barnes-Hut threshold for the simulation. Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.

virtual void vtkIncrementalForceLayout::SetCharge ( float  ) [virtual]

Set the charge of each vertex. Higher negative values will repel vertices from each other more strongly. Default is -30.

Set the charge of each vertex. Higher negative values will repel vertices from each other more strongly. Default is -30.

virtual void vtkIncrementalForceLayout::SetStrength ( float  ) [virtual]

Set the rigitity of links in the simulation. Default is 2.

Set the rigitity of links in the simulation. Default is 2.

virtual void vtkIncrementalForceLayout::SetDistance ( float  ) [virtual]

Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. Default is 20.

Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. Default is 20.

virtual void vtkIncrementalForceLayout::SetGravity ( float  ) [virtual]

Set the amount of gravitational pull toward the gravity point. Default is 0.01.

Set the amount of gravitational pull toward the gravity point. Default is 0.01.

virtual void vtkIncrementalForceLayout::SetFriction ( float  ) [virtual]

Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. Default is 0.95.

Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. Default is 0.95.

virtual void vtkIncrementalForceLayout::SetGravityPoint ( const vtkVector2f point) [inline, virtual]

Set the gravity point where all vertices will migrate. Generally this should be set to the location in the center of the scene. Default location is (200, 200).

Definition at line 113 of file vtkIncrementalForceLayout.h.

Set the gravity point where all vertices will migrate. Generally this should be set to the location in the center of the scene. Default location is (200, 200).

Definition at line 115 of file vtkIncrementalForceLayout.h.

Perform one iteration of the force-directed layout.


Member Data Documentation

Definition at line 127 of file vtkIncrementalForceLayout.h.

Implementation* vtkIncrementalForceLayout::Impl [protected]

Definition at line 128 of file vtkIncrementalForceLayout.h.

Definition at line 130 of file vtkIncrementalForceLayout.h.

Definition at line 131 of file vtkIncrementalForceLayout.h.

Definition at line 132 of file vtkIncrementalForceLayout.h.

Definition at line 133 of file vtkIncrementalForceLayout.h.

Definition at line 134 of file vtkIncrementalForceLayout.h.

Definition at line 135 of file vtkIncrementalForceLayout.h.

Definition at line 136 of file vtkIncrementalForceLayout.h.

Definition at line 137 of file vtkIncrementalForceLayout.h.

Definition at line 138 of file vtkIncrementalForceLayout.h.


The documentation for this class was generated from the following file: