VTK
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#include <vtkOpenGLState.h>
Public Member Functions | |
void | PrintSelf (ostream &os, vtkIndent indent) |
Public Attributes | |
GLuint | Id |
GLboolean | DeleteStatus |
GLboolean | LinkStatus |
GLboolean | ValidateStatus |
GLint | NumberOfAttachedShaders |
GLint | InfoLogLength |
GLint | ActiveUniforms |
GLint | ActiveUniformMaxLength |
GLint | ActiveAttributes |
GLint | ActiveAttributeMaxLength |
std::vector < vtkOpenGLShaderState > * | AttachedShaders |
vtkgl::GLchar * | InfoLog |
bool | HasVertexShader |
bool | HasFragmentShader |
Definition at line 335 of file vtkOpenGLState.h.
void vtkOpenGLProgramState::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) |
GLuint vtkOpenGLProgramState::Id |
Definition at line 340 of file vtkOpenGLState.h.
GLboolean vtkOpenGLProgramState::DeleteStatus |
Definition at line 341 of file vtkOpenGLState.h.
GLboolean vtkOpenGLProgramState::LinkStatus |
Definition at line 342 of file vtkOpenGLState.h.
GLboolean vtkOpenGLProgramState::ValidateStatus |
Definition at line 343 of file vtkOpenGLState.h.
Definition at line 344 of file vtkOpenGLState.h.
Definition at line 345 of file vtkOpenGLState.h.
Definition at line 346 of file vtkOpenGLState.h.
Definition at line 347 of file vtkOpenGLState.h.
Definition at line 348 of file vtkOpenGLState.h.
Definition at line 349 of file vtkOpenGLState.h.
std::vector<vtkOpenGLShaderState>* vtkOpenGLProgramState::AttachedShaders |
Definition at line 350 of file vtkOpenGLState.h.
vtkgl::GLchar* vtkOpenGLProgramState::InfoLog |
Definition at line 351 of file vtkOpenGLState.h.
Definition at line 354 of file vtkOpenGLState.h.
Definition at line 355 of file vtkOpenGLState.h.