VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkTriangularTexture Class Reference

generate 2D triangular texture map More...

#include <vtkTriangularTexture.h>

Inheritance diagram for vtkTriangularTexture:
Inheritance graph
[legend]
Collaboration diagram for vtkTriangularTexture:
Collaboration graph
[legend]

List of all members.

Public Types

typedef vtkImageAlgorithm Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkTriangularTextureNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetScaleFactor (double)
virtual double GetScaleFactor ()
virtual void SetXSize (int)
virtual int GetXSize ()
virtual void SetYSize (int)
virtual int GetYSize ()
virtual void SetTexturePattern (int)
virtual int GetTexturePattern ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkTriangularTextureSafeDownCast (vtkObjectBase *o)
static vtkTriangularTextureNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkTriangularTexture ()
 ~vtkTriangularTexture ()
virtual int RequestInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
virtual void ExecuteDataWithInformation (vtkDataObject *data, vtkInformation *outInfo)

Protected Attributes

int XSize
int YSize
double ScaleFactor
int TexturePattern

Detailed Description

generate 2D triangular texture map

vtkTriangularTexture is a filter that generates a 2D texture map based on the paper "Opacity-modulating Triangular Textures for Irregular Surfaces," by Penny Rheingans, IEEE Visualization '96, pp. 219-225. The textures assume texture coordinates of (0,0), (1.0) and (.5, sqrt(3)/2). The sequence of texture values is the same along each edge of the triangular texture map. So, the assignment order of texture coordinates is arbitrary.

See also:
vtkTriangularTCoords
Tests:
vtkTriangularTexture (Tests)

Definition at line 39 of file vtkTriangularTexture.h.


Member Typedef Documentation

Reimplemented from vtkImageAlgorithm.

Definition at line 42 of file vtkTriangularTexture.h.


Constructor & Destructor Documentation

Definition at line 76 of file vtkTriangularTexture.h.


Member Function Documentation

static int vtkTriangularTexture::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageAlgorithm.

virtual int vtkTriangularTexture::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkImageAlgorithm.

Reimplemented from vtkImageAlgorithm.

virtual vtkObjectBase* vtkTriangularTexture::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkImageAlgorithm.

Reimplemented from vtkImageAlgorithm.

void vtkTriangularTexture::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkImageAlgorithm.

Instantiate object with XSize and YSize = 64; the texture pattern =1 (opaque at centroid); and the scale factor set to 1.0.

Reimplemented from vtkAlgorithm.

virtual void vtkTriangularTexture::SetScaleFactor ( double  ) [virtual]

Set a Scale Factor.

Set a Scale Factor.

virtual void vtkTriangularTexture::SetXSize ( int  ) [virtual]

Set the X texture map dimension. Default is 64.

virtual int vtkTriangularTexture::GetXSize ( ) [virtual]

Set the X texture map dimension. Default is 64.

virtual void vtkTriangularTexture::SetYSize ( int  ) [virtual]

Set the Y texture map dimension. Default is 64.

virtual int vtkTriangularTexture::GetYSize ( ) [virtual]

Set the Y texture map dimension. Default is 64.

virtual void vtkTriangularTexture::SetTexturePattern ( int  ) [virtual]

Set the texture pattern. 1 = opaque at centroid (default) 2 = opaque at vertices 3 = opaque in rings around vertices

Set the texture pattern. 1 = opaque at centroid (default) 2 = opaque at vertices 3 = opaque in rings around vertices

virtual int vtkTriangularTexture::RequestInformation ( vtkInformation request,
vtkInformationVector **  inputVector,
vtkInformationVector outputVector 
) [protected, virtual]

Subclasses can reimplement this method to collect information from their inputs and set information for their outputs.

Reimplemented from vtkImageAlgorithm.

virtual void vtkTriangularTexture::ExecuteDataWithInformation ( vtkDataObject output,
vtkInformation outInfo 
) [protected, virtual]

This is a convenience method that is implemented in many subclasses instead of RequestData. It is called by RequestData.

Reimplemented from vtkImageAlgorithm.


Member Data Documentation

Definition at line 81 of file vtkTriangularTexture.h.

Definition at line 82 of file vtkTriangularTexture.h.

Definition at line 83 of file vtkTriangularTexture.h.

Definition at line 85 of file vtkTriangularTexture.h.


The documentation for this class was generated from the following file: