VTK
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create a Tetrahedral mesh from a RectilinearGrid More...
#include <vtkRectilinearGridToTetrahedra.h>
create a Tetrahedral mesh from a RectilinearGrid
vtkRectilinearGridToTetrahedra forms a mesh of Tetrahedra from a vtkRectilinearGrid. The tetrahedra can be 5 per cell, 6 per cell, or a mixture of 5 or 12 per cell. The resulting mesh is consistent, meaning that there are no edge crossings and that each tetrahedron face is shared by two tetrahedra, except those tetrahedra on the boundary. All tetrahedra are right handed.
Note that 12 tetrahedra per cell means adding a point in the center of the cell.
In order to subdivide some cells into 5 and some cells into 12 tetrahedra: SetTetraPerCellTo5And12(); Set the Scalars of the Input RectilinearGrid to be 5 or 12 depending on what you want per cell of the RectilinearGrid.
If you set RememberVoxelId, the scalars of the tetrahedron will be set to the Id of the Cell in the RectilinearGrid from which the tetrahedron came.
Definition at line 65 of file vtkRectilinearGridToTetrahedra.h.
Reimplemented from vtkUnstructuredGridAlgorithm.
Definition at line 68 of file vtkRectilinearGridToTetrahedra.h.
vtkRectilinearGridToTetrahedra::vtkRectilinearGridToTetrahedra | ( | ) | [protected] |
vtkRectilinearGridToTetrahedra::~vtkRectilinearGridToTetrahedra | ( | ) | [inline, protected] |
Definition at line 115 of file vtkRectilinearGridToTetrahedra.h.
static int vtkRectilinearGridToTetrahedra::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkUnstructuredGridAlgorithm.
virtual int vtkRectilinearGridToTetrahedra::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkUnstructuredGridAlgorithm.
static vtkRectilinearGridToTetrahedra* vtkRectilinearGridToTetrahedra::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkUnstructuredGridAlgorithm.
virtual vtkObjectBase* vtkRectilinearGridToTetrahedra::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkUnstructuredGridAlgorithm.
Reimplemented from vtkUnstructuredGridAlgorithm.
void vtkRectilinearGridToTetrahedra::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkUnstructuredGridAlgorithm.
static vtkRectilinearGridToTetrahedra* vtkRectilinearGridToTetrahedra::New | ( | ) | [static] |
Form 5 Tetrahedra per cube. Do not RememberVoxelId.
Reimplemented from vtkUnstructuredGridAlgorithm.
void vtkRectilinearGridToTetrahedra::SetTetraPerCellTo5 | ( | ) | [inline] |
Set the method to divide each cell (voxel) in the RectilinearGrid into tetrahedra.
Definition at line 77 of file vtkRectilinearGridToTetrahedra.h.
void vtkRectilinearGridToTetrahedra::SetTetraPerCellTo6 | ( | ) | [inline] |
Set the method to divide each cell (voxel) in the RectilinearGrid into tetrahedra.
Definition at line 78 of file vtkRectilinearGridToTetrahedra.h.
void vtkRectilinearGridToTetrahedra::SetTetraPerCellTo12 | ( | ) | [inline] |
Set the method to divide each cell (voxel) in the RectilinearGrid into tetrahedra.
Definition at line 79 of file vtkRectilinearGridToTetrahedra.h.
void vtkRectilinearGridToTetrahedra::SetTetraPerCellTo5And12 | ( | ) | [inline] |
Set the method to divide each cell (voxel) in the RectilinearGrid into tetrahedra.
Definition at line 80 of file vtkRectilinearGridToTetrahedra.h.
virtual void vtkRectilinearGridToTetrahedra::SetTetraPerCell | ( | int | ) | [virtual] |
Set the method to divide each cell (voxel) in the RectilinearGrid into tetrahedra.
virtual int vtkRectilinearGridToTetrahedra::GetTetraPerCell | ( | ) | [virtual] |
Set the method to divide each cell (voxel) in the RectilinearGrid into tetrahedra.
virtual void vtkRectilinearGridToTetrahedra::SetRememberVoxelId | ( | int | ) | [virtual] |
Should the tetrahedra have scalar data indicating which Voxel they came from in the vtkRectilinearGrid?
virtual int vtkRectilinearGridToTetrahedra::GetRememberVoxelId | ( | ) | [virtual] |
Should the tetrahedra have scalar data indicating which Voxel they came from in the vtkRectilinearGrid?
virtual void vtkRectilinearGridToTetrahedra::RememberVoxelIdOn | ( | ) | [virtual] |
Should the tetrahedra have scalar data indicating which Voxel they came from in the vtkRectilinearGrid?
virtual void vtkRectilinearGridToTetrahedra::RememberVoxelIdOff | ( | ) | [virtual] |
Should the tetrahedra have scalar data indicating which Voxel they came from in the vtkRectilinearGrid?
void vtkRectilinearGridToTetrahedra::SetInput | ( | const double | Extent[3], |
const double | Spacing[3], | ||
const double | tol = 0.001 |
||
) |
This function for convenience for creating a Rectilinear Grid If Spacing does not fit evenly into extent, the last cell will have a different width (or height or depth). If Extent[i]/Spacing[i] is within tol of an integer, then assume the programmer meant an integer for direction i.
void vtkRectilinearGridToTetrahedra::SetInput | ( | const double | ExtentX, |
const double | ExtentY, | ||
const double | ExtentZ, | ||
const double | SpacingX, | ||
const double | SpacingY, | ||
const double | SpacingZ, | ||
const double | tol = 0.001 |
||
) |
This version of the function for the wrappers
int vtkRectilinearGridToTetrahedra::RequestData | ( | vtkInformation * | request, |
vtkInformationVector ** | inputVector, | ||
vtkInformationVector * | outputVector | ||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkUnstructuredGridAlgorithm.
virtual int vtkRectilinearGridToTetrahedra::FillInputPortInformation | ( | int | port, |
vtkInformation * | info | ||
) | [protected, virtual] |
Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkUnstructuredGridAlgorithm.
int vtkRectilinearGridToTetrahedra::RememberVoxelId [protected] |
Definition at line 119 of file vtkRectilinearGridToTetrahedra.h.
int vtkRectilinearGridToTetrahedra::TetraPerCell [protected] |
Definition at line 120 of file vtkRectilinearGridToTetrahedra.h.