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vtkSynchronizedTemplates3D Class Reference

generate isosurface from structured points More...

#include <vtkSynchronizedTemplates3D.h>

Inheritance diagram for vtkSynchronizedTemplates3D:
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List of all members.

Public Types

typedef vtkPolyDataAlgorithm Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkSynchronizedTemplates3DNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
unsigned long int GetMTime ()
void SetValue (int i, double value)
double GetValue (int i)
doubleGetValues ()
void ThreadedExecute (vtkImageData *data, vtkInformation *inInfo, vtkInformation *outInfo, vtkDataArray *inScalars)
virtual void SetComputeNormals (int)
virtual int GetComputeNormals ()
virtual void ComputeNormalsOn ()
virtual void ComputeNormalsOff ()
virtual void SetComputeGradients (int)
virtual int GetComputeGradients ()
virtual void ComputeGradientsOn ()
virtual void ComputeGradientsOff ()
virtual void SetComputeScalars (int)
virtual int GetComputeScalars ()
virtual void ComputeScalarsOn ()
virtual void ComputeScalarsOff ()
virtual void SetGenerateTriangles (int)
virtual int GetGenerateTriangles ()
virtual void GenerateTrianglesOn ()
virtual void GenerateTrianglesOff ()
void GetValues (double *contourValues)
void SetNumberOfContours (int number)
int GetNumberOfContours ()
void GenerateValues (int numContours, double range[2])
void GenerateValues (int numContours, double rangeStart, double rangeEnd)
void SetInputMemoryLimit (unsigned long limit)
unsigned long GetInputMemoryLimit ()
virtual void SetArrayComponent (int)
virtual int GetArrayComponent ()

Static Public Member Functions

static vtkSynchronizedTemplates3DNew ()
static int IsTypeOf (const char *type)
static vtkSynchronizedTemplates3DSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkSynchronizedTemplates3D ()
 ~vtkSynchronizedTemplates3D ()
virtual int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
virtual int RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
virtual int FillInputPortInformation (int port, vtkInformation *info)

Static Protected Member Functions

static
vtkInformationIntegerVectorKey
EXECUTE_EXTENT ()

Protected Attributes

int ComputeNormals
int ComputeGradients
int ComputeScalars
vtkContourValuesContourValues
int ArrayComponent
int GenerateTriangles

Detailed Description

generate isosurface from structured points

vtkSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm. Note that vtkContourFilter will automatically use this class when appropriate.

Warning:
This filter is specialized to 3D images (aka volumes).
See also:
vtkContourFilter vtkSynchronizedTemplates2D
Tests:
vtkSynchronizedTemplates3D (Tests)

Definition at line 42 of file vtkSynchronizedTemplates3D.h.


Member Typedef Documentation

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

Definition at line 47 of file vtkSynchronizedTemplates3D.h.


Constructor & Destructor Documentation


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

static int vtkSynchronizedTemplates3D::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

virtual int vtkSynchronizedTemplates3D::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

virtual vtkObjectBase* vtkSynchronizedTemplates3D::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

void vtkSynchronizedTemplates3D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

unsigned long int vtkSynchronizedTemplates3D::GetMTime ( ) [virtual]

Because we delegate to vtkContourValues

Reimplemented from vtkObject.

virtual void vtkSynchronizedTemplates3D::SetComputeNormals ( int  ) [virtual]

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.

virtual void vtkSynchronizedTemplates3D::SetComputeScalars ( int  ) [virtual]

Set/Get the computation of scalars.

Set/Get the computation of scalars.

Set/Get the computation of scalars.

Set/Get the computation of scalars.

If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons

If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons

If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons

If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons

void vtkSynchronizedTemplates3D::SetValue ( int  i,
double  value 
) [inline]

Set a particular contour value at contour number i. The index i ranges between 0<=i<NumberOfContours.

Definition at line 92 of file vtkSynchronizedTemplates3D.h.

Get the ith contour value.

Definition at line 95 of file vtkSynchronizedTemplates3D.h.

Get a pointer to an array of contour values. There will be GetNumberOfContours() values in the list.

Definition at line 99 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::GetValues ( double contourValues) [inline]

Fill a supplied list with contour values. There will be GetNumberOfContours() values in the list. Make sure you allocate enough memory to hold the list.

Definition at line 105 of file vtkSynchronizedTemplates3D.h.

Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.

Definition at line 113 of file vtkSynchronizedTemplates3D.h.

Get the number of contours in the list of contour values.

Definition at line 119 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::GenerateValues ( int  numContours,
double  range[2] 
) [inline]

Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.

Definition at line 126 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::GenerateValues ( int  numContours,
double  rangeStart,
double  rangeEnd 
) [inline]

Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.

Definition at line 133 of file vtkSynchronizedTemplates3D.h.

void vtkSynchronizedTemplates3D::ThreadedExecute ( vtkImageData data,
vtkInformation inInfo,
vtkInformation outInfo,
vtkDataArray inScalars 
)
void vtkSynchronizedTemplates3D::SetInputMemoryLimit ( unsigned long  limit)

Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes

Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes

virtual void vtkSynchronizedTemplates3D::SetArrayComponent ( int  ) [virtual]

Set/get which component of the scalar array to contour on; defaults to 0.

Set/get which component of the scalar array to contour on; defaults to 0.

virtual int vtkSynchronizedTemplates3D::RequestData ( vtkInformation request,
vtkInformationVector **  inputVector,
vtkInformationVector outputVector 
) [protected, virtual]

This is called by the superclass. This is the method you should override.

Reimplemented from vtkPolyDataAlgorithm.

Reimplemented in vtkSynchronizedTemplatesCutter3D.

This is called by the superclass. This is the method you should override.

Reimplemented from vtkPolyDataAlgorithm.

virtual int vtkSynchronizedTemplates3D::FillInputPortInformation ( int  port,
vtkInformation info 
) [protected, virtual]

Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.

Reimplemented from vtkPolyDataAlgorithm.


Member Data Documentation

Definition at line 160 of file vtkSynchronizedTemplates3D.h.

Definition at line 161 of file vtkSynchronizedTemplates3D.h.

Definition at line 162 of file vtkSynchronizedTemplates3D.h.

Definition at line 163 of file vtkSynchronizedTemplates3D.h.

Definition at line 169 of file vtkSynchronizedTemplates3D.h.

Definition at line 171 of file vtkSynchronizedTemplates3D.h.


The documentation for this class was generated from the following file: