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vtkPriorityQueue Class Reference

an list of ids arranged in priority order More...

#include <vtkPriorityQueue.h>

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List of all members.

Classes

class  Item

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkPriorityQueueNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void Allocate (const vtkIdType sz, const vtkIdType ext=1000)
void Insert (double priority, vtkIdType id)
vtkIdType Pop (vtkIdType location=0)
vtkIdType Peek (vtkIdType location=0)
double DeleteId (vtkIdType id)
double GetPriority (vtkIdType id)
vtkIdType GetNumberOfItems ()
void Reset ()
vtkIdType Pop (vtkIdType location, double &priority)
vtkIdType Peek (vtkIdType location, double &priority)

Static Public Member Functions

static vtkPriorityQueueNew ()
static int IsTypeOf (const char *type)
static vtkPriorityQueueSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkPriorityQueue ()
 ~vtkPriorityQueue ()
ItemResize (const vtkIdType sz)

Protected Attributes

vtkIdTypeArrayItemLocation
ItemArray
vtkIdType Size
vtkIdType MaxId
vtkIdType Extend

Detailed Description

an list of ids arranged in priority order

vtkPriorityQueue is a general object for creating and manipulating lists of object ids (e.g., point or cell ids). Object ids are sorted according to a user-specified priority, where entries at the top of the queue have the smallest values.

This implementation provides a feature beyond the usual ability to insert and retrieve (or pop) values from the queue. It is also possible to pop any item in the queue given its id number. This allows you to delete entries in the queue which can useful for reinserting an item into the queue.

Warning:
This implementation is a variation of the priority queue described in "Data Structures & Algorithms" by Aho, Hopcroft, Ullman. It creates a balanced, partially ordered binary tree implemented as an ordered array. This avoids the overhead associated with parent/child pointers, and frequent memory allocation and deallocation.

Definition at line 45 of file vtkPriorityQueue.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 61 of file vtkPriorityQueue.h.


Constructor & Destructor Documentation


Member Function Documentation

Instantiate priority queue with default size and extension size of

Reimplemented from vtkObject.

static int vtkPriorityQueue::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkPriorityQueue::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkPriorityQueue::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

void vtkPriorityQueue::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

void vtkPriorityQueue::Allocate ( const vtkIdType  sz,
const vtkIdType  ext = 1000 
)

Allocate initial space for priority queue.

void vtkPriorityQueue::Insert ( double  priority,
vtkIdType  id 
)

Insert id with priority specified. The id is generally an index like a point id or cell id.

vtkIdType vtkPriorityQueue::Pop ( vtkIdType  location,
double priority 
)

Removes item at specified location from tree; then reorders and balances tree. The location == 0 is the root of the tree. If queue is exhausted, then a value < 0 is returned. (Note: the location is not the same as deleting an id; id is mapped to location.)

Same as above but simplified for easier wrapping into interpreted languages.

vtkIdType vtkPriorityQueue::Peek ( vtkIdType  location,
double priority 
) [inline]

Peek into the queue without actually removing anything. Returns the id and the priority.

Definition at line 153 of file vtkPriorityQueue.h.

vtkIdType vtkPriorityQueue::Peek ( vtkIdType  location = 0) [inline]

Peek into the queue without actually removing anything. Returns the id.

Definition at line 166 of file vtkPriorityQueue.h.

Delete entry in queue with specified id. Returns priority value associated with that id; or VTK_DOUBLE_MAX if not in queue.

Definition at line 128 of file vtkPriorityQueue.h.

Get the priority of an entry in the queue with specified id. Returns priority value of that id or VTK_DOUBLE_MAX if not in queue.

Definition at line 141 of file vtkPriorityQueue.h.

Return the number of items in this queue.

Definition at line 106 of file vtkPriorityQueue.h.

Empty the queue but without releasing memory. This avoids the overhead of memory allocation/deletion.

Item* vtkPriorityQueue::Resize ( const vtkIdType  sz) [protected]

Member Data Documentation

Definition at line 118 of file vtkPriorityQueue.h.

Definition at line 119 of file vtkPriorityQueue.h.

Definition at line 120 of file vtkPriorityQueue.h.

Definition at line 121 of file vtkPriorityQueue.h.

Definition at line 122 of file vtkPriorityQueue.h.


The documentation for this class was generated from the following file: