VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkProjectedTexture Class Reference

assign texture coordinates for a projected texture More...

#include <vtkProjectedTexture.h>

Inheritance diagram for vtkProjectedTexture:
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List of all members.

Public Types

typedef vtkDataSetAlgorithm Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkProjectedTextureNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetPosition (double, double, double)
virtual void SetPosition (double[3])
virtual doubleGetPosition ()
virtual void GetPosition (double data[3])
void SetFocalPoint (double focalPoint[3])
void SetFocalPoint (double x, double y, double z)
virtual doubleGetFocalPoint ()
virtual void GetFocalPoint (double data[3])
virtual void SetCameraMode (int)
virtual int GetCameraMode ()
void SetCameraModeToPinhole ()
void SetCameraModeToTwoMirror ()
virtual void SetMirrorSeparation (double)
virtual double GetMirrorSeparation ()
virtual doubleGetOrientation ()
virtual void GetOrientation (double data[3])
virtual void SetUp (double, double, double)
virtual void SetUp (double[3])
virtual doubleGetUp ()
virtual void GetUp (double data[3])
virtual void SetAspectRatio (double, double, double)
virtual void SetAspectRatio (double[3])
virtual doubleGetAspectRatio ()
virtual void GetAspectRatio (double data[3])
virtual void SetSRange (double, double)
void SetSRange (double[2])
virtual doubleGetSRange ()
virtual void GetSRange (double data[2])
virtual void SetTRange (double, double)
void SetTRange (double[2])
virtual doubleGetTRange ()
virtual void GetTRange (double data[2])

Static Public Member Functions

static vtkProjectedTextureNew ()
static int IsTypeOf (const char *type)
static vtkProjectedTextureSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkProjectedTexture ()
 ~vtkProjectedTexture ()
int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
void ComputeNormal ()

Protected Attributes

int CameraMode
double Position [3]
double Orientation [3]
double FocalPoint [3]
double Up [3]
double MirrorSeparation
double AspectRatio [3]
double SRange [2]
double TRange [2]

Detailed Description

assign texture coordinates for a projected texture

vtkProjectedTexture assigns texture coordinates to a dataset as if the texture was projected from a slide projected located somewhere in the scene. Methods are provided to position the projector and aim it at a location, to set the width of the projector's frustum, and to set the range of texture coordinates assigned to the dataset.

Objects in the scene that appear behind the projector are also assigned texture coordinates; the projected image is left-right and top-bottom flipped, much as a lens' focus flips the rays of light that pass through it. A warning is issued if a point in the dataset falls at the focus of the projector.

Definition at line 40 of file vtkProjectedTexture.h.


Member Typedef Documentation

Reimplemented from vtkDataSetAlgorithm.

Definition at line 44 of file vtkProjectedTexture.h.


Constructor & Destructor Documentation

Definition at line 112 of file vtkProjectedTexture.h.


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkDataSetAlgorithm.

static int vtkProjectedTexture::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetAlgorithm.

virtual int vtkProjectedTexture::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDataSetAlgorithm.

Reimplemented from vtkDataSetAlgorithm.

virtual vtkObjectBase* vtkProjectedTexture::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkDataSetAlgorithm.

Reimplemented from vtkDataSetAlgorithm.

void vtkProjectedTexture::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkDataSetAlgorithm.

virtual void vtkProjectedTexture::SetPosition ( double  ,
double  ,
double   
) [virtual]

Set/Get the position of the focus of the projector.

virtual void vtkProjectedTexture::SetPosition ( double  [3]) [virtual]

Set/Get the position of the focus of the projector.

virtual double* vtkProjectedTexture::GetPosition ( ) [virtual]

Set/Get the position of the focus of the projector.

virtual void vtkProjectedTexture::GetPosition ( double  data[3]) [virtual]

Set/Get the position of the focus of the projector.

void vtkProjectedTexture::SetFocalPoint ( double  focalPoint[3])

Set/Get the focal point of the projector (a point that lies along the center axis of the projector's frustum).

Set/Get the focal point of the projector (a point that lies along the center axis of the projector's frustum).

Set/Get the focal point of the projector (a point that lies along the center axis of the projector's frustum).

virtual void vtkProjectedTexture::GetFocalPoint ( double  data[3]) [virtual]

Set/Get the focal point of the projector (a point that lies along the center axis of the projector's frustum).

virtual void vtkProjectedTexture::SetCameraMode ( int  ) [virtual]

Set/Get the camera mode of the projection -- pinhole projection or two mirror projection.

virtual int vtkProjectedTexture::GetCameraMode ( ) [virtual]

Set/Get the camera mode of the projection -- pinhole projection or two mirror projection.

Set/Get the camera mode of the projection -- pinhole projection or two mirror projection.

Definition at line 66 of file vtkProjectedTexture.h.

Set/Get the camera mode of the projection -- pinhole projection or two mirror projection.

Definition at line 67 of file vtkProjectedTexture.h.

virtual void vtkProjectedTexture::SetMirrorSeparation ( double  ) [virtual]

Set/Get the mirror separation for the two mirror system.

Set/Get the mirror separation for the two mirror system.

Get the normalized orientation vector of the projector.

virtual void vtkProjectedTexture::GetOrientation ( double  data[3]) [virtual]

Get the normalized orientation vector of the projector.

virtual void vtkProjectedTexture::SetUp ( double  ,
double  ,
double   
) [virtual]

Set/Get the up vector of the projector.

virtual void vtkProjectedTexture::SetUp ( double  [3]) [virtual]

Set/Get the up vector of the projector.

virtual double* vtkProjectedTexture::GetUp ( ) [virtual]

Set/Get the up vector of the projector.

virtual void vtkProjectedTexture::GetUp ( double  data[3]) [virtual]

Set/Get the up vector of the projector.

virtual void vtkProjectedTexture::SetAspectRatio ( double  ,
double  ,
double   
) [virtual]

Set/Get the aspect ratio of a perpendicular cross-section of the the projector's frustum. The aspect ratio consists of three numbers: (x, y, z), where x is the width of the frustum, y is the height, and z is the perpendicular distance from the focus of the projector. For example, if the source of the image is a pinhole camera with view angle A, then you could set x=1, y=1, z=1/tan(A).

virtual void vtkProjectedTexture::SetAspectRatio ( double  [3]) [virtual]

Set/Get the aspect ratio of a perpendicular cross-section of the the projector's frustum. The aspect ratio consists of three numbers: (x, y, z), where x is the width of the frustum, y is the height, and z is the perpendicular distance from the focus of the projector. For example, if the source of the image is a pinhole camera with view angle A, then you could set x=1, y=1, z=1/tan(A).

Set/Get the aspect ratio of a perpendicular cross-section of the the projector's frustum. The aspect ratio consists of three numbers: (x, y, z), where x is the width of the frustum, y is the height, and z is the perpendicular distance from the focus of the projector. For example, if the source of the image is a pinhole camera with view angle A, then you could set x=1, y=1, z=1/tan(A).

virtual void vtkProjectedTexture::GetAspectRatio ( double  data[3]) [virtual]

Set/Get the aspect ratio of a perpendicular cross-section of the the projector's frustum. The aspect ratio consists of three numbers: (x, y, z), where x is the width of the frustum, y is the height, and z is the perpendicular distance from the focus of the projector. For example, if the source of the image is a pinhole camera with view angle A, then you could set x=1, y=1, z=1/tan(A).

virtual void vtkProjectedTexture::SetSRange ( double  ,
double   
) [virtual]

Specify s-coordinate range for texture s-t coordinate pair.

Specify s-coordinate range for texture s-t coordinate pair.

virtual double* vtkProjectedTexture::GetSRange ( ) [virtual]

Specify s-coordinate range for texture s-t coordinate pair.

virtual void vtkProjectedTexture::GetSRange ( double  data[2]) [virtual]

Specify s-coordinate range for texture s-t coordinate pair.

virtual void vtkProjectedTexture::SetTRange ( double  ,
double   
) [virtual]

Specify t-coordinate range for texture s-t coordinate pair.

Specify t-coordinate range for texture s-t coordinate pair.

virtual double* vtkProjectedTexture::GetTRange ( ) [virtual]

Specify t-coordinate range for texture s-t coordinate pair.

virtual void vtkProjectedTexture::GetTRange ( double  data[2]) [virtual]

Specify t-coordinate range for texture s-t coordinate pair.

This is called within ProcessRequest when a request asks the algorithm to do its work. This is the method you should override to do whatever the algorithm is designed to do. This happens during the fourth pass in the pipeline execution process.

Reimplemented from vtkDataSetAlgorithm.

void vtkProjectedTexture::ComputeNormal ( ) [protected]

Member Data Documentation

Definition at line 117 of file vtkProjectedTexture.h.

Definition at line 119 of file vtkProjectedTexture.h.

Definition at line 120 of file vtkProjectedTexture.h.

Definition at line 121 of file vtkProjectedTexture.h.

Definition at line 122 of file vtkProjectedTexture.h.

Definition at line 123 of file vtkProjectedTexture.h.

Definition at line 124 of file vtkProjectedTexture.h.

Definition at line 125 of file vtkProjectedTexture.h.

Definition at line 126 of file vtkProjectedTexture.h.


The documentation for this class was generated from the following file: