virtual vtkIdType GetPickedItem(int x, int y)=0
 
virtual void SetContext(vtkRenderWindow *context)=0
 
2D array of ids stored in VRAM. 
 
virtual void Allocate()=0
 
static vtkAbstractContextBufferId * New()
 
virtual void ReleaseGraphicsResources()
 
virtual void SetValues(int srcXmin, int srcYmin)=0
 
2D array of ids, used for picking. 
 
abstracts an OpenGL texture object. 
 
virtual void PrintSelf(ostream &os, vtkIndent indent)
 
virtual bool IsAllocated() const =0
 
virtual bool IsSupported()=0
 
virtual vtkRenderWindow * GetContext()=0