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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkFollower Class Reference

a subclass of actor that always faces the camera More...

#include <vtkFollower.h>

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List of all members.

Public Types

typedef vtkActor Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkFollowerNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry ()
virtual void ReleaseGraphicsResources (vtkWindow *)
virtual void ComputeMatrix ()
void ShallowCopy (vtkProp *prop)
virtual void SetCamera (vtkCamera *)
virtual vtkCameraGetCamera ()
virtual int RenderOpaqueGeometry (vtkViewport *viewport)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *viewport)
virtual void Render (vtkRenderer *ren)

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkFollowerSafeDownCast (vtkObjectBase *o)
static vtkFollowerNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkFollower ()
 ~vtkFollower ()

Protected Attributes

vtkCameraCamera
vtkActorDevice

Detailed Description

a subclass of actor that always faces the camera

vtkFollower is a subclass of vtkActor that always follows its specified camera. More specifically it will not change its position or scale, but it will continually update its orientation so that it is right side up and facing the camera. This is typically used for text labels in a scene. All of the adjustments that can be made to an actor also will take effect with a follower. So, if you change the orientation of the follower by 90 degrees, then it will follow the camera, but be off by 90 degrees.

See also:
vtkActor vtkCamera vtkAxisFollower vtkProp3DFollower
Examples:
vtkFollower (Examples)
Tests:
vtkFollower (Tests)

Definition at line 45 of file vtkFollower.h.


Member Typedef Documentation

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

Definition at line 48 of file vtkFollower.h.


Constructor & Destructor Documentation

vtkFollower::vtkFollower ( ) [protected]
vtkFollower::~vtkFollower ( ) [protected]

Member Function Documentation

static int vtkFollower::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

virtual int vtkFollower::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

virtual vtkObjectBase* vtkFollower::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

void vtkFollower::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

static vtkFollower* vtkFollower::New ( ) [static]

Creates a follower with no camera set

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

virtual void vtkFollower::SetCamera ( vtkCamera ) [virtual]

Set/Get the camera to follow. If this is not set, then the follower won't know who to follow.

virtual vtkCamera* vtkFollower::GetCamera ( ) [virtual]

Set/Get the camera to follow. If this is not set, then the follower won't know who to follow.

virtual int vtkFollower::RenderOpaqueGeometry ( vtkViewport viewport) [virtual]

This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.

virtual void vtkFollower::Render ( vtkRenderer ren) [virtual]

This causes the actor to be rendered. It in turn will render the actor's property, texture map and then mapper. If a property hasn't been assigned, then the actor will create one automatically.

Reimplemented in vtkAxisFollower.

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkActor.

virtual void vtkFollower::ReleaseGraphicsResources ( vtkWindow ) [virtual]

Release any graphics resources associated with this vtkProp3DFollower.

Reimplemented from vtkActor.

virtual void vtkFollower::ComputeMatrix ( ) [virtual]

Generate the matrix based on ivars. This method overloads its superclasses ComputeMatrix() method due to the special vtkFollower matrix operations.

Reimplemented from vtkProp3D.

void vtkFollower::ShallowCopy ( vtkProp prop) [virtual]

Shallow copy of a follower. Overloads the virtual vtkProp method.

Reimplemented from vtkActor.

Reimplemented in vtkAxisFollower.


Member Data Documentation

Definition at line 89 of file vtkFollower.h.

Definition at line 90 of file vtkFollower.h.


The documentation for this class was generated from the following file: