VTK
dox/Rendering/OpenGL/vtkDepthPeelingPass.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkDepthPeelingPass.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00041 #ifndef __vtkDepthPeelingPass_h
00042 #define __vtkDepthPeelingPass_h
00043 
00044 #include "vtkRenderingOpenGLModule.h" // For export macro
00045 #include "vtkRenderPass.h"
00046 
00047 class vtkOpenGLRenderWindow;
00048 class vtkDepthPeelingPassLayerList; // Pimpl
00049 class vtkShaderProgram2;
00050 class vtkShader2;
00051 
00052 class VTKRENDERINGOPENGL_EXPORT vtkDepthPeelingPass : public vtkRenderPass
00053 {
00054 public:
00055   static vtkDepthPeelingPass *New();
00056   vtkTypeMacro(vtkDepthPeelingPass,vtkRenderPass);
00057   void PrintSelf(ostream& os, vtkIndent indent);
00058 
00059   //BTX
00061 
00063   virtual void Render(const vtkRenderState *s);
00064   //ETX
00066 
00069   void ReleaseGraphicsResources(vtkWindow *w);
00070 
00072 
00075   vtkGetObjectMacro(TranslucentPass,vtkRenderPass);
00076   virtual void SetTranslucentPass(vtkRenderPass *translucentPass);
00078 
00080 
00087   vtkSetClampMacro(OcclusionRatio,double,0.0,0.5);
00088   vtkGetMacro(OcclusionRatio,double);
00090 
00092 
00095   vtkSetMacro(MaximumNumberOfPeels,int);
00096   vtkGetMacro(MaximumNumberOfPeels,int);
00098 
00100 
00102   vtkGetMacro(LastRenderingUsedDepthPeeling,bool);
00104 
00111  protected:
00113   vtkDepthPeelingPass();
00114 
00116   virtual ~vtkDepthPeelingPass();
00117 
00120   void CheckSupport(vtkOpenGLRenderWindow *w);
00121 
00123   void CheckCompilation(unsigned int fragmentShader);
00124 
00126 
00130   int RenderPeel(const vtkRenderState *s,
00131                  int layer);
00133 
00134   vtkRenderPass *TranslucentPass;
00135   vtkTimeStamp CheckTime;
00136   bool IsChecked;
00137   bool IsSupported;
00138 
00140 
00141   int ViewportX;
00142   int ViewportY;
00143   int ViewportWidth;
00144   int ViewportHeight;
00146 
00149   unsigned int DepthFormat;
00150 
00158   double OcclusionRatio;
00159 
00163   int MaximumNumberOfPeels;
00164 
00165   bool LastRenderingUsedDepthPeeling;
00166 
00168   vtkDepthPeelingPassLayerList *LayerList;
00169 
00170   unsigned int OpaqueLayerZ;
00171   unsigned int TransparentLayerZ;
00172 //  unsigned int ProgramShader;
00173 
00174   // Is rendering at translucent geometry stage using depth peeling and
00175   // rendering a layer other than the first one? (Boolean value)
00176   // If so, the uniform variables UseTexture and Texture can be set.
00177   // (Used by vtkOpenGLProperty or vtkOpenGLTexture)
00178   int DepthPeelingHigherLayer;
00179 
00180   vtkShaderProgram2 *Prog;
00181   vtkShader2 *Shader;
00182 
00183   int ShadowTexUnit; // texture unit allocated for the shadow texture
00184   int OpaqueShadowTexUnit; // texture unit allocated for the opaque shadow tex.
00185 
00186  private:
00187   vtkDepthPeelingPass(const vtkDepthPeelingPass&);  // Not implemented.
00188   void operator=(const vtkDepthPeelingPass&);  // Not implemented.
00189 };
00190 
00191 #endif