VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkShader2Collection Class Reference

a list of Shader2 objects. More...

#include <vtkShader2Collection.h>

Inheritance diagram for vtkShader2Collection:
Inheritance graph
[legend]
Collaboration diagram for vtkShader2Collection:
Collaboration graph
[legend]

List of all members.

Public Types

typedef vtkCollection Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkShader2CollectionNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
unsigned long GetMTime ()
void AddItem (vtkShader2 *shader)
vtkShader2GetNextShader ()
vtkShader2GetLastShader ()
void AddCollection (vtkShader2Collection *other)
void RemoveCollection (vtkShader2Collection *other)
bool HasVertexShaders ()
bool HasTessellationControlShaders ()
bool HasTessellationEvaluationShaders ()
bool HasGeometryShaders ()
bool HasFragmentShaders ()
void ReleaseGraphicsResources ()
vtkShader2GetNextShader (vtkCollectionSimpleIterator &cookie)

Static Public Member Functions

static vtkShader2CollectionNew ()
static int IsTypeOf (const char *type)
static vtkShader2CollectionSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkShader2Collection ()
 ~vtkShader2Collection ()
bool HasShadersOfType (int)

Detailed Description

a list of Shader2 objects.

vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.

See also:
vtkShader2 vtkCollection

Definition at line 34 of file vtkShader2Collection.h.


Member Typedef Documentation

Reimplemented from vtkCollection.

Definition at line 38 of file vtkShader2Collection.h.


Constructor & Destructor Documentation


Member Function Documentation

Construct with empty list.

Reimplemented from vtkCollection.

static int vtkShader2Collection::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

virtual int vtkShader2Collection::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

Reimplemented from vtkCollection.

virtual vtkObjectBase* vtkShader2Collection::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkCollection.

Reimplemented from vtkCollection.

void vtkShader2Collection::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkCollection.

unsigned long vtkShader2Collection::GetMTime ( ) [virtual]

Modified GetMTime because the collection time depends on the content of the shaders.

Reimplemented from vtkObject.

Add a shader to the list.

Get the next shader in the list.

Get the last shader in the list.

Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.

Add the elements of `other' to the end of `this'.

Precondition:
other_exists: other!=0
not_self: other!=this
Postcondition:
added: this->GetNumberOfItems()=old this->GetNumberOfItems()+other->GetNumberOfItems()

Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.

Precondition:
other_exists: other!=0
not_self: other!=this
Postcondition:
removed: this->GetNumberOfItems()=old this->GetNumberOfItems()-other->GetNumberOfItems()

Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.

Tells if at least one of the shaders is a tessellation control shader.

Tells if at least one of the shaders is a tessellation evaluation shader.

Tells if at least one of the shaders is a geometry shader.

Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.

Release OpenGL resources (shader id of each item).


The documentation for this class was generated from the following file: