VTK
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00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: vtkOpenGLHardwareSelector.h 00005 00006 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 00007 All rights reserved. 00008 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00009 00010 This software is distributed WITHOUT ANY WARRANTY; without even 00011 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00012 PURPOSE. See the above copyright notice for more information. 00013 00014 =========================================================================*/ 00026 #ifndef __vtkOpenGLHardwareSelector_h 00027 #define __vtkOpenGLHardwareSelector_h 00028 00029 #include "vtkRenderingOpenGLModule.h" // For export macro 00030 #include "vtkHardwareSelector.h" 00031 00032 class VTKRENDERINGOPENGL_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector 00033 { 00034 public: 00035 static vtkOpenGLHardwareSelector* New(); 00036 vtkTypeMacro(vtkOpenGLHardwareSelector, vtkHardwareSelector); 00037 void PrintSelf(ostream& os, vtkIndent indent); 00038 00040 00042 virtual void BeginRenderProp() 00043 { this->vtkHardwareSelector::BeginRenderProp(); } 00045 00046 virtual void EndRenderProp() 00047 { this->vtkHardwareSelector::EndRenderProp(); } 00048 00049 protected: 00050 vtkOpenGLHardwareSelector(); 00051 virtual ~vtkOpenGLHardwareSelector(); 00052 00053 // Called internally before and after each prop is rendered 00054 // for device specific configuration/preparation etc. 00055 virtual void BeginRenderProp(vtkRenderWindow *); 00056 virtual void EndRenderProp(vtkRenderWindow *); 00057 00058 // for internal state 00059 class vtkInternals; 00060 vtkInternals* Internals; 00061 00062 private: 00063 vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&); // Not implemented. 00064 void operator=(const vtkOpenGLHardwareSelector&); // Not implemented. 00065 }; 00066 00067 #endif