VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkXMLShader Class Reference

encapsulates a Shader XML description. More...

#include <vtkXMLShader.h>

Inheritance diagram for vtkXMLShader:
Inheritance graph
[legend]
Collaboration diagram for vtkXMLShader:
Collaboration graph
[legend]

List of all members.

Public Types

enum  LanguageCodes { LANGUAGE_NONE = 0, LANGUAGE_MIXED, LANGUAGE_CG, LANGUAGE_GLSL }
enum  ScopeCodes { SCOPE_NONE = 0, SCOPE_MIXED, SCOPE_VERTEX, SCOPE_FRAGMENT }
enum  LocationCodes { LOCATION_NONE = 0, LOCATION_INLINE, LOCATION_FILE, LOCATION_LIBRARY }
typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkXMLShaderNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
int GetLanguage ()
int GetScope ()
int GetLocation ()
int GetStyle ()
const char * GetName ()
const char * GetEntry ()
const char * GetCode ()
const char ** GetArgs ()
virtual vtkXMLDataElementGetRootElement ()
void SetRootElement (vtkXMLDataElement *)

Static Public Member Functions

static vtkXMLShaderNew ()
static int IsTypeOf (const char *type)
static vtkXMLShaderSafeDownCast (vtkObjectBase *o)
static char * LocateFile (const char *filename)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkXMLShader ()
 ~vtkXMLShader ()
void ReadCodeFromFile (const char *fullpath)
virtual void SetCode (const char *)
void SetSourceLibraryElement (vtkXMLDataElement *)
void CleanupArgs ()

Protected Attributes

char * Code
vtkXMLDataElementRootElement
vtkXMLDataElementSourceLibraryElement
char ** Args

Detailed Description

encapsulates a Shader XML description.

vtkXMLShader encapsulates the XML description for a Shader. It provides convenient access to various attributes/properties of a shader.

Thanks:
Shader support in VTK includes key contributions by Gary Templet at Sandia National Labs.

Definition at line 34 of file vtkXMLShader.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 38 of file vtkXMLShader.h.


Member Enumeration Documentation

Enumerator:
LANGUAGE_NONE 
LANGUAGE_MIXED 
LANGUAGE_CG 
LANGUAGE_GLSL 

Definition at line 84 of file vtkXMLShader.h.

Enumerator:
SCOPE_NONE 
SCOPE_MIXED 
SCOPE_VERTEX 
SCOPE_FRAGMENT 

Definition at line 92 of file vtkXMLShader.h.

Enumerator:
LOCATION_NONE 
LOCATION_INLINE 
LOCATION_FILE 
LOCATION_LIBRARY 

Definition at line 100 of file vtkXMLShader.h.


Constructor & Destructor Documentation

vtkXMLShader::vtkXMLShader ( ) [protected]
vtkXMLShader::~vtkXMLShader ( ) [protected]

Member Function Documentation

static vtkXMLShader* vtkXMLShader::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkXMLShader::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkXMLShader::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkXMLShader::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

void vtkXMLShader::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Get/Set the XML root element that describes this shader.

Get/Set the XML root element that describes this shader.

Returns the shader's language as defined in the XML description.

Returns the type of the shader as defined in the XML description.

Returns the location of the shader as defined in the XML description.

Returns the style of the shader as optionaly defined in the XML description. If not present, default style is 1. "style=2" means it is a shader without a main(). In style 2, the "main" function for the vertex shader part is void propFuncVS(void), the main function for the fragment shader part is void propFuncFS(). This is useful when combining a shader at the actor level and a shader defines at the renderer level, like the depth peeling pass.

Postcondition:
valid_result: result==1 || result==2
const char* vtkXMLShader::GetName ( )

Get the name of the Shader.

const char* vtkXMLShader::GetEntry ( )

Get the entry point to the shader code as defined in the XML.

const char* vtkXMLShader::GetCode ( )

Get the shader code.

const char** vtkXMLShader::GetArgs ( )

Returns an null terminate array of the pointers to space sepatared Args defined in the XML description.

static char* vtkXMLShader::LocateFile ( const char *  filename) [static]

Searches the file in the VTK_MATERIALS_DIRS. Note that this allocates new memory for the string. The caller must delete it.

void vtkXMLShader::ReadCodeFromFile ( const char *  fullpath) [protected]
virtual void vtkXMLShader::SetCode ( const char *  ) [protected, virtual]
void vtkXMLShader::CleanupArgs ( ) [protected]

Member Data Documentation

char* vtkXMLShader::Code [protected]

Definition at line 115 of file vtkXMLShader.h.

Definition at line 116 of file vtkXMLShader.h.

Definition at line 119 of file vtkXMLShader.h.

char** vtkXMLShader::Args [protected]

Definition at line 122 of file vtkXMLShader.h.


The documentation for this class was generated from the following file: