VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkRenderWindow Class Reference

create a window for renderers to draw into More...

#include <vtkRenderWindow.h>

Inheritance diagram for vtkRenderWindow:
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Collaboration diagram for vtkRenderWindow:
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List of all members.

Public Types

typedef vtkWindow Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkRenderWindowNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void AddRenderer (vtkRenderer *)
void RemoveRenderer (vtkRenderer *)
int HasRenderer (vtkRenderer *)
vtkRendererCollectionGetRenderers ()
void CaptureGL2PSSpecialProps (vtkCollection *specialProps)
virtual void Render ()
virtual void Start ()=0
virtual void Finalize ()=0
virtual void Frame ()=0
virtual void WaitForCompletion ()=0
virtual void CopyResultFrame ()
virtual vtkRenderWindowInteractorMakeRenderWindowInteractor ()
const char * GetStereoTypeAsString ()
virtual void StereoUpdate ()
virtual void StereoMidpoint ()
virtual void StereoRenderComplete ()
virtual void WindowRemap ()=0
virtual int GetIsPicking ()
virtual void SetIsPicking (int)
virtual void IsPickingOn ()
virtual void IsPickingOff ()
virtual int GetEventPending ()=0
virtual int CheckInRenderStatus ()
virtual void ClearInRenderStatus ()
void SetInteractor (vtkRenderWindowInteractor *)
virtual void UnRegister (vtkObjectBase *o)
virtual bool InitializeFromCurrentContext ()
virtual void MakeCurrent ()=0
virtual bool IsCurrent ()=0
virtual bool IsDrawable ()
virtual void SetForceMakeCurrent ()
virtual const char * ReportCapabilities ()
virtual int SupportsOpenGL ()
virtual int IsDirect ()
virtual int GetDepthBufferSize ()=0
virtual int GetColorBufferSizes (int *rgba)=0
virtual int GetCapturingGL2PSSpecialProps ()
virtual void HideCursor ()=0
virtual void ShowCursor ()=0
virtual void SetCursorPosition (int, int)
virtual void SetCurrentCursor (int)
virtual int GetCurrentCursor ()
virtual void SetFullScreen (int)=0
virtual int GetFullScreen ()
virtual void FullScreenOn ()
virtual void FullScreenOff ()
virtual void SetBorders (int)
virtual int GetBorders ()
virtual void BordersOn ()
virtual void BordersOff ()
virtual int GetStereoCapableWindow ()
virtual void StereoCapableWindowOn ()
virtual void StereoCapableWindowOff ()
virtual void SetStereoCapableWindow (int capable)
virtual int GetStereoRender ()
void SetStereoRender (int stereo)
virtual void StereoRenderOn ()
virtual void StereoRenderOff ()
virtual void SetAlphaBitPlanes (int)
virtual int GetAlphaBitPlanes ()
virtual void AlphaBitPlanesOn ()
virtual void AlphaBitPlanesOff ()
virtual void SetPointSmoothing (int)
virtual int GetPointSmoothing ()
virtual void PointSmoothingOn ()
virtual void PointSmoothingOff ()
virtual void SetLineSmoothing (int)
virtual int GetLineSmoothing ()
virtual void LineSmoothingOn ()
virtual void LineSmoothingOff ()
virtual void SetPolygonSmoothing (int)
virtual int GetPolygonSmoothing ()
virtual void PolygonSmoothingOn ()
virtual void PolygonSmoothingOff ()
virtual int GetStereoType ()
virtual void SetStereoType (int)
void SetStereoTypeToCrystalEyes ()
void SetStereoTypeToRedBlue ()
void SetStereoTypeToInterlaced ()
void SetStereoTypeToLeft ()
void SetStereoTypeToRight ()
void SetStereoTypeToDresden ()
void SetStereoTypeToAnaglyph ()
void SetStereoTypeToCheckerboard ()
void SetStereoTypeToSplitViewportHorizontal ()
virtual void SetAnaglyphColorSaturation (float)
virtual float GetAnaglyphColorSaturation ()
virtual void SetAnaglyphColorMask (int, int)
void SetAnaglyphColorMask (int[2])
virtual intGetAnaglyphColorMask ()
virtual void GetAnaglyphColorMask (int data[2])
virtual void SetSwapBuffers (int)
virtual int GetSwapBuffers ()
virtual void SwapBuffersOn ()
virtual void SwapBuffersOff ()
virtual int SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front)=0
virtual int SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)=0
virtual floatGetRGBAPixelData (int x, int y, int x2, int y2, int front)=0
virtual int GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data)=0
virtual int SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend=0)=0
virtual int SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int blend=0)=0
virtual void ReleaseRGBAPixelData (float *data)=0
virtual unsigned char * GetRGBACharPixelData (int x, int y, int x2, int y2, int front)=0
virtual int GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)=0
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)=0
virtual int SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)=0
virtual floatGetZbufferData (int x, int y, int x2, int y2)=0
virtual int GetZbufferData (int x, int y, int x2, int y2, float *z)=0
virtual int GetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0
virtual int SetZbufferData (int x, int y, int x2, int y2, float *z)=0
virtual int SetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0
float GetZbufferDataAtPoint (int x, int y)
virtual int GetAAFrames ()
virtual void SetAAFrames (int)
virtual int GetFDFrames ()
virtual void SetFDFrames (int fdFrames)
virtual int GetUseConstantFDOffsets ()
virtual void SetUseConstantFDOffsets (int)
virtual int GetSubFrames ()
virtual void SetSubFrames (int subFrames)
virtual int GetNeverRendered ()
virtual int GetAbortRender ()
virtual void SetAbortRender (int)
virtual int GetInAbortCheck ()
virtual void SetInAbortCheck (int)
virtual int CheckAbortStatus ()
virtual void SetDesiredUpdateRate (double)
virtual double GetDesiredUpdateRate ()
virtual int GetNumberOfLayers ()
virtual void SetNumberOfLayers (int)
virtual vtkRenderWindowInteractorGetInteractor ()
virtual void SetDisplayId (void *)=0
virtual void SetWindowId (void *)=0
virtual void SetNextWindowId (void *)=0
virtual void SetParentId (void *)=0
virtual void * GetGenericDisplayId ()=0
virtual void * GetGenericWindowId ()=0
virtual void * GetGenericParentId ()=0
virtual void * GetGenericContext ()=0
virtual void * GetGenericDrawable ()=0
virtual void SetWindowInfo (char *)=0
virtual void SetNextWindowInfo (char *)=0
virtual void SetParentInfo (char *)=0
virtual vtkPainterDeviceAdapterGetPainterDeviceAdapter ()
virtual void SetMultiSamples (int)
virtual int GetMultiSamples ()
virtual void SetStencilCapable (int)
virtual int GetStencilCapable ()
virtual void StencilCapableOn ()
virtual void StencilCapableOff ()
void SetReportGraphicErrors (int val)
void SetReportGraphicErrorsOn ()
void SetReportGraphicErrorsOff ()
int GetReportGraphicErrors ()
virtual void CheckGraphicError ()=0
virtual int HasGraphicError ()=0
virtual const char * GetLastGraphicErrorString ()=0

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkRenderWindowSafeDownCast (vtkObjectBase *o)
static vtkRenderWindowNew ()
static const char * GetRenderLibrary ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkRenderWindow ()
 ~vtkRenderWindow ()
virtual void DoStereoRender ()
virtual void DoFDRender ()
virtual void DoAARender ()

Protected Attributes

vtkPainterDeviceAdapterPainterDeviceAdapter
vtkRendererCollectionRenderers
int Borders
int FullScreen
int OldScreen [5]
int PointSmoothing
int LineSmoothing
int PolygonSmoothing
int StereoRender
int StereoType
int StereoStatus
int StereoCapableWindow
int AlphaBitPlanes
vtkRenderWindowInteractorInteractor
unsigned char * StereoBuffer
floatAccumulationBuffer
unsigned int AccumulationBufferSize
int AAFrames
int FDFrames
int UseConstantFDOffsets
doubleConstantFDOffsets [2]
int SubFrames
int CurrentSubFrame
unsigned char * ResultFrame
int SwapBuffers
double DesiredUpdateRate
int AbortRender
int InAbortCheck
int InRender
int NeverRendered
int NumberOfLayers
int CurrentCursor
int IsPicking
float AnaglyphColorSaturation
int AnaglyphColorMask [2]
int MultiSamples
int StencilCapable
int CapturingGL2PSSpecialProps
double AbortCheckTime
int ReportGraphicErrors

Detailed Description

create a window for renderers to draw into

vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.

Warning:
In VTK versions 4 and later, the vtkWindowToImageFilter class is part of the canonical way to output an image of a window to a file (replacing the obsolete SaveImageAsPPM method for vtkRenderWindows that existed in 3.2 and earlier). Connect one of these filters to the output of the window, and filter's output to a writer such as vtkPNGWriter.
See also:
vtkRenderer vtkRenderWindowInteractor vtkWindowToImageFilter
Events:
vtkCommand::StartEvent vtkCommand::AbortCheckEvent vtkCommand::EndEvent
Examples:
vtkRenderWindow (Examples)
Tests:
vtkRenderWindow (Tests)

Definition at line 106 of file vtkRenderWindow.h.


Member Typedef Documentation


Constructor & Destructor Documentation


Member Function Documentation

static int vtkRenderWindow::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual int vtkRenderWindow::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual vtkObjectBase* vtkRenderWindow::NewInstanceInternal ( ) const [protected, virtual]
void vtkRenderWindow::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkWindow.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

static vtkRenderWindow* vtkRenderWindow::New ( ) [static]

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

Reimplemented from vtkObject.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual void vtkRenderWindow::AddRenderer ( vtkRenderer ) [virtual]

Add a renderer to the list of renderers.

Remove a renderer from the list of renderers.

Query if a renderer is in the list of renderers.

static const char* vtkRenderWindow::GetRenderLibrary ( ) [static]

What rendering library has the user requested

Return the collection of renderers in the render window.

Definition at line 130 of file vtkRenderWindow.h.

The GL2PS exporter must handle certain props in a special way (e.g. text). This method performs a render and captures all "GL2PS-special" props in the specified collection. The collection will contain a vtkPropCollection for each vtkRenderer in this->GetRenderers(), each containing the special props rendered by the corresponding renderer.

Returns true if the render process is capturing text actors.

virtual void vtkRenderWindow::Render ( ) [virtual]

Ask each renderer owned by this RenderWindow to render its image and synchronize this process.

Implements vtkWindow.

Reimplemented in vtkXOpenGLRenderWindow.

virtual void vtkRenderWindow::Start ( ) [pure virtual]
virtual void vtkRenderWindow::Finalize ( ) [pure virtual]
virtual void vtkRenderWindow::Frame ( ) [pure virtual]

A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions.

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.

virtual void vtkRenderWindow::WaitForCompletion ( ) [pure virtual]

Block the thread until the actual rendering is finished(). Useful for measurement only.

Implemented in vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::CopyResultFrame ( ) [virtual]

Performed at the end of the rendering process to generate image. This is typically done right before swapping buffers.

Create an interactor to control renderers in this window. We need to know what type of interactor to create, because we might be in X Windows or MS Windows.

virtual void vtkRenderWindow::HideCursor ( ) [pure virtual]

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual void vtkRenderWindow::ShowCursor ( ) [pure virtual]

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual void vtkRenderWindow::SetCursorPosition ( int  ,
int   
) [inline, virtual]

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented in vtkCocoaRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 177 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetCurrentCursor ( int  ) [virtual]

Change the shape of the cursor.

Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.

virtual int vtkRenderWindow::GetCurrentCursor ( ) [virtual]

Change the shape of the cursor.

virtual void vtkRenderWindow::SetFullScreen ( int  ) [pure virtual]
virtual int vtkRenderWindow::GetFullScreen ( ) [virtual]

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOn ( ) [virtual]

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::FullScreenOff ( ) [virtual]

Turn on/off rendering full screen window size.

virtual void vtkRenderWindow::SetBorders ( int  ) [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual int vtkRenderWindow::GetBorders ( ) [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOn ( ) [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

virtual void vtkRenderWindow::BordersOff ( ) [virtual]

Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::StereoCapableWindowOn ( ) [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::StereoCapableWindowOff ( ) [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

virtual void vtkRenderWindow::SetStereoCapableWindow ( int  capable) [virtual]

Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.

Reimplemented in vtkCarbonRenderWindow, vtkWin32OpenGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.

virtual int vtkRenderWindow::GetStereoRender ( ) [virtual]

Turn on/off stereo rendering.

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOn ( ) [virtual]

Turn on/off stereo rendering.

virtual void vtkRenderWindow::StereoRenderOff ( ) [virtual]

Turn on/off stereo rendering.

virtual void vtkRenderWindow::SetAlphaBitPlanes ( int  ) [virtual]

Turn on/off the use of alpha bitplanes.

virtual int vtkRenderWindow::GetAlphaBitPlanes ( ) [virtual]

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::AlphaBitPlanesOn ( ) [virtual]

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::AlphaBitPlanesOff ( ) [virtual]

Turn on/off the use of alpha bitplanes.

virtual void vtkRenderWindow::SetPointSmoothing ( int  ) [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetPointSmoothing ( ) [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOn ( ) [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PointSmoothingOff ( ) [virtual]

Turn on/off point smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetLineSmoothing ( int  ) [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetLineSmoothing ( ) [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOn ( ) [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::LineSmoothingOff ( ) [virtual]

Turn on/off line smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::SetPolygonSmoothing ( int  ) [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOn ( ) [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual void vtkRenderWindow::PolygonSmoothingOff ( ) [virtual]

Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.

virtual int vtkRenderWindow::GetStereoType ( ) [virtual]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

virtual void vtkRenderWindow::SetStereoType ( int  ) [virtual]

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 263 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 265 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 267 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 269 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 271 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 273 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 275 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 277 of file vtkRenderWindow.h.

Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving.

Definition at line 279 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::StereoUpdate ( ) [virtual]

Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here.

Reimplemented in vtkCocoaRenderWindow, and vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::StereoMidpoint ( ) [virtual]

Intermediate method performs operations required between the rendering of the left and right eye.

virtual void vtkRenderWindow::StereoRenderComplete ( ) [virtual]

Handles work required once both views have been rendered when using stereo rendering.

virtual void vtkRenderWindow::SetAnaglyphColorSaturation ( float  ) [virtual]

Set/get the anaglyph color saturation factor. This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.

Set/get the anaglyph color saturation factor. This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.

virtual void vtkRenderWindow::SetAnaglyphColorMask ( int  ,
int   
) [virtual]

Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

virtual void vtkRenderWindow::GetAnaglyphColorMask ( int  data[2]) [virtual]

Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

virtual void vtkRenderWindow::WindowRemap ( ) [pure virtual]

Remap the rendering window. This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up.

Implemented in vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.

virtual void vtkRenderWindow::SetSwapBuffers ( int  ) [virtual]

Turn on/off buffer swapping between images.

virtual int vtkRenderWindow::GetSwapBuffers ( ) [virtual]

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SwapBuffersOn ( ) [virtual]

Turn on/off buffer swapping between images.

virtual void vtkRenderWindow::SwapBuffersOff ( ) [virtual]

Turn on/off buffer swapping between images.

virtual int vtkRenderWindow::SetPixelData ( int  x,
int  y,
int  x2,
int  y2,
unsigned char *  data,
int  front 
) [pure virtual]

Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetPixelData ( int  x,
int  y,
int  x2,
int  y2,
vtkUnsignedCharArray data,
int  front 
) [pure virtual]

Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

virtual float* vtkRenderWindow::GetRGBAPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetRGBAPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front,
vtkFloatArray data 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBAPixelData ( int  x,
int  y,
int  x2,
int  y2,
float ,
int  front,
int  blend = 0 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBAPixelData ( int  ,
int  ,
int  ,
int  ,
vtkFloatArray ,
int  ,
int  blend = 0 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::ReleaseRGBAPixelData ( float data) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual unsigned char* vtkRenderWindow::GetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
int  front,
vtkUnsignedCharArray data 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
unsigned char *  data,
int  front,
int  blend = 0 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetRGBACharPixelData ( int  x,
int  y,
int  x2,
int  y2,
vtkUnsignedCharArray data,
int  front,
int  blend = 0 
) [pure virtual]

Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Implemented in vtkOpenGLRenderWindow.

virtual float* vtkRenderWindow::GetZbufferData ( int  x,
int  y,
int  x2,
int  y2 
) [pure virtual]

Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
float z 
) [pure virtual]

Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
vtkFloatArray z 
) [pure virtual]

Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
float z 
) [pure virtual]

Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::SetZbufferData ( int  x,
int  y,
int  x2,
int  y2,
vtkFloatArray z 
) [pure virtual]

Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Implemented in vtkOpenGLRenderWindow.

Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Definition at line 388 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::GetAAFrames ( ) [virtual]

Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long.

virtual void vtkRenderWindow::SetAAFrames ( int  ) [virtual]

Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long.

virtual int vtkRenderWindow::GetFDFrames ( ) [virtual]

Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.

virtual void vtkRenderWindow::SetFDFrames ( int  fdFrames) [virtual]

Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.

Turn on/off using constant offsets for focal depth rendering. The default is off. When constants offsets are used, re-rendering the same scene using the same camera yields the same image; otherwise offsets are random numbers at each rendering that yields slightly different images.

virtual void vtkRenderWindow::SetUseConstantFDOffsets ( int  ) [virtual]

Turn on/off using constant offsets for focal depth rendering. The default is off. When constants offsets are used, re-rendering the same scene using the same camera yields the same image; otherwise offsets are random numbers at each rendering that yields slightly different images.

virtual int vtkRenderWindow::GetSubFrames ( ) [virtual]

Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count.

virtual void vtkRenderWindow::SetSubFrames ( int  subFrames) [virtual]

Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count.

virtual int vtkRenderWindow::GetNeverRendered ( ) [virtual]

This flag is set if the window hasn't rendered since it was created

virtual int vtkRenderWindow::GetAbortRender ( ) [virtual]

This is a flag that can be set to interrupt a rendering that is in progress.

virtual void vtkRenderWindow::SetAbortRender ( int  ) [virtual]

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::GetInAbortCheck ( ) [virtual]

This is a flag that can be set to interrupt a rendering that is in progress.

virtual void vtkRenderWindow::SetInAbortCheck ( int  ) [virtual]

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::CheckAbortStatus ( ) [virtual]

This is a flag that can be set to interrupt a rendering that is in progress.

virtual int vtkRenderWindow::GetIsPicking ( ) [virtual]
virtual void vtkRenderWindow::SetIsPicking ( int  ) [virtual]
virtual void vtkRenderWindow::IsPickingOn ( ) [virtual]
virtual void vtkRenderWindow::IsPickingOff ( ) [virtual]
virtual int vtkRenderWindow::GetEventPending ( ) [pure virtual]

Check to see if a mouse button has been pressed. All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate.

Implemented in vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual int vtkRenderWindow::CheckInRenderStatus ( ) [inline, virtual]

Are we rendering at the moment

Definition at line 461 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::ClearInRenderStatus ( ) [inline, virtual]

Clear status (after an exception was thrown for example)

Definition at line 464 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetDesiredUpdateRate ( double  ) [virtual]

Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

virtual int vtkRenderWindow::GetNumberOfLayers ( ) [virtual]

Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

virtual void vtkRenderWindow::SetNumberOfLayers ( int  ) [virtual]

Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

Get the interactor associated with this render window

Set the interactor to the render window

virtual void vtkRenderWindow::UnRegister ( vtkObjectBase o) [virtual]

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Reimplemented from vtkObjectBase.

virtual void vtkRenderWindow::SetDisplayId ( void *  ) [pure virtual]
virtual void vtkRenderWindow::SetWindowId ( void *  ) [pure virtual]
virtual void vtkRenderWindow::SetNextWindowId ( void *  ) [pure virtual]
virtual void vtkRenderWindow::SetParentId ( void *  ) [pure virtual]
virtual void* vtkRenderWindow::GetGenericDisplayId ( ) [pure virtual]
virtual void* vtkRenderWindow::GetGenericWindowId ( ) [pure virtual]
virtual void* vtkRenderWindow::GetGenericParentId ( ) [pure virtual]
virtual void* vtkRenderWindow::GetGenericContext ( ) [pure virtual]
virtual void* vtkRenderWindow::GetGenericDrawable ( ) [pure virtual]
virtual void vtkRenderWindow::SetWindowInfo ( char *  ) [pure virtual]
virtual void vtkRenderWindow::SetNextWindowInfo ( char *  ) [pure virtual]
virtual void vtkRenderWindow::SetParentInfo ( char *  ) [pure virtual]
virtual bool vtkRenderWindow::InitializeFromCurrentContext ( ) [inline, virtual]

Initialize the render window from the information associated with the currently activated OpenGL context.

Reimplemented in vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 515 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::MakeCurrent ( ) [pure virtual]

Attempt to make this window the current graphics context for the calling thread.

Reimplemented from vtkWindow.

Implemented in vtkCarbonRenderWindow, vtkWin32OpenGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual bool vtkRenderWindow::IsCurrent ( ) [pure virtual]

Tells if this window is the current graphics context for the calling thread.

Implemented in vtkCarbonRenderWindow, vtkWin32OpenGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

virtual bool vtkRenderWindow::IsDrawable ( ) [inline, virtual]

Test if the window has a valid drawable. This is currently only an issue on Mac OS X Cocoa where rendering to an invalid drawable results in all OpenGL calls to fail with "invalid framebuffer operation".

Reimplemented in vtkCocoaRenderWindow.

Definition at line 529 of file vtkRenderWindow.h.

virtual void vtkRenderWindow::SetForceMakeCurrent ( ) [inline, virtual]

If called, allow MakeCurrent() to skip cache-check when called. MakeCurrent() reverts to original behavior of cache-checking on the next render.

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.

Definition at line 534 of file vtkRenderWindow.h.

virtual const char* vtkRenderWindow::ReportCapabilities ( ) [inline, virtual]

Get report of capabilities for the render window

Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.

Definition at line 537 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::SupportsOpenGL ( ) [inline, virtual]

Does this render window support OpenGL? 0-false, 1-true

Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

Definition at line 540 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::IsDirect ( ) [inline, virtual]

Is this render window using hardware acceleration? 0-false, 1-true

Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

Definition at line 543 of file vtkRenderWindow.h.

virtual int vtkRenderWindow::GetDepthBufferSize ( ) [pure virtual]

This method should be defined by the subclass. How many bits of precision are there in the zbuffer?

Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, and vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::GetColorBufferSizes ( int rgba) [pure virtual]

Get the size of the color buffer. Returns 0 if not able to determine otherwise sets R G B and A into buffer.

Implemented in vtkOpenGLRenderWindow.

Get the vtkPainterDeviceAdapter which can be used to paint on this render window.

virtual void vtkRenderWindow::SetMultiSamples ( int  ) [virtual]

Set / Get the number of multisamples to use for hardware antialiasing.

Reimplemented in vtkCarbonRenderWindow.

virtual int vtkRenderWindow::GetMultiSamples ( ) [virtual]

Set / Get the number of multisamples to use for hardware antialiasing.

Reimplemented in vtkCarbonRenderWindow.

virtual void vtkRenderWindow::SetStencilCapable ( int  ) [virtual]

Set / Get the availability of the stencil buffer.

virtual int vtkRenderWindow::GetStencilCapable ( ) [virtual]

Set / Get the availability of the stencil buffer.

virtual void vtkRenderWindow::StencilCapableOn ( ) [virtual]

Set / Get the availability of the stencil buffer.

virtual void vtkRenderWindow::StencilCapableOff ( ) [virtual]

Set / Get the availability of the stencil buffer.

Deprecated:
Replaced by the CMakeLists variable VTK_REPORT_OPENGL_ERRORS error reporting is enabled/disabled at compile time
Deprecated:
Replaced by the CMakeLists variable VTK_REPORT_OPENGL_ERRORS error reporting is enabled/disabled at compile time
Deprecated:
Replaced by the CMakeLists variable VTK_REPORT_OPENGL_ERRORS error reporting is enabled/disabled at compile time
Deprecated:
Replaced by the CMakeLists variable VTK_REPORT_OPENGL_ERRORS error reporting is enabled/disabled at compile time
virtual void vtkRenderWindow::CheckGraphicError ( ) [pure virtual]
Deprecated:
Replaced by vtkOpenGLCheckErrorMacro

Implemented in vtkOpenGLRenderWindow.

virtual int vtkRenderWindow::HasGraphicError ( ) [pure virtual]
Deprecated:
Replaced by vtkOpenGLCheckErrorMacro

Implemented in vtkOpenGLRenderWindow.

virtual const char* vtkRenderWindow::GetLastGraphicErrorString ( ) [pure virtual]
Deprecated:
Replaced by vtkOpenGLCheckErrorMacro

Implemented in vtkOpenGLRenderWindow.

virtual void vtkRenderWindow::DoStereoRender ( ) [protected, virtual]
virtual void vtkRenderWindow::DoFDRender ( ) [protected, virtual]
virtual void vtkRenderWindow::DoAARender ( ) [protected, virtual]

Member Data Documentation

Definition at line 600 of file vtkRenderWindow.h.

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unsigned char* vtkRenderWindow::StereoBuffer [protected]

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unsigned char* vtkRenderWindow::ResultFrame [protected]

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Deprecated:
Replaced by the CMakeLists variable VTK_REPORT_OPENGL_ERRORS error reporting is enabled/disabled at compile time

Definition at line 644 of file vtkRenderWindow.h.

The universal time since the last abort check occurred.

Definition at line 649 of file vtkRenderWindow.h.


The documentation for this class was generated from the following file: