VTK
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create a window for renderers to draw into More...
#include <vtkRenderWindow.h>
Public Types | |
typedef vtkWindow | Superclass |
Public Types inherited from vtkWindow | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkRenderWindow * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | AddRenderer (vtkRenderer *) |
void | RemoveRenderer (vtkRenderer *) |
int | HasRenderer (vtkRenderer *) |
vtkRendererCollection * | GetRenderers () |
void | CaptureGL2PSSpecialProps (vtkCollection *specialProps) |
virtual void | Render () |
virtual void | Start ()=0 |
virtual void | Finalize ()=0 |
virtual void | Frame ()=0 |
virtual void | WaitForCompletion ()=0 |
virtual void | CopyResultFrame () |
virtual vtkRenderWindowInteractor * | MakeRenderWindowInteractor () |
const char * | GetStereoTypeAsString () |
virtual void | StereoUpdate () |
virtual void | StereoMidpoint () |
virtual void | StereoRenderComplete () |
virtual void | WindowRemap ()=0 |
virtual int | GetIsPicking () |
virtual void | SetIsPicking (int) |
virtual void | IsPickingOn () |
virtual void | IsPickingOff () |
virtual int | GetEventPending ()=0 |
virtual int | CheckInRenderStatus () |
virtual void | ClearInRenderStatus () |
void | SetInteractor (vtkRenderWindowInteractor *) |
virtual void | UnRegister (vtkObjectBase *o) |
virtual bool | InitializeFromCurrentContext () |
virtual void | MakeCurrent ()=0 |
virtual bool | IsCurrent ()=0 |
virtual bool | IsDrawable () |
virtual void | SetForceMakeCurrent () |
virtual const char * | ReportCapabilities () |
virtual int | SupportsOpenGL () |
virtual int | IsDirect () |
virtual int | GetDepthBufferSize ()=0 |
virtual int | GetColorBufferSizes (int *rgba)=0 |
virtual int | GetCapturingGL2PSSpecialProps () |
virtual void | HideCursor ()=0 |
virtual void | ShowCursor ()=0 |
virtual void | SetCursorPosition (int, int) |
virtual void | SetCurrentCursor (int) |
virtual int | GetCurrentCursor () |
virtual void | SetFullScreen (int)=0 |
virtual int | GetFullScreen () |
virtual void | FullScreenOn () |
virtual void | FullScreenOff () |
virtual void | SetBorders (int) |
virtual int | GetBorders () |
virtual void | BordersOn () |
virtual void | BordersOff () |
virtual int | GetStereoCapableWindow () |
virtual void | StereoCapableWindowOn () |
virtual void | StereoCapableWindowOff () |
virtual void | SetStereoCapableWindow (int capable) |
virtual int | GetStereoRender () |
void | SetStereoRender (int stereo) |
virtual void | StereoRenderOn () |
virtual void | StereoRenderOff () |
virtual void | SetAlphaBitPlanes (int) |
virtual int | GetAlphaBitPlanes () |
virtual void | AlphaBitPlanesOn () |
virtual void | AlphaBitPlanesOff () |
virtual void | SetPointSmoothing (int) |
virtual int | GetPointSmoothing () |
virtual void | PointSmoothingOn () |
virtual void | PointSmoothingOff () |
virtual void | SetLineSmoothing (int) |
virtual int | GetLineSmoothing () |
virtual void | LineSmoothingOn () |
virtual void | LineSmoothingOff () |
virtual void | SetPolygonSmoothing (int) |
virtual int | GetPolygonSmoothing () |
virtual void | PolygonSmoothingOn () |
virtual void | PolygonSmoothingOff () |
virtual int | GetStereoType () |
virtual void | SetStereoType (int) |
void | SetStereoTypeToCrystalEyes () |
void | SetStereoTypeToRedBlue () |
void | SetStereoTypeToInterlaced () |
void | SetStereoTypeToLeft () |
void | SetStereoTypeToRight () |
void | SetStereoTypeToDresden () |
void | SetStereoTypeToAnaglyph () |
void | SetStereoTypeToCheckerboard () |
void | SetStereoTypeToSplitViewportHorizontal () |
void | SetStereoTypeToFake () |
virtual void | SetAnaglyphColorSaturation (float) |
virtual float | GetAnaglyphColorSaturation () |
virtual void | SetAnaglyphColorMask (int, int) |
void | SetAnaglyphColorMask (int[2]) |
virtual int * | GetAnaglyphColorMask () |
virtual void | GetAnaglyphColorMask (int data[2]) |
virtual void | SetSwapBuffers (int) |
virtual int | GetSwapBuffers () |
virtual void | SwapBuffersOn () |
virtual void | SwapBuffersOff () |
virtual int | SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front)=0 |
virtual int | SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front)=0 |
virtual float * | GetRGBAPixelData (int x, int y, int x2, int y2, int front)=0 |
virtual int | GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data)=0 |
virtual int | SetRGBAPixelData (int x, int y, int x2, int y2, float *, int front, int blend=0)=0 |
virtual int | SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int blend=0)=0 |
virtual void | ReleaseRGBAPixelData (float *data)=0 |
virtual unsigned char * | GetRGBACharPixelData (int x, int y, int x2, int y2, int front)=0 |
virtual int | GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)=0 |
virtual int | SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0)=0 |
virtual int | SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0)=0 |
virtual float * | GetZbufferData (int x, int y, int x2, int y2)=0 |
virtual int | GetZbufferData (int x, int y, int x2, int y2, float *z)=0 |
virtual int | GetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0 |
virtual int | SetZbufferData (int x, int y, int x2, int y2, float *z)=0 |
virtual int | SetZbufferData (int x, int y, int x2, int y2, vtkFloatArray *z)=0 |
float | GetZbufferDataAtPoint (int x, int y) |
virtual int | GetAAFrames () |
virtual void | SetAAFrames (int) |
virtual int | GetFDFrames () |
virtual void | SetFDFrames (int fdFrames) |
virtual int | GetUseConstantFDOffsets () |
virtual void | SetUseConstantFDOffsets (int) |
virtual int | GetSubFrames () |
virtual void | SetSubFrames (int subFrames) |
virtual int | GetNeverRendered () |
virtual int | GetAbortRender () |
virtual void | SetAbortRender (int) |
virtual int | GetInAbortCheck () |
virtual void | SetInAbortCheck (int) |
virtual int | CheckAbortStatus () |
virtual void | SetDesiredUpdateRate (double) |
virtual double | GetDesiredUpdateRate () |
virtual int | GetNumberOfLayers () |
virtual void | SetNumberOfLayers (int) |
virtual vtkRenderWindowInteractor * | GetInteractor () |
virtual void | SetDisplayId (void *)=0 |
virtual void | SetWindowId (void *)=0 |
virtual void | SetNextWindowId (void *)=0 |
virtual void | SetParentId (void *)=0 |
virtual void * | GetGenericDisplayId ()=0 |
virtual void * | GetGenericWindowId ()=0 |
virtual void * | GetGenericParentId ()=0 |
virtual void * | GetGenericContext ()=0 |
virtual void * | GetGenericDrawable ()=0 |
virtual void | SetWindowInfo (char *)=0 |
virtual void | SetNextWindowInfo (char *)=0 |
virtual void | SetParentInfo (char *)=0 |
virtual vtkPainterDeviceAdapter * | GetPainterDeviceAdapter () |
virtual void | SetMultiSamples (int) |
virtual int | GetMultiSamples () |
virtual void | SetStencilCapable (int) |
virtual int | GetStencilCapable () |
virtual void | StencilCapableOn () |
virtual void | StencilCapableOff () |
Public Member Functions inherited from vtkWindow | |
vtkWindow * | NewInstance () const |
int * | GetActualSize () |
virtual int * | GetScreenSize ()=0 |
virtual bool | DetectDPI () |
virtual int * | GetPosition () |
virtual void | SetPosition (int, int) |
virtual void | SetPosition (int a[2]) |
virtual int * | GetSize () |
virtual void | SetSize (int, int) |
virtual void | SetSize (int a[2]) |
virtual void | SetMapped (int) |
virtual int | GetMapped () |
virtual void | MappedOn () |
virtual void | MappedOff () |
virtual void | SetErase (int) |
virtual int | GetErase () |
virtual void | EraseOn () |
virtual void | EraseOff () |
virtual void | SetDoubleBuffer (int) |
virtual int | GetDoubleBuffer () |
virtual void | DoubleBufferOn () |
virtual void | DoubleBufferOff () |
virtual char * | GetWindowName () |
virtual void | SetWindowName (const char *) |
virtual unsigned char * | GetPixelData (int x, int y, int x2, int y2, int front)=0 |
virtual int | GetPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data)=0 |
virtual int | GetDPI () |
virtual void | SetDPI (int) |
virtual void | SetOffScreenRendering (int) |
virtual int | GetOffScreenRendering () |
virtual void | OffScreenRenderingOn () |
virtual void | OffScreenRenderingOff () |
virtual void | SetTileScale (int, int) |
void | SetTileScale (int[2]) |
virtual int * | GetTileScale () |
virtual void | GetTileScale (int &, int &) |
virtual void | GetTileScale (int[2]) |
void | SetTileScale (int s) |
virtual void | SetTileViewport (double, double, double, double) |
virtual void | SetTileViewport (double[4]) |
virtual double * | GetTileViewport () |
virtual void | GetTileViewport (double &, double &, double &, double &) |
virtual void | GetTileViewport (double[4]) |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkRenderWindow * | SafeDownCast (vtkObjectBase *o) |
static vtkRenderWindow * | New () |
static const char * | GetRenderLibrary () |
Static Public Member Functions inherited from vtkWindow | |
static int | IsTypeOf (const char *type) |
static vtkWindow * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkRenderWindow () | |
~vtkRenderWindow () | |
virtual void | DoStereoRender () |
virtual void | DoFDRender () |
virtual void | DoAARender () |
Protected Member Functions inherited from vtkWindow | |
vtkWindow () | |
~vtkWindow () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
create a window for renderers to draw into
vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.
Definition at line 88 of file vtkRenderWindow.h.
typedef vtkWindow vtkRenderWindow::Superclass |
Definition at line 91 of file vtkRenderWindow.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkWindow.
Reimplemented in vtkCarbonRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
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Reimplemented from vtkWindow.
Reimplemented in vtkCarbonRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
vtkRenderWindow* vtkRenderWindow::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkWindow.
Reimplemented in vtkCarbonRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
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Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.
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Add a renderer to the list of renderers.
void vtkRenderWindow::RemoveRenderer | ( | vtkRenderer * | ) |
Remove a renderer from the list of renderers.
int vtkRenderWindow::HasRenderer | ( | vtkRenderer * | ) |
Query if a renderer is in the list of renderers.
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What rendering library has the user requested
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Return the collection of renderers in the render window.
Definition at line 112 of file vtkRenderWindow.h.
void vtkRenderWindow::CaptureGL2PSSpecialProps | ( | vtkCollection * | specialProps | ) |
The GL2PS exporter must handle certain props in a special way (e.g. text). This method performs a render and captures all "GL2PS-special" props in the specified collection. The collection will contain a vtkPropCollection for each vtkRenderer in this->GetRenderers(), each containing the special props rendered by the corresponding renderer.
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Returns true if the render process is capturing text actors.
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Ask each renderer owned by this RenderWindow to render its image and synchronize this process.
Implements vtkWindow.
Reimplemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkEGLRenderWindow, vtkExternalOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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Initialize the rendering process.
Implemented in vtkGenericOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCarbonRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
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Finalize the rendering process.
Implemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions.
Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
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Block the thread until the actual rendering is finished(). Useful for measurement only.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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Performed at the end of the rendering process to generate image. This is typically done right before swapping buffers.
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Create an interactor to control renderers in this window. We need to know what type of interactor to create, because we might be in X Windows or MS Windows.
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).
Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).
Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner).
Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 159 of file vtkRenderWindow.h.
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Change the shape of the cursor.
Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.
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Change the shape of the cursor.
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Turn on/off rendering full screen window size.
Implemented in vtkGenericOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
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Turn on/off rendering full screen window size.
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Turn on/off rendering full screen window size.
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Turn on/off rendering full screen window size.
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Turn on/off window manager borders. Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.
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Prescribe that the window be created in a stereo-capable mode. This method must be called before the window is realized. Default is off.
Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkEGLRenderWindow.
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Turn on/off stereo rendering.
void vtkRenderWindow::SetStereoRender | ( | int | stereo | ) |
Turn on/off stereo rendering.
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Turn on/off stereo rendering.
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Turn on/off stereo rendering.
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Turn on/off the use of alpha bitplanes.
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Turn on/off the use of alpha bitplanes.
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Turn on/off the use of alpha bitplanes.
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Turn on/off the use of alpha bitplanes.
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Turn on/off point smoothing. Default is off. This must be applied before the first Render.
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Turn on/off point smoothing. Default is off. This must be applied before the first Render.
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Turn on/off point smoothing. Default is off. This must be applied before the first Render.
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Turn on/off point smoothing. Default is off. This must be applied before the first Render.
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Turn on/off line smoothing. Default is off. This must be applied before the first Render.
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Turn on/off line smoothing. Default is off. This must be applied before the first Render.
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Turn on/off line smoothing. Default is off. This must be applied before the first Render.
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Turn on/off line smoothing. Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing. Default is off. This must be applied before the first Render.
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Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
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Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
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Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 248 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 250 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 252 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 254 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 256 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 258 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 260 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 262 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 264 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use. CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode.
Definition at line 266 of file vtkRenderWindow.h.
const char* vtkRenderWindow::GetStereoTypeAsString | ( | ) |
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Update the system, if needed, due to stereo rendering. For some stereo methods, subclasses might need to switch some hardware settings here.
Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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Intermediate method performs operations required between the rendering of the left and right eye.
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Handles work required once both views have been rendered when using stereo rendering.
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Set/get the anaglyph color saturation factor. This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.
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Set/get the anaglyph color saturation factor. This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
void vtkRenderWindow::SetAnaglyphColorMask | ( | int | [2] | ) |
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
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virtual |
Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
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Set/get the anaglyph color mask values. These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
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pure virtual |
Remap the rendering window. This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up.
Implemented in vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
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Turn on/off buffer swapping between images.
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Turn on/off buffer swapping between images.
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virtual |
Turn on/off buffer swapping between images.
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Turn on/off buffer swapping between images.
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pure virtual |
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Same as Get/SetPixelData except that the image also contains an alpha component. The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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pure virtual |
Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
Set/Get the zbuffer data from the frame buffer. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Definition at line 375 of file vtkRenderWindow.h.
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Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long.
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Set the number of frames for doing antialiasing. The default is zero. Typically five or six will yield reasonable results without taking too long.
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Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.
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Set the number of frames for doing focal depth. The default is zero. Depending on how your scene is organized you can get away with as few as four frames for focal depth or you might need thirty. One thing to note is that if you are using focal depth frames, then you will not need many (if any) frames for antialiasing.
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Turn on/off using constant offsets for focal depth rendering. The default is off. When constants offsets are used, re-rendering the same scene using the same camera yields the same image; otherwise offsets are random numbers at each rendering that yields slightly different images.
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Turn on/off using constant offsets for focal depth rendering. The default is off. When constants offsets are used, re-rendering the same scene using the same camera yields the same image; otherwise offsets are random numbers at each rendering that yields slightly different images.
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Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count.
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Set the number of sub frames for doing motion blur. The default is zero. Once this is set greater than one, you will no longer see a new frame for every Render(). If you set this to five, you will need to do five Render() invocations before seeing the result. This isn't very impressive unless something is changing between the Renders. Changing this value may reset the current subframe count.
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This flag is set if the window hasn't rendered since it was created
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This is a flag that can be set to interrupt a rendering that is in progress.
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This is a flag that can be set to interrupt a rendering that is in progress.
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This is a flag that can be set to interrupt a rendering that is in progress.
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This is a flag that can be set to interrupt a rendering that is in progress.
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This is a flag that can be set to interrupt a rendering that is in progress.
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virtual |
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virtual |
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virtual |
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pure virtual |
Check to see if a mouse button has been pressed. All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate.
Implemented in vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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inlinevirtual |
Are we rendering at the moment
Definition at line 448 of file vtkRenderWindow.h.
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inlinevirtual |
Clear status (after an exception was thrown for example)
Definition at line 451 of file vtkRenderWindow.h.
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Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.
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Set/Get the desired update rate. This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.
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Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).
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Get the number of layers for renderers. Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).
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Get the interactor associated with this render window
void vtkRenderWindow::SetInteractor | ( | vtkRenderWindowInteractor * | ) |
Set the interactor to the render window
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This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.
Reimplemented from vtkObjectBase.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkEGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkEGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkXOpenGLRenderWindow, vtkCarbonRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkCarbonRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCarbonRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
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pure virtual |
Dummy stubs for vtkWindow API.
Implements vtkWindow.
Implemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkEGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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Initialize the render window from the information associated with the currently activated OpenGL context.
Reimplemented in vtkXOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 502 of file vtkRenderWindow.h.
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Attempt to make this window the current graphics context for the calling thread.
Reimplemented from vtkWindow.
Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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Tells if this window is the current graphics context for the calling thread.
Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkExternalOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
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Test if the window has a valid drawable. This is currently only an issue on Mac OS X Cocoa where rendering to an invalid drawable results in all OpenGL calls to fail with "invalid framebuffer operation".
Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, and vtkIOSRenderWindow.
Definition at line 516 of file vtkRenderWindow.h.
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If called, allow MakeCurrent() to skip cache-check when called. MakeCurrent() reverts to original behavior of cache-checking on the next render.
Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.
Definition at line 521 of file vtkRenderWindow.h.
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Get report of capabilities for the render window
Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkOSOpenGLRenderWindow.
Definition at line 524 of file vtkRenderWindow.h.
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Does this render window support OpenGL? 0-false, 1-true
Reimplemented in vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
Definition at line 527 of file vtkRenderWindow.h.
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Is this render window using hardware acceleration? 0-false, 1-true
Reimplemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
Definition at line 530 of file vtkRenderWindow.h.
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This method should be defined by the subclass. How many bits of precision are there in the zbuffer?
Implemented in vtkCarbonRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
Get the size of the color buffer. Returns 0 if not able to determine otherwise sets R G B and A into buffer.
Implemented in vtkOpenGLRenderWindow, and vtkOpenGLRenderWindow.
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Get the vtkPainterDeviceAdapter which can be used to paint on this render window.
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Set / Get the number of multisamples to use for hardware antialiasing.
Reimplemented in vtkCarbonRenderWindow.
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Set / Get the number of multisamples to use for hardware antialiasing.
Reimplemented in vtkCarbonRenderWindow.
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Set / Get the availability of the stencil buffer.
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Set / Get the availability of the stencil buffer.
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Set / Get the availability of the stencil buffer.
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Set / Get the availability of the stencil buffer.
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Definition at line 568 of file vtkRenderWindow.h.
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Definition at line 569 of file vtkRenderWindow.h.
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Definition at line 570 of file vtkRenderWindow.h.
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Definition at line 571 of file vtkRenderWindow.h.
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Definition at line 572 of file vtkRenderWindow.h.
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Definition at line 573 of file vtkRenderWindow.h.
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Definition at line 574 of file vtkRenderWindow.h.
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Definition at line 575 of file vtkRenderWindow.h.
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Definition at line 576 of file vtkRenderWindow.h.
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Definition at line 577 of file vtkRenderWindow.h.
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Definition at line 578 of file vtkRenderWindow.h.
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Definition at line 579 of file vtkRenderWindow.h.
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Definition at line 580 of file vtkRenderWindow.h.
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Definition at line 581 of file vtkRenderWindow.h.
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Definition at line 582 of file vtkRenderWindow.h.
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Definition at line 583 of file vtkRenderWindow.h.
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Definition at line 584 of file vtkRenderWindow.h.
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Definition at line 585 of file vtkRenderWindow.h.
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Definition at line 586 of file vtkRenderWindow.h.
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Definition at line 587 of file vtkRenderWindow.h.
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Definition at line 588 of file vtkRenderWindow.h.
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Definition at line 589 of file vtkRenderWindow.h.
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Definition at line 590 of file vtkRenderWindow.h.
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Definition at line 591 of file vtkRenderWindow.h.
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Definition at line 592 of file vtkRenderWindow.h.
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Definition at line 593 of file vtkRenderWindow.h.
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Definition at line 594 of file vtkRenderWindow.h.
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Definition at line 595 of file vtkRenderWindow.h.
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Definition at line 596 of file vtkRenderWindow.h.
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Definition at line 597 of file vtkRenderWindow.h.
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Definition at line 598 of file vtkRenderWindow.h.
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Definition at line 599 of file vtkRenderWindow.h.
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Definition at line 600 of file vtkRenderWindow.h.
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Definition at line 601 of file vtkRenderWindow.h.
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Definition at line 602 of file vtkRenderWindow.h.
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Definition at line 603 of file vtkRenderWindow.h.
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Definition at line 604 of file vtkRenderWindow.h.
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Definition at line 605 of file vtkRenderWindow.h.
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The universal time since the last abort check occurred.
Definition at line 608 of file vtkRenderWindow.h.