VTK
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a list of Shader2 objects. More...
#include <vtkShader2Collection.h>
Public Types | |
typedef vtkCollection | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkShader2Collection * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
unsigned long | GetMTime () |
void | AddItem (vtkShader2 *shader) |
vtkShader2 * | GetNextShader () |
vtkShader2 * | GetLastShader () |
void | AddCollection (vtkShader2Collection *other) |
void | RemoveCollection (vtkShader2Collection *other) |
bool | HasVertexShaders () |
bool | HasTessellationControlShaders () |
bool | HasTessellationEvaluationShaders () |
bool | HasGeometryShaders () |
bool | HasFragmentShaders () |
void | ReleaseGraphicsResources () |
vtkShader2 * | GetNextShader (vtkCollectionSimpleIterator &cookie) |
Static Public Member Functions | |
static vtkShader2Collection * | New () |
static int | IsTypeOf (const char *type) |
static vtkShader2Collection * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShader2Collection () | |
~vtkShader2Collection () | |
bool | HasShadersOfType (int) |
a list of Shader2 objects.
vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.
Definition at line 34 of file vtkShader2Collection.h.
Reimplemented from vtkCollection.
Definition at line 38 of file vtkShader2Collection.h.
vtkShader2Collection::vtkShader2Collection | ( | ) | [protected] |
vtkShader2Collection::~vtkShader2Collection | ( | ) | [protected] |
static vtkShader2Collection* vtkShader2Collection::New | ( | ) | [static] |
Construct with empty list.
Reimplemented from vtkCollection.
static int vtkShader2Collection::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkCollection.
virtual int vtkShader2Collection::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkCollection.
static vtkShader2Collection* vtkShader2Collection::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkCollection.
virtual vtkObjectBase* vtkShader2Collection::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkCollection.
Reimplemented from vtkCollection.
void vtkShader2Collection::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkCollection.
unsigned long vtkShader2Collection::GetMTime | ( | ) | [virtual] |
Modified GetMTime because the collection time depends on the content of the shaders.
Reimplemented from vtkObject.
void vtkShader2Collection::AddItem | ( | vtkShader2 * | shader | ) |
Add a shader to the list.
Get the next shader in the list.
Get the last shader in the list.
Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.
void vtkShader2Collection::AddCollection | ( | vtkShader2Collection * | other | ) |
Add the elements of `other' to the end of `this'.
void vtkShader2Collection::RemoveCollection | ( | vtkShader2Collection * | other | ) |
Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.
Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.
Tells if at least one of the shaders is a tessellation control shader.
Tells if at least one of the shaders is a tessellation evaluation shader.
Tells if at least one of the shaders is a geometry shader.
Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.
Release OpenGL resources (shader id of each item).
bool vtkShader2Collection::HasShadersOfType | ( | int | ) | [protected] |