VTK
dox/Rendering/OpenGL/vtkShader2Collection.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkShader2Collection.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00026 #ifndef __vtkShader2Collection_h
00027 #define __vtkShader2Collection_h
00028 
00029 #include "vtkRenderingOpenGLModule.h" // For export macro
00030 #include "vtkCollection.h"
00031 
00032 class vtkShader2;
00033 
00034 class VTKRENDERINGOPENGL_EXPORT vtkShader2Collection : public vtkCollection
00035 {
00036  public:
00037   static vtkShader2Collection *New();
00038   vtkTypeMacro(vtkShader2Collection,vtkCollection);
00039   void PrintSelf(ostream& os, vtkIndent indent);
00040 
00043   unsigned long GetMTime();
00044 
00046   void AddItem(vtkShader2 *shader);
00047 
00049   vtkShader2 *GetNextShader();
00050 
00052   vtkShader2 *GetLastShader();
00053 
00054   //BTX
00056 
00058   vtkShader2 *GetNextShader(vtkCollectionSimpleIterator &cookie);
00059   //ETX
00061 
00066   void AddCollection(vtkShader2Collection *other);
00067 
00073   void RemoveCollection(vtkShader2Collection *other);
00074 
00078   bool HasVertexShaders();
00079 
00082   bool HasTessellationControlShaders();
00083 
00086   bool HasTessellationEvaluationShaders();
00087 
00089   bool HasGeometryShaders();
00090 
00094   bool HasFragmentShaders();
00095 
00097   void ReleaseGraphicsResources();
00098 
00099 protected:
00100   vtkShader2Collection();
00101   ~vtkShader2Collection();
00102 
00103   bool HasShadersOfType(int);
00104 
00105 private:
00106   // hide the standard AddItem from the user and the compiler.
00107   void AddItem(vtkObject *o);
00108 
00109   vtkShader2Collection(const vtkShader2Collection&);  // Not implemented.
00110   void operator=(const vtkShader2Collection&);  // Not implemented.
00111 };
00112 
00113 #endif