VTK
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#include <vtkUniformGridPartitioner.h>
A concrete implementation of vtkMultiBlockDataSetAlgorithm that provides functionality for partitioning a uniform grid. The partitioning method that is used is Recursive Coordinate Bisection (RCB) where each time the longest dimension is split.
Definition at line 40 of file vtkUniformGridPartitioner.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Definition at line 45 of file vtkUniformGridPartitioner.h.
vtkUniformGridPartitioner::vtkUniformGridPartitioner | ( | ) | [protected] |
virtual vtkUniformGridPartitioner::~vtkUniformGridPartitioner | ( | ) | [protected, virtual] |
static vtkUniformGridPartitioner* vtkUniformGridPartitioner::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
static int vtkUniformGridPartitioner::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkUniformGridPartitioner::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
static vtkUniformGridPartitioner* vtkUniformGridPartitioner::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual vtkObjectBase* vtkUniformGridPartitioner::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
void vtkUniformGridPartitioner::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkUniformGridPartitioner::GetNumberOfPartitions | ( | ) | [virtual] |
Set/Get macro for the number of subdivisions.
virtual void vtkUniformGridPartitioner::SetNumberOfPartitions | ( | int | ) | [virtual] |
Set/Get macro for the number of subdivisions.
virtual int vtkUniformGridPartitioner::GetNumberOfGhostLayers | ( | ) | [virtual] |
Set/Get macro for the number of ghost layers.
virtual void vtkUniformGridPartitioner::SetNumberOfGhostLayers | ( | int | ) | [virtual] |
Set/Get macro for the number of ghost layers.
virtual int vtkUniformGridPartitioner::RequestData | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkUniformGridPartitioner::FillInputPortInformation | ( | int | port, |
vtkInformation * | info | ||
) | [protected, virtual] |
Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkUniformGridPartitioner::FillOutputPortInformation | ( | int | port, |
vtkInformation * | info | ||
) | [protected, virtual] |
Fill the output port information objects for this algorithm. This is invoked by the first call to GetOutputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
int vtkUniformGridPartitioner::NumberOfPartitions [protected] |
Definition at line 70 of file vtkUniformGridPartitioner.h.
int vtkUniformGridPartitioner::NumberOfGhostLayers [protected] |
Definition at line 71 of file vtkUniformGridPartitioner.h.