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create a sphere centered at the origin More...
#include <vtkTexturedSphereSource.h>
create a sphere centered at the origin
vtkTexturedSphereSource creates a polygonal sphere of specified radius centered at the origin. The resolution (polygonal discretization) in both the latitude (phi) and longitude (theta) directions can be specified. It also is possible to create partial sphere by specifying maximum phi and theta angles.
Definition at line 39 of file vtkTexturedSphereSource.h.
Reimplemented from vtkPolyDataAlgorithm.
Definition at line 42 of file vtkTexturedSphereSource.h.
vtkTexturedSphereSource::vtkTexturedSphereSource | ( | int | res = 8 | ) | [protected] |
vtkTexturedSphereSource::~vtkTexturedSphereSource | ( | ) | [inline, protected] |
Definition at line 90 of file vtkTexturedSphereSource.h.
static int vtkTexturedSphereSource::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
virtual int vtkTexturedSphereSource::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
static vtkTexturedSphereSource* vtkTexturedSphereSource::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkPolyDataAlgorithm.
virtual vtkObjectBase* vtkTexturedSphereSource::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented from vtkPolyDataAlgorithm.
void vtkTexturedSphereSource::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPolyDataAlgorithm.
static vtkTexturedSphereSource* vtkTexturedSphereSource::New | ( | ) | [static] |
Construct sphere with radius=0.5 and default resolution 8 in both Phi and Theta directions.
Reimplemented from vtkPolyDataAlgorithm.
virtual void vtkTexturedSphereSource::SetRadius | ( | double | ) | [virtual] |
Set radius of sphere.
virtual double vtkTexturedSphereSource::GetRadius | ( | ) | [virtual] |
Set radius of sphere.
virtual void vtkTexturedSphereSource::SetThetaResolution | ( | int | ) | [virtual] |
Set the number of points in the longitude direction.
virtual int vtkTexturedSphereSource::GetThetaResolution | ( | ) | [virtual] |
Set the number of points in the longitude direction.
virtual void vtkTexturedSphereSource::SetPhiResolution | ( | int | ) | [virtual] |
Set the number of points in the latitude direction.
virtual int vtkTexturedSphereSource::GetPhiResolution | ( | ) | [virtual] |
Set the number of points in the latitude direction.
virtual void vtkTexturedSphereSource::SetTheta | ( | double | ) | [virtual] |
Set the maximum longitude angle.
virtual double vtkTexturedSphereSource::GetTheta | ( | ) | [virtual] |
Set the maximum longitude angle.
virtual void vtkTexturedSphereSource::SetPhi | ( | double | ) | [virtual] |
Set the maximum latitude angle (0 is at north pole).
virtual double vtkTexturedSphereSource::GetPhi | ( | ) | [virtual] |
Set the maximum latitude angle (0 is at north pole).
virtual void vtkTexturedSphereSource::SetOutputPointsPrecision | ( | int | ) | [virtual] |
Set/get the desired precision for the output points. vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point. vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
virtual int vtkTexturedSphereSource::GetOutputPointsPrecision | ( | ) | [virtual] |
Set/get the desired precision for the output points. vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point. vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
int vtkTexturedSphereSource::RequestData | ( | vtkInformation * | request, |
vtkInformationVector ** | inputVector, | ||
vtkInformationVector * | outputVector | ||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkPolyDataAlgorithm.
double vtkTexturedSphereSource::Radius [protected] |
Definition at line 93 of file vtkTexturedSphereSource.h.
double vtkTexturedSphereSource::Theta [protected] |
Definition at line 94 of file vtkTexturedSphereSource.h.
double vtkTexturedSphereSource::Phi [protected] |
Definition at line 95 of file vtkTexturedSphereSource.h.
int vtkTexturedSphereSource::ThetaResolution [protected] |
Definition at line 96 of file vtkTexturedSphereSource.h.
int vtkTexturedSphereSource::PhiResolution [protected] |
Definition at line 97 of file vtkTexturedSphereSource.h.
int vtkTexturedSphereSource::OutputPointsPrecision [protected] |
Definition at line 98 of file vtkTexturedSphereSource.h.