VTK
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Compute shading tables for encoded normals. More...
#include <vtkEncodedGradientShader.h>
Compute shading tables for encoded normals.
vtkEncodedGradientShader computes shading tables for encoded normals that indicates the amount of diffuse and specular illumination that is received from all light sources at a surface location with that normal. For diffuse illumination this is accurate, but for specular illumination it is approximate for perspective projections since the center view direction is always used as the view direction. Since the shading table is dependent on the volume (for the transformation that must be applied to the normals to put them into world coordinates) there is a shading table per volume. This is necessary because multiple volumes can share a volume mapper.
Definition at line 44 of file vtkEncodedGradientShader.h.
Reimplemented from vtkObject.
Definition at line 48 of file vtkEncodedGradientShader.h.
vtkEncodedGradientShader::vtkEncodedGradientShader | ( | ) | [protected] |
vtkEncodedGradientShader::~vtkEncodedGradientShader | ( | ) | [protected] |
static vtkEncodedGradientShader* vtkEncodedGradientShader::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
static int vtkEncodedGradientShader::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkEncodedGradientShader::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkEncodedGradientShader* vtkEncodedGradientShader::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkObject.
virtual vtkObjectBase* vtkEncodedGradientShader::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkObject.
Reimplemented from vtkObject.
void vtkEncodedGradientShader::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Print the vtkEncodedGradientShader
Reimplemented from vtkObject.
virtual void vtkEncodedGradientShader::SetZeroNormalDiffuseIntensity | ( | float | ) | [virtual] |
Set / Get the intensity diffuse / specular light used for the zero normals.
virtual float vtkEncodedGradientShader::GetZeroNormalDiffuseIntensity | ( | ) | [virtual] |
Set / Get the intensity diffuse / specular light used for the zero normals.
virtual void vtkEncodedGradientShader::SetZeroNormalSpecularIntensity | ( | float | ) | [virtual] |
Set / Get the intensity diffuse / specular light used for the zero normals.
virtual float vtkEncodedGradientShader::GetZeroNormalSpecularIntensity | ( | ) | [virtual] |
Set / Get the intensity diffuse / specular light used for the zero normals.
void vtkEncodedGradientShader::UpdateShadingTable | ( | vtkRenderer * | ren, |
vtkVolume * | vol, | ||
vtkEncodedGradientEstimator * | gradest | ||
) |
Cause the shading table to be updated
Get the red/green/blue shading table.
Get the red/green/blue shading table.
Get the red/green/blue shading table.
Get the red/green/blue shading table.
Get the red/green/blue shading table.
Get the red/green/blue shading table.
virtual void vtkEncodedGradientShader::SetActiveComponent | ( | int | ) | [virtual] |
Set the active component for shading. This component's ambient / diffuse / specular / specular power values will be used to create the shading table. The default is 1.0
virtual int vtkEncodedGradientShader::GetActiveComponent | ( | ) | [virtual] |
Set the active component for shading. This component's ambient / diffuse / specular / specular power values will be used to create the shading table. The default is 1.0
void vtkEncodedGradientShader::BuildShadingTable | ( | int | index, |
double | lightDirection[3], | ||
double | lightAmbientColor[3], | ||
double | lightDiffuseColor[3], | ||
double | lightSpecularColor[3], | ||
double | lightIntensity, | ||
double | viewDirection[3], | ||
double | material[4], | ||
int | twoSided, | ||
vtkEncodedGradientEstimator * | gradest, | ||
int | updateFlag | ||
) | [protected] |
Build a shading table for a light with the specified direction, and color for an object of the specified material properties. material[0] = ambient, material[1] = diffuse, material[2] = specular and material[3] = specular exponent. If the ambient flag is 1, then ambient illumination is added. If not, then this means we are calculating the "other side" of two sided lighting, so no ambient intensity is added in. If the update flag is 0, the shading table is overwritten with these new shading values. If the updateFlag is 1, then the computed light contribution is added to the current shading table values. There is one shading table per volume, and the index value indicated which index table should be used. It is computed in the UpdateShadingTable method.
float* vtkEncodedGradientShader::ShadingTable[VTK_MAX_SHADING_TABLES][6] [protected] |
Definition at line 121 of file vtkEncodedGradientShader.h.
Definition at line 122 of file vtkEncodedGradientShader.h.
Definition at line 123 of file vtkEncodedGradientShader.h.
int vtkEncodedGradientShader::ActiveComponent [protected] |
Definition at line 125 of file vtkEncodedGradientShader.h.
Definition at line 129 of file vtkEncodedGradientShader.h.
Definition at line 130 of file vtkEncodedGradientShader.h.