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Generates a distributed graph with random edges. More...
#include <vtkPBGLRandomGraphSource.h>
Generates a distributed graph with random edges.
Generates a distributed graph with a specified number of vertices, with the density of edges specified by either an exact number of edges or the probability of an edge. You may additionally specify whether to begin with a random tree (which enforces graph connectivity). This is the distributed-graph version of vtkRandomGraphSource.
Definition at line 49 of file vtkPBGLRandomGraphSource.h.
Reimplemented from vtkGraphAlgorithm.
Definition at line 53 of file vtkPBGLRandomGraphSource.h.
vtkPBGLRandomGraphSource::vtkPBGLRandomGraphSource | ( | ) | [protected] |
vtkPBGLRandomGraphSource::~vtkPBGLRandomGraphSource | ( | ) | [protected] |
static vtkPBGLRandomGraphSource* vtkPBGLRandomGraphSource::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkGraphAlgorithm.
static int vtkPBGLRandomGraphSource::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkGraphAlgorithm.
virtual int vtkPBGLRandomGraphSource::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkGraphAlgorithm.
static vtkPBGLRandomGraphSource* vtkPBGLRandomGraphSource::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkGraphAlgorithm.
virtual vtkObjectBase* vtkPBGLRandomGraphSource::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkGraphAlgorithm.
Reimplemented from vtkGraphAlgorithm.
void vtkPBGLRandomGraphSource::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkGraphAlgorithm.
virtual vtkIdType vtkPBGLRandomGraphSource::GetNumberOfVertices | ( | ) | [virtual] |
The number of vertices in the graph.
virtual void vtkPBGLRandomGraphSource::SetNumberOfVertices | ( | vtkIdType | ) | [virtual] |
The number of vertices in the graph.
virtual vtkIdType vtkPBGLRandomGraphSource::GetNumberOfEdges | ( | ) | [virtual] |
If UseEdgeProbability is off, creates a graph with the specified number of edges. Duplicate (parallel) edges are allowed.
virtual void vtkPBGLRandomGraphSource::SetNumberOfEdges | ( | vtkIdType | ) | [virtual] |
If UseEdgeProbability is off, creates a graph with the specified number of edges. Duplicate (parallel) edges are allowed.
virtual double vtkPBGLRandomGraphSource::GetEdgeProbability | ( | ) | [virtual] |
If UseEdgeProbability is on, adds an edge with this probability between 0 and 1 for each pair of vertices in the graph.
virtual void vtkPBGLRandomGraphSource::SetEdgeProbability | ( | double | ) | [virtual] |
If UseEdgeProbability is on, adds an edge with this probability between 0 and 1 for each pair of vertices in the graph.
virtual void vtkPBGLRandomGraphSource::SetIncludeEdgeWeights | ( | bool | ) | [virtual] |
When set, includes edge weights in an array named "edge_weights". Defaults to off. Weights are random between 0 and 1.
virtual bool vtkPBGLRandomGraphSource::GetIncludeEdgeWeights | ( | ) | [virtual] |
When set, includes edge weights in an array named "edge_weights". Defaults to off. Weights are random between 0 and 1.
virtual void vtkPBGLRandomGraphSource::IncludeEdgeWeightsOn | ( | ) | [virtual] |
When set, includes edge weights in an array named "edge_weights". Defaults to off. Weights are random between 0 and 1.
virtual void vtkPBGLRandomGraphSource::IncludeEdgeWeightsOff | ( | ) | [virtual] |
When set, includes edge weights in an array named "edge_weights". Defaults to off. Weights are random between 0 and 1.
virtual void vtkPBGLRandomGraphSource::SetEdgeWeightArrayName | ( | const char * | ) | [virtual] |
The name of the edge weight array. Default "edge weight".
virtual char* vtkPBGLRandomGraphSource::GetEdgeWeightArrayName | ( | ) | [virtual] |
The name of the edge weight array. Default "edge weight".
virtual void vtkPBGLRandomGraphSource::SetDirected | ( | bool | ) | [virtual] |
When set, creates a directed graph, as opposed to an undirected graph.
virtual bool vtkPBGLRandomGraphSource::GetDirected | ( | ) | [virtual] |
When set, creates a directed graph, as opposed to an undirected graph.
virtual void vtkPBGLRandomGraphSource::DirectedOn | ( | ) | [virtual] |
When set, creates a directed graph, as opposed to an undirected graph.
virtual void vtkPBGLRandomGraphSource::DirectedOff | ( | ) | [virtual] |
When set, creates a directed graph, as opposed to an undirected graph.
virtual void vtkPBGLRandomGraphSource::SetUseEdgeProbability | ( | bool | ) | [virtual] |
When set, uses the EdgeProbability parameter to determine the density of edges. Otherwise, NumberOfEdges is used. Note that using the EdgeProbability on a large, sparse graph is extremely inefficient. For these cases, set NumberOfEdges to the expected number of edges one would receive with the given EdgeProbability and NumberOfVertices.
virtual bool vtkPBGLRandomGraphSource::GetUseEdgeProbability | ( | ) | [virtual] |
When set, uses the EdgeProbability parameter to determine the density of edges. Otherwise, NumberOfEdges is used. Note that using the EdgeProbability on a large, sparse graph is extremely inefficient. For these cases, set NumberOfEdges to the expected number of edges one would receive with the given EdgeProbability and NumberOfVertices.
virtual void vtkPBGLRandomGraphSource::UseEdgeProbabilityOn | ( | ) | [virtual] |
When set, uses the EdgeProbability parameter to determine the density of edges. Otherwise, NumberOfEdges is used. Note that using the EdgeProbability on a large, sparse graph is extremely inefficient. For these cases, set NumberOfEdges to the expected number of edges one would receive with the given EdgeProbability and NumberOfVertices.
virtual void vtkPBGLRandomGraphSource::UseEdgeProbabilityOff | ( | ) | [virtual] |
When set, uses the EdgeProbability parameter to determine the density of edges. Otherwise, NumberOfEdges is used. Note that using the EdgeProbability on a large, sparse graph is extremely inefficient. For these cases, set NumberOfEdges to the expected number of edges one would receive with the given EdgeProbability and NumberOfVertices.
virtual void vtkPBGLRandomGraphSource::SetStartWithTree | ( | bool | ) | [virtual] |
When set, builds a random tree structure first, then adds additional random edges.
virtual bool vtkPBGLRandomGraphSource::GetStartWithTree | ( | ) | [virtual] |
When set, builds a random tree structure first, then adds additional random edges.
virtual void vtkPBGLRandomGraphSource::StartWithTreeOn | ( | ) | [virtual] |
When set, builds a random tree structure first, then adds additional random edges.
virtual void vtkPBGLRandomGraphSource::StartWithTreeOff | ( | ) | [virtual] |
When set, builds a random tree structure first, then adds additional random edges.
virtual void vtkPBGLRandomGraphSource::SetAllowSelfLoops | ( | bool | ) | [virtual] |
If this flag is set to true, edges where the source and target vertex are the same can be generated. The default is to forbid such loops.
virtual bool vtkPBGLRandomGraphSource::GetAllowSelfLoops | ( | ) | [virtual] |
If this flag is set to true, edges where the source and target vertex are the same can be generated. The default is to forbid such loops.
virtual void vtkPBGLRandomGraphSource::AllowSelfLoopsOn | ( | ) | [virtual] |
If this flag is set to true, edges where the source and target vertex are the same can be generated. The default is to forbid such loops.
virtual void vtkPBGLRandomGraphSource::AllowSelfLoopsOff | ( | ) | [virtual] |
If this flag is set to true, edges where the source and target vertex are the same can be generated. The default is to forbid such loops.
virtual void vtkPBGLRandomGraphSource::SetAllowBalancedEdgeDistribution | ( | bool | ) | [virtual] |
When set, allows the generator to create a graph where the number of outgoing edges is balanced across all of the processes. Such graphs are faster to generate in parallel, but do not conform exactly to the random graph model because the generator restricts the domain of the randomly-generated source vertex of each edge.
virtual bool vtkPBGLRandomGraphSource::GetAllowBalancedEdgeDistribution | ( | ) | [virtual] |
When set, allows the generator to create a graph where the number of outgoing edges is balanced across all of the processes. Such graphs are faster to generate in parallel, but do not conform exactly to the random graph model because the generator restricts the domain of the randomly-generated source vertex of each edge.
virtual void vtkPBGLRandomGraphSource::AllowBalancedEdgeDistributionOn | ( | ) | [virtual] |
When set, allows the generator to create a graph where the number of outgoing edges is balanced across all of the processes. Such graphs are faster to generate in parallel, but do not conform exactly to the random graph model because the generator restricts the domain of the randomly-generated source vertex of each edge.
virtual void vtkPBGLRandomGraphSource::AllowBalancedEdgeDistributionOff | ( | ) | [virtual] |
When set, allows the generator to create a graph where the number of outgoing edges is balanced across all of the processes. Such graphs are faster to generate in parallel, but do not conform exactly to the random graph model because the generator restricts the domain of the randomly-generated source vertex of each edge.
virtual void vtkPBGLRandomGraphSource::SetGeneratePedigreeIds | ( | bool | ) | [virtual] |
Add pedigree ids to vertex and edge data.
virtual bool vtkPBGLRandomGraphSource::GetGeneratePedigreeIds | ( | ) | [virtual] |
Add pedigree ids to vertex and edge data.
virtual void vtkPBGLRandomGraphSource::GeneratePedigreeIdsOn | ( | ) | [virtual] |
Add pedigree ids to vertex and edge data.
virtual void vtkPBGLRandomGraphSource::GeneratePedigreeIdsOff | ( | ) | [virtual] |
Add pedigree ids to vertex and edge data.
virtual void vtkPBGLRandomGraphSource::SetVertexPedigreeIdArrayName | ( | const char * | ) | [virtual] |
The name of the vertex pedigree id array. Default "vertex id". Vertex pedigree ids will be labeled from 0 to n-1 globally.
virtual char* vtkPBGLRandomGraphSource::GetVertexPedigreeIdArrayName | ( | ) | [virtual] |
The name of the vertex pedigree id array. Default "vertex id". Vertex pedigree ids will be labeled from 0 to n-1 globally.
virtual void vtkPBGLRandomGraphSource::SetEdgePedigreeIdArrayName | ( | const char * | ) | [virtual] |
The name of the edge pedigree id array. Default "edge id".
virtual char* vtkPBGLRandomGraphSource::GetEdgePedigreeIdArrayName | ( | ) | [virtual] |
The name of the edge pedigree id array. Default "edge id".
virtual void vtkPBGLRandomGraphSource::SetSeed | ( | int | ) | [virtual] |
Control the seed used for pseudo-random-number generation. This ensures that vtkPBGLRandomGraphSource can produce repeatable results. The seed values provided for each process should be different,
virtual int vtkPBGLRandomGraphSource::GetSeed | ( | ) | [virtual] |
Control the seed used for pseudo-random-number generation. This ensures that vtkPBGLRandomGraphSource can produce repeatable results. The seed values provided for each process should be different,
virtual int vtkPBGLRandomGraphSource::RequestData | ( | vtkInformation * | request, |
vtkInformationVector ** | inputVector, | ||
vtkInformationVector * | outputVector | ||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkGraphAlgorithm.
virtual int vtkPBGLRandomGraphSource::RequestDataObject | ( | vtkInformation * | , |
vtkInformationVector ** | inputVector, | ||
vtkInformationVector * | outputVector | ||
) | [protected, virtual] |
Creates directed or undirected output based on Directed flag.
Reimplemented from vtkGraphAlgorithm.
vtkIdType vtkPBGLRandomGraphSource::NumberOfVertices [protected] |
Definition at line 168 of file vtkPBGLRandomGraphSource.h.
vtkIdType vtkPBGLRandomGraphSource::NumberOfEdges [protected] |
Definition at line 169 of file vtkPBGLRandomGraphSource.h.
double vtkPBGLRandomGraphSource::EdgeProbability [protected] |
Definition at line 170 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::Directed [protected] |
Definition at line 171 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::UseEdgeProbability [protected] |
Definition at line 172 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::StartWithTree [protected] |
Definition at line 173 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::IncludeEdgeWeights [protected] |
Definition at line 174 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::AllowSelfLoops [protected] |
Definition at line 175 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::AllowBalancedEdgeDistribution [protected] |
Definition at line 176 of file vtkPBGLRandomGraphSource.h.
bool vtkPBGLRandomGraphSource::GeneratePedigreeIds [protected] |
Definition at line 177 of file vtkPBGLRandomGraphSource.h.
int vtkPBGLRandomGraphSource::Seed [protected] |
Definition at line 178 of file vtkPBGLRandomGraphSource.h.
char* vtkPBGLRandomGraphSource::EdgeWeightArrayName [protected] |
Definition at line 179 of file vtkPBGLRandomGraphSource.h.
char* vtkPBGLRandomGraphSource::VertexPedigreeIdArrayName [protected] |
Definition at line 180 of file vtkPBGLRandomGraphSource.h.
char* vtkPBGLRandomGraphSource::EdgePedigreeIdArrayName [protected] |
Definition at line 181 of file vtkPBGLRandomGraphSource.h.