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create a polygonal sphere centered at the origin More...
#include <vtkSphereSource.h>
create a polygonal sphere centered at the origin
vtkSphereSource creates a sphere (represented by polygons) of specified radius centered at the origin. The resolution (polygonal discretization) in both the latitude (phi) and longitude (theta) directions can be specified. It also is possible to create partial spheres by specifying maximum phi and theta angles. By default, the surface tessellation of the sphere uses triangles; however you can set LatLongTessellation to produce a tessellation using quadrilaterals.
Definition at line 45 of file vtkSphereSource.h.
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
Definition at line 48 of file vtkSphereSource.h.
vtkSphereSource::vtkSphereSource | ( | int | res = 8 | ) | [protected] |
vtkSphereSource::~vtkSphereSource | ( | ) | [inline, protected] |
Definition at line 130 of file vtkSphereSource.h.
static int vtkSphereSource::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
virtual int vtkSphereSource::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
static vtkSphereSource* vtkSphereSource::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
virtual vtkObjectBase* vtkSphereSource::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
vtkSphereSource* vtkSphereSource::NewInstance | ( | ) | const |
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
void vtkSphereSource::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
static vtkSphereSource* vtkSphereSource::New | ( | ) | [static] |
Construct sphere with radius=0.5 and default resolution 8 in both Phi and Theta directions. Theta ranges from (0,360) and phi (0,180) degrees.
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
virtual void vtkSphereSource::SetRadius | ( | double | ) | [virtual] |
Set radius of sphere. Default is .5.
virtual double vtkSphereSource::GetRadius | ( | ) | [virtual] |
Set radius of sphere. Default is .5.
virtual void vtkSphereSource::SetCenter | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set the center of the sphere. Default is 0,0,0.
virtual void vtkSphereSource::SetCenter | ( | double | [3] | ) | [virtual] |
Set the center of the sphere. Default is 0,0,0.
virtual double* vtkSphereSource::GetCenter | ( | ) | [virtual] |
Set the center of the sphere. Default is 0,0,0.
virtual void vtkSphereSource::GetCenter | ( | double | data[3] | ) | [virtual] |
Set the center of the sphere. Default is 0,0,0.
virtual void vtkSphereSource::SetThetaResolution | ( | int | ) | [virtual] |
Set the number of points in the longitude direction (ranging from StartTheta to EndTheta).
virtual int vtkSphereSource::GetThetaResolution | ( | ) | [virtual] |
Set the number of points in the longitude direction (ranging from StartTheta to EndTheta).
virtual void vtkSphereSource::SetPhiResolution | ( | int | ) | [virtual] |
Set the number of points in the latitude direction (ranging from StartPhi to EndPhi).
virtual int vtkSphereSource::GetPhiResolution | ( | ) | [virtual] |
Set the number of points in the latitude direction (ranging from StartPhi to EndPhi).
virtual void vtkSphereSource::SetStartTheta | ( | double | ) | [virtual] |
Set the starting longitude angle. By default StartTheta=0 degrees.
virtual double vtkSphereSource::GetStartTheta | ( | ) | [virtual] |
Set the starting longitude angle. By default StartTheta=0 degrees.
virtual void vtkSphereSource::SetEndTheta | ( | double | ) | [virtual] |
Set the ending longitude angle. By default EndTheta=360 degrees.
virtual double vtkSphereSource::GetEndTheta | ( | ) | [virtual] |
Set the ending longitude angle. By default EndTheta=360 degrees.
virtual void vtkSphereSource::SetStartPhi | ( | double | ) | [virtual] |
Set the starting latitude angle (0 is at north pole). By default StartPhi=0 degrees.
virtual double vtkSphereSource::GetStartPhi | ( | ) | [virtual] |
Set the starting latitude angle (0 is at north pole). By default StartPhi=0 degrees.
virtual void vtkSphereSource::SetEndPhi | ( | double | ) | [virtual] |
Set the ending latitude angle. By default EndPhi=180 degrees.
virtual double vtkSphereSource::GetEndPhi | ( | ) | [virtual] |
Set the ending latitude angle. By default EndPhi=180 degrees.
virtual void vtkSphereSource::SetLatLongTessellation | ( | int | ) | [virtual] |
Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines.
virtual int vtkSphereSource::GetLatLongTessellation | ( | ) | [virtual] |
Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines.
virtual void vtkSphereSource::LatLongTessellationOn | ( | ) | [virtual] |
Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines.
virtual void vtkSphereSource::LatLongTessellationOff | ( | ) | [virtual] |
Cause the sphere to be tessellated with edges along the latitude and longitude lines. If off, triangles are generated at non-polar regions, which results in edges that are not parallel to latitude and longitude lines. If on, quadrilaterals are generated everywhere except at the poles. This can be useful for generating a wireframe sphere with natural latitude and longitude lines.
virtual void vtkSphereSource::SetOutputPointsPrecision | ( | int | ) | [virtual] |
Set/get the desired precision for the output points. vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point. vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
virtual int vtkSphereSource::GetOutputPointsPrecision | ( | ) | [virtual] |
Set/get the desired precision for the output points. vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point. vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
int vtkSphereSource::RequestData | ( | vtkInformation * | request, |
vtkInformationVector ** | inputVector, | ||
vtkInformationVector * | outputVector | ||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented in vtkPSphereSource.
int vtkSphereSource::RequestInformation | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
Reimplemented from vtkPolyDataAlgorithm.
double vtkSphereSource::Radius [protected] |
Definition at line 135 of file vtkSphereSource.h.
double vtkSphereSource::Center[3] [protected] |
Definition at line 136 of file vtkSphereSource.h.
int vtkSphereSource::ThetaResolution [protected] |
Definition at line 137 of file vtkSphereSource.h.
int vtkSphereSource::PhiResolution [protected] |
Definition at line 138 of file vtkSphereSource.h.
double vtkSphereSource::StartTheta [protected] |
Definition at line 139 of file vtkSphereSource.h.
double vtkSphereSource::EndTheta [protected] |
Definition at line 140 of file vtkSphereSource.h.
double vtkSphereSource::StartPhi [protected] |
Definition at line 141 of file vtkSphereSource.h.
double vtkSphereSource::EndPhi [protected] |
Definition at line 142 of file vtkSphereSource.h.
int vtkSphereSource::LatLongTessellation [protected] |
Definition at line 143 of file vtkSphereSource.h.
int vtkSphereSource::OutputPointsPrecision [protected] |
Definition at line 144 of file vtkSphereSource.h.