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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkOpenGLImageSliceMapper.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00025 #ifndef vtkOpenGLImageSliceMapper_h
00026 #define vtkOpenGLImageSliceMapper_h
00027 
00028 #include "vtkRenderingOpenGL2Module.h" // For export macro
00029 #include "vtkImageSliceMapper.h"
00030 
00031 class vtkRenderWindow;
00032 class vtkOpenGLRenderWindow;
00033 class vtkActor;
00034 
00035 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageSliceMapper :
00036   public vtkImageSliceMapper
00037 {
00038 public:
00039   static vtkOpenGLImageSliceMapper *New();
00040   vtkTypeMacro(vtkOpenGLImageSliceMapper, vtkImageSliceMapper);
00041   virtual void PrintSelf(ostream& os, vtkIndent indent);
00042 
00044   void Render(vtkRenderer *ren, vtkImageSlice *prop);
00045 
00049   void ReleaseGraphicsResources(vtkWindow *);
00050 
00051 protected:
00052   vtkOpenGLImageSliceMapper();
00053   ~vtkOpenGLImageSliceMapper();
00054 
00056 
00059   void RecursiveRenderTexturedPolygon(
00060     vtkRenderer *ren, vtkImageProperty *property,
00061     vtkImageData *image, int extent[6], bool recursive);
00063 
00065 
00067   void RenderTexturedPolygon(
00068     vtkRenderer *ren, vtkImageProperty *property,
00069     vtkImageData *image, int extent[6], bool recursive);
00071 
00074   void RenderPolygon(vtkActor *actor, vtkPoints *points, const int extent[6], vtkRenderer *ren);
00075 
00077 
00080   void RenderBackground(
00081     vtkActor *actor, vtkPoints *points, const int extent[6], vtkRenderer *ren);
00083 
00085   void BindFragmentProgram(vtkRenderer *ren, vtkImageProperty *property);
00086 
00088   vtkStdString BuildFragmentProgram(vtkImageProperty *property);
00089 
00091 
00096   void ComputeTextureSize(
00097     const int extent[6], int &xdim, int &ydim,
00098     int imageSize[2], int textureSize[2]);
00100 
00103   bool TextureSizeOK(const int size[2]);
00104 
00106   void CheckOpenGLCapabilities(vtkOpenGLRenderWindow *renWin);
00107 
00108   long FragmentShaderIndex; // OpenGL ID for fragment shader
00109   vtkRenderWindow *RenderWindow; // RenderWindow used for previous render
00110   int TextureSize[2];
00111   int TextureBytesPerPixel;
00112   int LastOrientation;
00113   int LastSliceNumber;
00114 
00115   vtkActor *PolyDataActor;
00116   vtkActor *BackingPolyDataActor;
00117   vtkActor *BackgroundPolyDataActor;
00118 
00119   vtkTimeStamp LoadTime;
00120   int LoadCount;
00121 
00122   bool UsePowerOfTwoTextures;
00123   bool UseClampToEdge;
00124   bool UseFragmentProgram;
00125 
00126 private:
00127   vtkOpenGLImageSliceMapper(const vtkOpenGLImageSliceMapper&);  // Not implemented.
00128   void operator=(const vtkOpenGLImageSliceMapper&);  // Not implemented.
00129 };
00130 
00131 #endif