VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkOpenGLHardwareSupport Class Reference

OpenGL rendering window. More...

#include <vtkOpenGLHardwareSupport.h>

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List of all members.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkOpenGLHardwareSupportNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
int GetNumberOfFixedTextureUnits ()
int GetNumberOfTextureUnits ()
bool GetSupportsMultiTexturing ()
virtual vtkOpenGLExtensionManagerGetExtensionManager ()
void SetExtensionManager (vtkOpenGLExtensionManager *extensionManager)

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkOpenGLHardwareSupportSafeDownCast (vtkObjectBase *o)
static vtkOpenGLHardwareSupportNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkOpenGLHardwareSupport ()
 ~vtkOpenGLHardwareSupport ()

Detailed Description

OpenGL rendering window.

vtkOpenGLHardwareSupport is an implementation of methods used to query OpenGL and the hardware of what kind of graphics support is available. When VTK supports more than one Graphics API an abstract super class vtkHardwareSupport should be implemented for this class to derive from.

Tests:
vtkOpenGLHardwareSupport (Tests)

Definition at line 36 of file vtkOpenGLHardwareSupport.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 40 of file vtkOpenGLHardwareSupport.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkOpenGLHardwareSupport::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkOpenGLHardwareSupport::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkOpenGLHardwareSupport::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

void vtkOpenGLHardwareSupport::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

Return the number of fixed-function texture units.

Return the total number of texture image units accessible by a shader program.

Test if MultiTexturing is supported.

Set/Get a reference to a vtkRenderWindow which is Required for most methods of this class to work.

Set/Get a reference to a vtkRenderWindow which is Required for most methods of this class to work.


The documentation for this class was generated from the following file: