VTK
dox/Rendering/OpenGL/vtkGLSLShaderDeviceAdapter.h
Go to the documentation of this file.
00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkGLSLShaderDeviceAdapter.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00025 #ifndef __vtkGLSLShaderDeviceAdapter_h
00026 #define __vtkGLSLShaderDeviceAdapter_h
00027 
00028 #include "vtkRenderingOpenGLModule.h" // For export macro
00029 #include "vtkShaderDeviceAdapter.h"
00030 
00031 class VTKRENDERINGOPENGL_EXPORT vtkGLSLShaderDeviceAdapter :
00032   public vtkShaderDeviceAdapter
00033 {
00034 public:
00035   vtkTypeMacro(vtkGLSLShaderDeviceAdapter, vtkShaderDeviceAdapter);
00036   static vtkGLSLShaderDeviceAdapter *New();
00037   virtual void PrintSelf(ostream &os, vtkIndent indent);
00038 
00039   // Descrition:
00040   // This method is called before rendering. This gives the shader device
00041   // adapter an opportunity to collect information, such as attribute indices
00042   // that it will need while rendering.
00043   virtual void PrepareForRender();
00044 
00046 
00057   virtual void SendAttribute(const char* attrname,
00058                              int components,
00059                              int type,
00060                              const void *attribute,
00061                              unsigned long offset=0);
00063 
00064 //BTX
00065 protected:
00066   vtkGLSLShaderDeviceAdapter();
00067   ~vtkGLSLShaderDeviceAdapter();
00068 
00069   int GetAttributeLocation(const char* attrName);
00070 
00071   friend class vtkGLSLShaderProgram;
00072 
00073 private:
00074   vtkGLSLShaderDeviceAdapter(const vtkGLSLShaderDeviceAdapter&);
00075   // Not implemented
00076   void operator=(const vtkGLSLShaderDeviceAdapter&); // Not implemented
00077 
00078   class vtkInternal;
00079   vtkInternal* Internal;
00080 //ETX
00081 };
00082 
00083 #endif