VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkShader2 Class Reference

GLSL Shader. More...

#include <vtkShader2.h>

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List of all members.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkShader2NewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
const char * GetTypeAsString ()
void Compile ()
bool GetLastCompileStatus ()
const char * GetLastCompileLog ()
virtual void ReleaseGraphicsResources ()
virtual char * GetSourceCode ()
virtual void SetSourceCode (const char *)
virtual int GetType ()
virtual void SetType (int)
void SetContext (vtkOpenGLRenderWindow *context)
virtual vtkOpenGLRenderWindowGetContext ()
virtual unsigned int GetId ()
virtual vtkUniformVariablesGetUniformVariables ()
virtual void SetUniformVariables (vtkUniformVariables *variables)

Static Public Member Functions

static vtkShader2New ()
static int IsTypeOf (const char *type)
static vtkShader2SafeDownCast (vtkObjectBase *o)
static bool IsSupported (vtkOpenGLRenderWindow *context)
static bool LoadExtensions (vtkOpenGLRenderWindow *context)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkShader2 ()
virtual ~vtkShader2 ()

Protected Attributes

char * SourceCode
int Type
unsigned int Id
bool LastCompileStatus
char * LastCompileLog
size_t LastCompileLogCapacity
vtkTimeStamp LastCompileTime
vtkUniformVariablesUniformVariables
vtkOpenGLRenderWindowContext
bool ExtensionsLoaded
bool SupportGeometryShader

Detailed Description

GLSL Shader.

A vtkShader2 object is made of a source code encoded into a string and a type, identifying the hardware programmable stage it is attached to. Hardware programmable stages are (or will be)

  1. vertex shader
  2. tessellation control shader
  3. tessellation evaluation shader
  4. geometry shader
  5. fragment shader

Note: tessellation control shader is called hull shader in DirectX11 Note: tessellation evaluation shader is called domain shader in DirectX11 Ref: OpenGL spec 4.0 http://www.opengl.org/registry/doc/glspec40.core.20100311.withchanges.pdf Ref: "Introducing DirectX 11" http://www.gamasutra.com/view/feature/3759/sponsored_feature_introducing_.php

See also:
vtkShaderProgram2
Tests:
vtkShader2 (Tests)

Definition at line 60 of file vtkShader2.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 64 of file vtkShader2.h.


Constructor & Destructor Documentation

vtkShader2::vtkShader2 ( ) [protected]

Default constructor. SourceCode is NULL. Type is vertex.

virtual vtkShader2::~vtkShader2 ( ) [protected, virtual]

Destructor. Delete SourceCode and LastCompileLog if any.


Member Function Documentation

static vtkShader2* vtkShader2::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkShader2::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkShader2::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkShader2::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

void vtkShader2::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

static bool vtkShader2::IsSupported ( vtkOpenGLRenderWindow context) [static]

Returns if the context supports the required extensions.

static bool vtkShader2::LoadExtensions ( vtkOpenGLRenderWindow context) [static]

Returns if the context supports the required extensions.

virtual char* vtkShader2::GetSourceCode ( ) [virtual]

String containing the shader source code. Reminder SetString makes a copy of its argument.

virtual void vtkShader2::SetSourceCode ( const char *  ) [virtual]

String containing the shader source code. Reminder SetString makes a copy of its argument.

virtual int vtkShader2::GetType ( ) [virtual]

Return the shader type, .

Postcondition:
valid_result: result==VTK_SHADER_TYPE_VERTEX || result==VTK_SHADER_TYPE_TESSELLATION_CONTROL || result==VTK_SHADER_TYPE_TESSELLATION_EVALUATION || result==VTK_SHADER_TYPE_GEOMETRY || result==VTK_SHADER_TYPE_FRAGMENT.
virtual void vtkShader2::SetType ( int  ) [virtual]

Set the shader type, .

Precondition:
valid_type: type==VTK_SHADER_TYPE_VERTEX || type==VTK_SHADER_TYPE_TESSELLATION_CONTROL || type==VTK_SHADER_TYPE_TESSELLATION_EVALUATION || type==VTK_SHADER_TYPE_GEOMETRY || type==VTK_SHADER_TYPE_FRAGMENT.
Postcondition:
is_set: GetType()==type.
const char* vtkShader2::GetTypeAsString ( )

Return the shader type as a string.

Compile the shader code. The result of compilation can be query with GetLastCompileStatus() The log of compilation can be query with GetLastCompileLog()

Precondition:
SourceCode_exists: this->GetSourceCode()!=0

Tells if the last call to compile succeeded (true) or not (false). Initial value is false.

Return the log of the last call to compile as a string. Initial value is the empty string ""='\0'.

Postcondition:
result_exists: result!=0

Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.

Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.

virtual void vtkShader2::ReleaseGraphicsResources ( ) [virtual]

Release OpenGL resource (shader id).

virtual unsigned int vtkShader2::GetId ( ) [virtual]

Return the OpenGL shader object id.

Get/Set the list of uniform variables values. Initial value is an empty list (not null pointer).

virtual void vtkShader2::SetUniformVariables ( vtkUniformVariables variables) [virtual]

Get/Set the list of uniform variables values. Initial value is an empty list (not null pointer).


Member Data Documentation

char* vtkShader2::SourceCode [protected]

Definition at line 145 of file vtkShader2.h.

int vtkShader2::Type [protected]

Definition at line 146 of file vtkShader2.h.

unsigned int vtkShader2::Id [protected]

Definition at line 148 of file vtkShader2.h.

Definition at line 150 of file vtkShader2.h.

char* vtkShader2::LastCompileLog [protected]

Definition at line 151 of file vtkShader2.h.

Definition at line 152 of file vtkShader2.h.

Definition at line 154 of file vtkShader2.h.

Definition at line 155 of file vtkShader2.h.

Definition at line 156 of file vtkShader2.h.

bool vtkShader2::ExtensionsLoaded [protected]

Definition at line 158 of file vtkShader2.h.

Definition at line 159 of file vtkShader2.h.


The documentation for this class was generated from the following file: