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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkSimple2DLayoutStrategy Class Reference

a simple 2D graph layout More...

#include <vtkSimple2DLayoutStrategy.h>

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List of all members.

Public Types

typedef vtkGraphLayoutStrategy Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkSimple2DLayoutStrategyNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Initialize ()
virtual void Layout ()
virtual int IsLayoutComplete ()
virtual void SetRandomSeed (int)
virtual int GetRandomSeed ()
virtual void SetMaxNumberOfIterations (int)
virtual int GetMaxNumberOfIterations ()
virtual void SetIterationsPerLayout (int)
virtual int GetIterationsPerLayout ()
virtual void SetInitialTemperature (float)
virtual float GetInitialTemperature ()
virtual void SetCoolDownRate (double)
virtual double GetCoolDownRate ()
virtual void SetJitter (bool)
virtual bool GetJitter ()
virtual void SetRestDistance (float)
virtual float GetRestDistance ()

Static Public Member Functions

static vtkSimple2DLayoutStrategyNew ()
static int IsTypeOf (const char *type)
static vtkSimple2DLayoutStrategySafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkSimple2DLayoutStrategy ()
 ~vtkSimple2DLayoutStrategy ()

Protected Attributes

int MaxNumberOfIterations
float InitialTemperature
float CoolDownRate

Detailed Description

a simple 2D graph layout

This class is an implementation of the work presented in: Fruchterman & Reingold "Graph Drawing by Force-directed Placement" Software-Practice and Experience 21(11) 1991). The class includes some optimizations but nothing too fancy.

Thanks:
Thanks to Brian Wylie from Sandia National Laboratories for creating this class.
Events:
vtkCommand::ProgressEvent
Examples:
vtkSimple2DLayoutStrategy (Examples)
Tests:
vtkSimple2DLayoutStrategy (Tests)

Definition at line 51 of file vtkSimple2DLayoutStrategy.h.


Member Typedef Documentation

Reimplemented from vtkGraphLayoutStrategy.

Definition at line 56 of file vtkSimple2DLayoutStrategy.h.


Constructor & Destructor Documentation


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkSimple2DLayoutStrategy::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkGraphLayoutStrategy.

virtual int vtkSimple2DLayoutStrategy::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkGraphLayoutStrategy.

Reimplemented from vtkGraphLayoutStrategy.

virtual vtkObjectBase* vtkSimple2DLayoutStrategy::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkGraphLayoutStrategy.

Reimplemented from vtkGraphLayoutStrategy.

void vtkSimple2DLayoutStrategy::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkGraphLayoutStrategy.

virtual void vtkSimple2DLayoutStrategy::SetRandomSeed ( int  ) [virtual]

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)

virtual void vtkSimple2DLayoutStrategy::SetCoolDownRate ( double  ) [virtual]

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)

virtual void vtkSimple2DLayoutStrategy::SetJitter ( bool  ) [virtual]

Set Random jitter of the nodes at initialization to on or off. Note: It's strongly recommendation to have jitter ON even if you have initial coordinates in your graph. Default is ON

virtual bool vtkSimple2DLayoutStrategy::GetJitter ( ) [virtual]

Set Random jitter of the nodes at initialization to on or off. Note: It's strongly recommendation to have jitter ON even if you have initial coordinates in your graph. Default is ON

virtual void vtkSimple2DLayoutStrategy::SetRestDistance ( float  ) [virtual]

Manually set the resting distance. Otherwise the distance is computed automatically.

Manually set the resting distance. Otherwise the distance is computed automatically.

virtual void vtkSimple2DLayoutStrategy::Initialize ( ) [virtual]

This strategy sets up some data structures for faster processing of each Layout() call

Reimplemented from vtkGraphLayoutStrategy.

virtual void vtkSimple2DLayoutStrategy::Layout ( ) [virtual]

This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.

Implements vtkGraphLayoutStrategy.

virtual int vtkSimple2DLayoutStrategy::IsLayoutComplete ( ) [inline, virtual]

I'm an iterative layout so this method lets the caller know if I'm done laying out the graph

Reimplemented from vtkGraphLayoutStrategy.

Definition at line 130 of file vtkSimple2DLayoutStrategy.h.


Member Data Documentation

Definition at line 136 of file vtkSimple2DLayoutStrategy.h.

Definition at line 137 of file vtkSimple2DLayoutStrategy.h.

Definition at line 138 of file vtkSimple2DLayoutStrategy.h.


The documentation for this class was generated from the following file: