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generate and create random data attributes More...
#include <vtkRandomAttributeGenerator.h>
generate and create random data attributes
vtkRandomAttributeGenerator is a filter that creates random attributes including scalars, vectors, normals, tensors, texture coordinates and/or general data arrays. These attributes can be generated as point data, cell data or general field data. The generation of each component is normalized between a user-specified minimum and maximum value.
This filter provides that capability to specify the data type of the attributes, the range for each of the components, and the number of components. Note, however, that this flexibility only goes so far because some attributes (e.g., normals, vectors and tensors) are fixed in the number of components, and in the case of normals and tensors, are constrained in the values that some of the components can take (i.e., normals have magnitude one, and tensors are symmetric).
Definition at line 61 of file vtkRandomAttributeGenerator.h.
Reimplemented from vtkPassInputTypeAlgorithm.
Definition at line 67 of file vtkRandomAttributeGenerator.h.
vtkRandomAttributeGenerator::vtkRandomAttributeGenerator | ( | ) | [protected] |
vtkRandomAttributeGenerator::~vtkRandomAttributeGenerator | ( | ) | [inline, protected] |
Definition at line 301 of file vtkRandomAttributeGenerator.h.
static vtkRandomAttributeGenerator* vtkRandomAttributeGenerator::New | ( | ) | [static] |
Create instance with minimum speed 0.0, maximum speed 1.0.
Reimplemented from vtkPassInputTypeAlgorithm.
static int vtkRandomAttributeGenerator::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPassInputTypeAlgorithm.
virtual int vtkRandomAttributeGenerator::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPassInputTypeAlgorithm.
static vtkRandomAttributeGenerator* vtkRandomAttributeGenerator::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkPassInputTypeAlgorithm.
virtual vtkObjectBase* vtkRandomAttributeGenerator::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkPassInputTypeAlgorithm.
Reimplemented from vtkPassInputTypeAlgorithm.
void vtkRandomAttributeGenerator::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPassInputTypeAlgorithm.
virtual void vtkRandomAttributeGenerator::SetDataType | ( | int | ) | [virtual] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
void vtkRandomAttributeGenerator::SetDataTypeToBit | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 74 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToChar | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 75 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToUnsignedChar | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 76 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToShort | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 77 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToUnsignedShort | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 78 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToInt | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 79 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToUnsignedInt | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 80 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToLong | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 81 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToUnsignedLong | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 82 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToFloat | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 83 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::SetDataTypeToDouble | ( | ) | [inline] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
Definition at line 84 of file vtkRandomAttributeGenerator.h.
virtual int vtkRandomAttributeGenerator::GetDataType | ( | ) | [virtual] |
Specify the type of array to create (all components of this array are of this type). This holds true for all arrays that are created.
virtual void vtkRandomAttributeGenerator::SetNumberOfComponents | ( | int | ) | [virtual] |
Specify the number of components to generate. This value only applies to those attribute types that take a variable number of components. For example, a vector is only three components so the number of components is not applicable; whereas a scalar may support multiple, varying number of components.
virtual int vtkRandomAttributeGenerator::GetNumberOfComponents | ( | ) | [virtual] |
Specify the number of components to generate. This value only applies to those attribute types that take a variable number of components. For example, a vector is only three components so the number of components is not applicable; whereas a scalar may support multiple, varying number of components.
virtual void vtkRandomAttributeGenerator::SetMinimumComponentValue | ( | double | ) | [virtual] |
Set the minimum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
virtual double vtkRandomAttributeGenerator::GetMinimumComponentValue | ( | ) | [virtual] |
Set the minimum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
void vtkRandomAttributeGenerator::SetComponentRange | ( | double | minimumValue, |
double | maximumValue | ||
) | [inline] |
Set the minimum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
Definition at line 104 of file vtkRandomAttributeGenerator.h.
virtual void vtkRandomAttributeGenerator::SetMaximumComponentValue | ( | double | ) | [virtual] |
Set the maximum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
virtual double vtkRandomAttributeGenerator::GetMaximumComponentValue | ( | ) | [virtual] |
Set the maximum component value. This applies to all data that is generated, although normals and tensors have internal constraints that must be observed.
virtual void vtkRandomAttributeGenerator::SetNumberOfTuples | ( | vtkIdType | ) | [virtual] |
Specify the number of tuples to generate. This value only applies when creating general field data. In all other cases (i.e., point data or cell data), the number of tuples is controlled by the number of points and cells, respectively.
virtual vtkIdType vtkRandomAttributeGenerator::GetNumberOfTuples | ( | ) | [virtual] |
Specify the number of tuples to generate. This value only applies when creating general field data. In all other cases (i.e., point data or cell data), the number of tuples is controlled by the number of points and cells, respectively.
virtual void vtkRandomAttributeGenerator::SetGeneratePointScalars | ( | int | ) | [virtual] |
Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual int vtkRandomAttributeGenerator::GetGeneratePointScalars | ( | ) | [virtual] |
Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::GeneratePointScalarsOn | ( | ) | [virtual] |
Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::GeneratePointScalarsOff | ( | ) | [virtual] |
Indicate that point scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::SetGeneratePointVectors | ( | int | ) | [virtual] |
Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
virtual int vtkRandomAttributeGenerator::GetGeneratePointVectors | ( | ) | [virtual] |
Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GeneratePointVectorsOn | ( | ) | [virtual] |
Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GeneratePointVectorsOff | ( | ) | [virtual] |
Indicate that point vectors are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::SetGeneratePointNormals | ( | int | ) | [virtual] |
Indicate that point normals are to be generated. Note that the number of components is always equal to three.
virtual int vtkRandomAttributeGenerator::GetGeneratePointNormals | ( | ) | [virtual] |
Indicate that point normals are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GeneratePointNormalsOn | ( | ) | [virtual] |
Indicate that point normals are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GeneratePointNormalsOff | ( | ) | [virtual] |
Indicate that point normals are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::SetGeneratePointTensors | ( | int | ) | [virtual] |
Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
virtual int vtkRandomAttributeGenerator::GetGeneratePointTensors | ( | ) | [virtual] |
Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
virtual void vtkRandomAttributeGenerator::GeneratePointTensorsOn | ( | ) | [virtual] |
Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
virtual void vtkRandomAttributeGenerator::GeneratePointTensorsOff | ( | ) | [virtual] |
Indicate that point tensors are to be generated. Note that the number of components is always equal to nine.
virtual void vtkRandomAttributeGenerator::SetGeneratePointTCoords | ( | int | ) | [virtual] |
Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual int vtkRandomAttributeGenerator::GetGeneratePointTCoords | ( | ) | [virtual] |
Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual void vtkRandomAttributeGenerator::GeneratePointTCoordsOn | ( | ) | [virtual] |
Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual void vtkRandomAttributeGenerator::GeneratePointTCoordsOff | ( | ) | [virtual] |
Indicate that point texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual void vtkRandomAttributeGenerator::SetGeneratePointArray | ( | int | ) | [virtual] |
Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
virtual int vtkRandomAttributeGenerator::GetGeneratePointArray | ( | ) | [virtual] |
Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
virtual void vtkRandomAttributeGenerator::GeneratePointArrayOn | ( | ) | [virtual] |
Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
virtual void vtkRandomAttributeGenerator::GeneratePointArrayOff | ( | ) | [virtual] |
Indicate that an arbitrary point array is to be generated. Note that the specified number of components is used to create the array.
virtual void vtkRandomAttributeGenerator::SetGenerateCellScalars | ( | int | ) | [virtual] |
Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual int vtkRandomAttributeGenerator::GetGenerateCellScalars | ( | ) | [virtual] |
Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::GenerateCellScalarsOn | ( | ) | [virtual] |
Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::GenerateCellScalarsOff | ( | ) | [virtual] |
Indicate that cell scalars are to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::SetGenerateCellVectors | ( | int | ) | [virtual] |
Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
virtual int vtkRandomAttributeGenerator::GetGenerateCellVectors | ( | ) | [virtual] |
Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GenerateCellVectorsOn | ( | ) | [virtual] |
Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GenerateCellVectorsOff | ( | ) | [virtual] |
Indicate that cell vectors are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::SetGenerateCellNormals | ( | int | ) | [virtual] |
Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
virtual int vtkRandomAttributeGenerator::GetGenerateCellNormals | ( | ) | [virtual] |
Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GenerateCellNormalsOn | ( | ) | [virtual] |
Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::GenerateCellNormalsOff | ( | ) | [virtual] |
Indicate that cell normals are to be generated. Note that the number of components is always equal to three.
virtual void vtkRandomAttributeGenerator::SetGenerateCellTensors | ( | int | ) | [virtual] |
Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
virtual int vtkRandomAttributeGenerator::GetGenerateCellTensors | ( | ) | [virtual] |
Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
virtual void vtkRandomAttributeGenerator::GenerateCellTensorsOn | ( | ) | [virtual] |
Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
virtual void vtkRandomAttributeGenerator::GenerateCellTensorsOff | ( | ) | [virtual] |
Indicate that cell tensors are to be generated. Note that the number of components is always equal to nine.
virtual void vtkRandomAttributeGenerator::SetGenerateCellTCoords | ( | int | ) | [virtual] |
Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual int vtkRandomAttributeGenerator::GetGenerateCellTCoords | ( | ) | [virtual] |
Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual void vtkRandomAttributeGenerator::GenerateCellTCoordsOn | ( | ) | [virtual] |
Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual void vtkRandomAttributeGenerator::GenerateCellTCoordsOff | ( | ) | [virtual] |
Indicate that cell texture coordinates are to be generated. Note that the specified number of components is used to create the texture coordinates (but must range between one and three).
virtual void vtkRandomAttributeGenerator::SetGenerateCellArray | ( | int | ) | [virtual] |
Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
virtual int vtkRandomAttributeGenerator::GetGenerateCellArray | ( | ) | [virtual] |
Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
virtual void vtkRandomAttributeGenerator::GenerateCellArrayOn | ( | ) | [virtual] |
Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
virtual void vtkRandomAttributeGenerator::GenerateCellArrayOff | ( | ) | [virtual] |
Indicate that an arbitrary cell array is to be generated. Note that the specified number of components is used to create the array.
virtual void vtkRandomAttributeGenerator::SetGenerateFieldArray | ( | int | ) | [virtual] |
Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
virtual int vtkRandomAttributeGenerator::GetGenerateFieldArray | ( | ) | [virtual] |
Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::GenerateFieldArrayOn | ( | ) | [virtual] |
Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::GenerateFieldArrayOff | ( | ) | [virtual] |
Indicate that an arbitrary field data array is to be generated. Note that the specified number of components is used to create the scalar.
virtual void vtkRandomAttributeGenerator::SetAttributesConstantPerBlock | ( | bool | ) | [virtual] |
Indicate that the generated attributes are constant within a block. This can be used to highlight blocks in a composite dataset.
virtual bool vtkRandomAttributeGenerator::GetAttributesConstantPerBlock | ( | ) | [virtual] |
Indicate that the generated attributes are constant within a block. This can be used to highlight blocks in a composite dataset.
virtual void vtkRandomAttributeGenerator::AttributesConstantPerBlockOn | ( | ) | [virtual] |
Indicate that the generated attributes are constant within a block. This can be used to highlight blocks in a composite dataset.
virtual void vtkRandomAttributeGenerator::AttributesConstantPerBlockOff | ( | ) | [virtual] |
Indicate that the generated attributes are constant within a block. This can be used to highlight blocks in a composite dataset.
void vtkRandomAttributeGenerator::GenerateAllPointDataOn | ( | ) | [inline] |
Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 249 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::GenerateAllPointDataOff | ( | ) | [inline] |
Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 258 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::GenerateAllCellDataOn | ( | ) | [inline] |
Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 267 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::GenerateAllCellDataOff | ( | ) | [inline] |
Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 276 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::GenerateAllDataOn | ( | ) | [inline] |
Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 285 of file vtkRandomAttributeGenerator.h.
void vtkRandomAttributeGenerator::GenerateAllDataOff | ( | ) | [inline] |
Convenience methods for generating data: all data, all point data, or all cell data. For example, if all data is enabled, then all point, cell and field data is generated. If all point data is enabled, then point scalars, vectors, normals, tensors, tcoords, and a data array are produced.
Definition at line 291 of file vtkRandomAttributeGenerator.h.
virtual int vtkRandomAttributeGenerator::RequestData | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
This is called within ProcessRequest when a request asks the algorithm to do its work. This is the method you should override to do whatever the algorithm is designed to do. This happens during the fourth pass in the pipeline execution process.
Reimplemented from vtkPassInputTypeAlgorithm.
virtual int vtkRandomAttributeGenerator::FillInputPortInformation | ( | int | port, |
vtkInformation * | info | ||
) | [protected, virtual] |
Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkPassInputTypeAlgorithm.
vtkDataArray* vtkRandomAttributeGenerator::GenerateData | ( | int | dataType, |
vtkIdType | numTuples, | ||
int | numComp, | ||
int | minComp, | ||
int | maxComp, | ||
double | min, | ||
double | max | ||
) | [protected] |
int vtkRandomAttributeGenerator::RequestData | ( | vtkDataSet * | input, |
vtkDataSet * | output | ||
) | [protected] |
int vtkRandomAttributeGenerator::RequestData | ( | vtkCompositeDataSet * | input, |
vtkCompositeDataSet * | output | ||
) | [protected] |
void vtkRandomAttributeGenerator::GenerateRandomTuples | ( | T * | data, |
vtkIdType | numTuples, | ||
int | numComp, | ||
int | minComp, | ||
int | maxComp, | ||
double | min, | ||
double | max | ||
) | [protected] |
int vtkRandomAttributeGenerator::DataType [protected] |
Definition at line 307 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::NumberOfComponents [protected] |
Definition at line 308 of file vtkRandomAttributeGenerator.h.
vtkIdType vtkRandomAttributeGenerator::NumberOfTuples [protected] |
Definition at line 309 of file vtkRandomAttributeGenerator.h.
Definition at line 310 of file vtkRandomAttributeGenerator.h.
Definition at line 311 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GeneratePointScalars [protected] |
Definition at line 313 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GeneratePointVectors [protected] |
Definition at line 314 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GeneratePointNormals [protected] |
Definition at line 315 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GeneratePointTCoords [protected] |
Definition at line 316 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GeneratePointTensors [protected] |
Definition at line 317 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GeneratePointArray [protected] |
Definition at line 318 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateCellScalars [protected] |
Definition at line 320 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateCellVectors [protected] |
Definition at line 321 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateCellNormals [protected] |
Definition at line 322 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateCellTCoords [protected] |
Definition at line 323 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateCellTensors [protected] |
Definition at line 324 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateCellArray [protected] |
Definition at line 325 of file vtkRandomAttributeGenerator.h.
int vtkRandomAttributeGenerator::GenerateFieldArray [protected] |
Definition at line 327 of file vtkRandomAttributeGenerator.h.
bool vtkRandomAttributeGenerator::AttributesConstantPerBlock [protected] |
Definition at line 328 of file vtkRandomAttributeGenerator.h.