VTK
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create a 2D plot of a bounding box edges - used for navigation More...
#include <vtkCubeAxesActor2D.h>
Public Types | |
typedef vtkActor2D | Superclass |
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typedef vtkProp | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkCubeAxesActor2D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual int | HasTranslucentPolygonalGeometry () |
void | ReleaseGraphicsResources (vtkWindow *) |
void | ShallowCopy (vtkCubeAxesActor2D *actor) |
int | RenderOverlay (vtkViewport *) |
int | RenderOpaqueGeometry (vtkViewport *) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
virtual void | SetInputConnection (vtkAlgorithmOutput *) |
virtual void | SetInputData (vtkDataSet *) |
virtual vtkDataSet * | GetInput () |
void | SetViewProp (vtkProp *prop) |
virtual vtkProp * | GetViewProp () |
virtual void | SetBounds (double, double, double, double, double, double) |
virtual void | SetBounds (double[6]) |
double * | GetBounds () |
void | GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
void | GetBounds (double bounds[6]) |
virtual void | SetRanges (double, double, double, double, double, double) |
virtual void | SetRanges (double[6]) |
double * | GetRanges () |
void | GetRanges (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
void | GetRanges (double ranges[6]) |
virtual void | SetXOrigin (double) |
virtual void | SetYOrigin (double) |
virtual void | SetZOrigin (double) |
virtual void | SetUseRanges (int) |
virtual int | GetUseRanges () |
virtual void | UseRangesOn () |
virtual void | UseRangesOff () |
virtual void | SetCamera (vtkCamera *) |
virtual vtkCamera * | GetCamera () |
virtual void | SetFlyMode (int) |
virtual int | GetFlyMode () |
void | SetFlyModeToOuterEdges () |
void | SetFlyModeToClosestTriad () |
void | SetFlyModeToNone () |
virtual void | SetScaling (int) |
virtual int | GetScaling () |
virtual void | ScalingOn () |
virtual void | ScalingOff () |
virtual void | SetNumberOfLabels (int) |
virtual int | GetNumberOfLabels () |
virtual void | SetXLabel (const char *) |
virtual char * | GetXLabel () |
virtual void | SetYLabel (const char *) |
virtual char * | GetYLabel () |
virtual void | SetZLabel (const char *) |
virtual char * | GetZLabel () |
vtkAxisActor2D * | GetXAxisActor2D () |
vtkAxisActor2D * | GetYAxisActor2D () |
vtkAxisActor2D * | GetZAxisActor2D () |
virtual void | SetAxisTitleTextProperty (vtkTextProperty *p) |
virtual vtkTextProperty * | GetAxisTitleTextProperty () |
virtual void | SetAxisLabelTextProperty (vtkTextProperty *p) |
virtual vtkTextProperty * | GetAxisLabelTextProperty () |
virtual void | SetLabelFormat (const char *) |
virtual char * | GetLabelFormat () |
virtual void | SetFontFactor (double) |
virtual double | GetFontFactor () |
virtual void | SetInertia (int) |
virtual int | GetInertia () |
virtual void | SetShowActualBounds (int) |
virtual int | GetShowActualBounds () |
virtual void | SetCornerOffset (double) |
virtual double | GetCornerOffset () |
virtual void | SetXAxisVisibility (int) |
virtual int | GetXAxisVisibility () |
virtual void | XAxisVisibilityOn () |
virtual void | XAxisVisibilityOff () |
virtual void | SetYAxisVisibility (int) |
virtual int | GetYAxisVisibility () |
virtual void | YAxisVisibilityOn () |
virtual void | YAxisVisibilityOff () |
virtual void | SetZAxisVisibility (int) |
virtual int | GetZAxisVisibility () |
virtual void | ZAxisVisibilityOn () |
virtual void | ZAxisVisibilityOff () |
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void | PrintSelf (ostream &os, vtkIndent indent) |
vtkActor2D * | NewInstance () const |
vtkProperty2D * | GetProperty () |
virtual void | SetProperty (vtkProperty2D *) |
void | SetDisplayPosition (int, int) |
virtual unsigned long | GetMTime () |
virtual void | GetActors2D (vtkPropCollection *pc) |
virtual void | SetMapper (vtkMapper2D *mapper) |
virtual vtkMapper2D * | GetMapper () |
virtual void | SetLayerNumber (int) |
virtual int | GetLayerNumber () |
virtual vtkCoordinate * | GetPositionCoordinate () |
virtual void | SetPosition (float x[2]) |
virtual void | SetPosition (float x, float y) |
virtual float * | GetPosition () |
virtual vtkCoordinate * | GetPosition2Coordinate () |
virtual void | SetPosition2 (float x[2]) |
virtual void | SetPosition2 (float x, float y) |
virtual float * | GetPosition2 () |
void | SetWidth (double w) |
double | GetWidth () |
void | SetHeight (double h) |
double | GetHeight () |
virtual vtkCoordinate * | GetActualPositionCoordinate (void) |
virtual vtkCoordinate * | GetActualPosition2Coordinate (void) |
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vtkProp * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Pick () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | GetActors (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual unsigned long | GetRedrawMTime () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual void | InitPathTraversal () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual bool | GetSupportsSelection () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkCubeAxesActor2D * | SafeDownCast (vtkObjectBase *o) |
static vtkCubeAxesActor2D * | New () |
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static int | IsTypeOf (const char *type) |
static vtkActor2D * | SafeDownCast (vtkObjectBase *o) |
static vtkActor2D * | New () |
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static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkCubeAxesActor2D () | |
~vtkCubeAxesActor2D () | |
void | TransformBounds (vtkViewport *viewport, double bounds[6], double pts[8][3]) |
int | ClipBounds (vtkViewport *viewport, double pts[8][3], double bounds[6]) |
double | EvaluatePoint (double planes[24], double x[3]) |
double | EvaluateBounds (double planes[24], double bounds[6]) |
void | AdjustAxes (double pts[8][3], double bounds[6], int idx, int xIdx, int yIdx, int zIdx, int zIdx2, int xAxes, int yAxes, int zAxes, double xCoords[4], double yCoords[4], double zCoords[4], double xRange[2], double yRange[2], double zRange[2]) |
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vtkActor2D () | |
~vtkActor2D () | |
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vtkProp () | |
~vtkProp () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
create a 2D plot of a bounding box edges - used for navigation
vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)
The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.
The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.
Definition at line 68 of file vtkCubeAxesActor2D.h.
Definition at line 71 of file vtkCubeAxesActor2D.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor2D.
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Reimplemented from vtkActor2D.
vtkCubeAxesActor2D* vtkCubeAxesActor2D::NewInstance | ( | ) | const |
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Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". The number of labels per axis is set to 3.
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Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor2D.
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Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor2D.
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Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor2D.
Definition at line 83 of file vtkCubeAxesActor2D.h.
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Does this prop have some translucent polygonal geometry?
Reimplemented from vtkActor2D.
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Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
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Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
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Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
void vtkCubeAxesActor2D::SetViewProp | ( | vtkProp * | prop | ) |
Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.
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Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkProp.
void vtkCubeAxesActor2D::GetBounds | ( | double & | xmin, |
double & | xmax, | ||
double & | ymin, | ||
double & | ymax, | ||
double & | zmin, | ||
double & | zmax | ||
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Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor2D::GetBounds | ( | double | bounds[6] | ) |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
double* vtkCubeAxesActor2D::GetRanges | ( | ) |
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor2D::GetRanges | ( | double & | xmin, |
double & | xmax, | ||
double & | ymin, | ||
double & | ymax, | ||
double & | zmin, | ||
double & | zmax | ||
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Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor2D::GetRanges | ( | double | ranges[6] | ) |
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
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Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary
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Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary
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Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary
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Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
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Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.
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Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.
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Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
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Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
Definition at line 158 of file vtkCubeAxesActor2D.h.
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Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
Definition at line 160 of file vtkCubeAxesActor2D.h.
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Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
Definition at line 162 of file vtkCubeAxesActor2D.h.
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Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
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Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
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Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
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Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
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Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
Definition at line 198 of file vtkCubeAxesActor2D.h.
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Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
Definition at line 200 of file vtkCubeAxesActor2D.h.
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Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
Definition at line 202 of file vtkCubeAxesActor2D.h.
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Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
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Set/Get the format with which to print the labels on each of the x-y-z axes.
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Set/Get the format with which to print the labels on each of the x-y-z axes.
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Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
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Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
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Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
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Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
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Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
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Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
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Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
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Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor2D.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
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Turn on and off the visibility of each axis.
void vtkCubeAxesActor2D::ShallowCopy | ( | vtkCubeAxesActor2D * | actor | ) |
Shallow copy of a CubeAxesActor2D.
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Definition at line 286 of file vtkCubeAxesActor2D.h.
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Definition at line 288 of file vtkCubeAxesActor2D.h.
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Definition at line 289 of file vtkCubeAxesActor2D.h.
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Definition at line 290 of file vtkCubeAxesActor2D.h.
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Definition at line 291 of file vtkCubeAxesActor2D.h.
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Definition at line 293 of file vtkCubeAxesActor2D.h.
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Definition at line 294 of file vtkCubeAxesActor2D.h.
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Definition at line 295 of file vtkCubeAxesActor2D.h.
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Definition at line 297 of file vtkCubeAxesActor2D.h.
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Definition at line 298 of file vtkCubeAxesActor2D.h.
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Definition at line 299 of file vtkCubeAxesActor2D.h.
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Definition at line 301 of file vtkCubeAxesActor2D.h.
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Definition at line 302 of file vtkCubeAxesActor2D.h.
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Definition at line 304 of file vtkCubeAxesActor2D.h.
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Definition at line 306 of file vtkCubeAxesActor2D.h.
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Definition at line 307 of file vtkCubeAxesActor2D.h.
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Definition at line 308 of file vtkCubeAxesActor2D.h.
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Definition at line 309 of file vtkCubeAxesActor2D.h.
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Definition at line 310 of file vtkCubeAxesActor2D.h.
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Definition at line 312 of file vtkCubeAxesActor2D.h.
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Definition at line 313 of file vtkCubeAxesActor2D.h.
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Definition at line 314 of file vtkCubeAxesActor2D.h.
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Definition at line 316 of file vtkCubeAxesActor2D.h.
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Definition at line 317 of file vtkCubeAxesActor2D.h.
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Definition at line 318 of file vtkCubeAxesActor2D.h.
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Definition at line 319 of file vtkCubeAxesActor2D.h.
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Definition at line 320 of file vtkCubeAxesActor2D.h.
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Definition at line 321 of file vtkCubeAxesActor2D.h.
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Definition at line 323 of file vtkCubeAxesActor2D.h.
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Definition at line 326 of file vtkCubeAxesActor2D.h.
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Definition at line 328 of file vtkCubeAxesActor2D.h.
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Definition at line 329 of file vtkCubeAxesActor2D.h.
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Definition at line 330 of file vtkCubeAxesActor2D.h.