VTK
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an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an adapter used to pass generic vertex attributes to the rendering pipeline. Since this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GSince this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GLSL. More...
#include <vtkShaderDeviceAdapter.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkShaderDeviceAdapter * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | PrepareForRender ()=0 |
virtual void | SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)=0 |
void | SetShaderProgram (vtkShaderProgram *pgm) |
virtual vtkShaderProgram * | GetShaderProgram () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkShaderDeviceAdapter * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShaderDeviceAdapter () | |
~vtkShaderDeviceAdapter () | |
Protected Attributes | |
vtkShaderProgram * | ShaderProgram |
an adapter to pass generic vertex attributes to the rendering pipeline. .SECTION This class is an adapter used to pass generic vertex attributes to the rendering pipeline. Since this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GSince this changes based on the shading language used, this class merely defines the API and subclasses provide implementations for Cg and GLSL.
Definition at line 38 of file vtkShaderDeviceAdapter.h.
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
Definition at line 41 of file vtkShaderDeviceAdapter.h.
vtkShaderDeviceAdapter::vtkShaderDeviceAdapter | ( | ) | [protected] |
vtkShaderDeviceAdapter::~vtkShaderDeviceAdapter | ( | ) | [protected] |
static int vtkShaderDeviceAdapter::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
virtual int vtkShaderDeviceAdapter::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
static vtkShaderDeviceAdapter* vtkShaderDeviceAdapter::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
virtual vtkObjectBase* vtkShaderDeviceAdapter::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
virtual void vtkShaderDeviceAdapter::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkGLSLShaderDeviceAdapter.
virtual void vtkShaderDeviceAdapter::SendAttribute | ( | const char * | attrname, |
int | components, | ||
int | type, | ||
const void * | attribute, | ||
unsigned long | offset = 0 |
||
) | [pure virtual] |
Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after
it has been casted to the proper type.
Implemented in vtkGLSLShaderDeviceAdapter.
void vtkShaderDeviceAdapter::SetShaderProgram | ( | vtkShaderProgram * | pgm | ) | [inline] |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
Definition at line 62 of file vtkShaderDeviceAdapter.h.
virtual vtkShaderProgram* vtkShaderDeviceAdapter::GetShaderProgram | ( | ) | [virtual] |
Set the shader program which is being updated by this device adapter. The shader program is not reference counted to avoid reference loops.
virtual void vtkShaderDeviceAdapter::PrepareForRender | ( | ) | [pure virtual] |
Implemented in vtkGLSLShaderDeviceAdapter.
vtkShaderProgram* vtkShaderDeviceAdapter::ShaderProgram [protected] |
Definition at line 76 of file vtkShaderDeviceAdapter.h.