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vtkIncrementalForceLayout Class Reference

incremental force-directed layout. More...

#include <vtkIncrementalForceLayout.h>

Inheritance diagram for vtkIncrementalForceLayout:
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Collaboration diagram for vtkIncrementalForceLayout:
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Public Types

typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkIncrementalForceLayoutNewInstance () const
 
virtual void PrintSelf (ostream &os, vtkIndent indent)
 
void UpdatePositions ()
 
virtual void SetGraph (vtkGraph *g)
 
virtual vtkGraphGetGraph ()
 
virtual void SetFixed (vtkIdType fixed)
 
virtual vtkIdType GetFixed ()
 
virtual void SetAlpha (float)
 
virtual float GetAlpha ()
 
virtual void SetTheta (float)
 
virtual float GetTheta ()
 
virtual void SetCharge (float)
 
virtual float GetCharge ()
 
virtual void SetStrength (float)
 
virtual float GetStrength ()
 
virtual void SetDistance (float)
 
virtual float GetDistance ()
 
virtual void SetGravity (float)
 
virtual float GetGravity ()
 
virtual void SetFriction (float)
 
virtual float GetFriction ()
 
virtual void SetGravityPoint (const vtkVector2f &point)
 
virtual vtkVector2f GetGravityPoint ()
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkIncrementalForceLayoutSafeDownCast (vtkObjectBase *o)
 
static vtkIncrementalForceLayoutNew ()
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkIncrementalForceLayout ()
 
 ~vtkIncrementalForceLayout ()
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkGraphGraph
 
Implementation * Impl
 
vtkIdType Fixed
 
vtkVector2f GravityPoint
 
float Alpha
 
float Theta
 
float Charge
 
float Strength
 
float Distance
 
float Gravity
 
float Friction
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

incremental force-directed layout.

Performs an incremental force-directed layout of a graph. Set the graph then iteratively execute UpdatePositions() to update the vertex positions. Note that this directly modifies the vertex locations in the graph.

This layout is modeled after D3's force layout described at https://github.com/mbostock/d3/wiki/Force-Layout

Tests:
vtkIncrementalForceLayout (Tests)

Definition at line 41 of file vtkIncrementalForceLayout.h.

Member Typedef Documentation

Definition at line 44 of file vtkIncrementalForceLayout.h.

Constructor & Destructor Documentation

vtkIncrementalForceLayout::vtkIncrementalForceLayout ( )
protected
vtkIncrementalForceLayout::~vtkIncrementalForceLayout ( )
protected

Member Function Documentation

static int vtkIncrementalForceLayout::IsTypeOf ( const char *  type)
static
virtual int vtkIncrementalForceLayout::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkIncrementalForceLayout* vtkIncrementalForceLayout::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkIncrementalForceLayout::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkObject.

vtkIncrementalForceLayout* vtkIncrementalForceLayout::NewInstance ( ) const
virtual void vtkIncrementalForceLayout::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

static vtkIncrementalForceLayout* vtkIncrementalForceLayout::New ( )
static
virtual void vtkIncrementalForceLayout::SetGraph ( vtkGraph g)
virtual

Set the graph to be positioned.

virtual vtkGraph* vtkIncrementalForceLayout::GetGraph ( )
virtual

Set the graph to be positioned.

virtual void vtkIncrementalForceLayout::SetFixed ( vtkIdType  fixed)
virtual

Set the id of the vertex that will not move during the simulation. Set to -1 to allow all the vertices to move.

virtual vtkIdType vtkIncrementalForceLayout::GetFixed ( )
virtual

Set the id of the vertex that will not move during the simulation. Set to -1 to allow all the vertices to move.

virtual void vtkIncrementalForceLayout::SetAlpha ( float  )
virtual

Set the level of activity in the simulation. Default is 0.1.

virtual float vtkIncrementalForceLayout::GetAlpha ( )
virtual

Set the level of activity in the simulation. Default is 0.1.

virtual void vtkIncrementalForceLayout::SetTheta ( float  )
virtual

Set the Barnes-Hut threshold for the simulation. Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.

virtual float vtkIncrementalForceLayout::GetTheta ( )
virtual

Set the Barnes-Hut threshold for the simulation. Higher values will speed the simulation at the expense of some accuracy. Default is 0.8.

virtual void vtkIncrementalForceLayout::SetCharge ( float  )
virtual

Set the charge of each vertex. Higher negative values will repel vertices from each other more strongly. Default is -30.

virtual float vtkIncrementalForceLayout::GetCharge ( )
virtual

Set the charge of each vertex. Higher negative values will repel vertices from each other more strongly. Default is -30.

virtual void vtkIncrementalForceLayout::SetStrength ( float  )
virtual

Set the rigitity of links in the simulation. Default is 2.

virtual float vtkIncrementalForceLayout::GetStrength ( )
virtual

Set the rigitity of links in the simulation. Default is 2.

virtual void vtkIncrementalForceLayout::SetDistance ( float  )
virtual

Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. Default is 20.

virtual float vtkIncrementalForceLayout::GetDistance ( )
virtual

Set the resting distance of each link in scene units, which is equal to pixels when there is no scene scaling. Default is 20.

virtual void vtkIncrementalForceLayout::SetGravity ( float  )
virtual

Set the amount of gravitational pull toward the gravity point. Default is 0.01.

virtual float vtkIncrementalForceLayout::GetGravity ( )
virtual

Set the amount of gravitational pull toward the gravity point. Default is 0.01.

virtual void vtkIncrementalForceLayout::SetFriction ( float  )
virtual

Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. Default is 0.95.

virtual float vtkIncrementalForceLayout::GetFriction ( )
virtual

Set the multiplier for scaling down velocity in the simulation, where values closer to 1 are more frictionless. Default is 0.95.

virtual void vtkIncrementalForceLayout::SetGravityPoint ( const vtkVector2f point)
inlinevirtual

Set the gravity point where all vertices will migrate. Generally this should be set to the location in the center of the scene. Default location is (200, 200).

Definition at line 113 of file vtkIncrementalForceLayout.h.

virtual vtkVector2f vtkIncrementalForceLayout::GetGravityPoint ( )
inlinevirtual

Set the gravity point where all vertices will migrate. Generally this should be set to the location in the center of the scene. Default location is (200, 200).

Definition at line 115 of file vtkIncrementalForceLayout.h.

void vtkIncrementalForceLayout::UpdatePositions ( )

Perform one iteration of the force-directed layout.

Member Data Documentation

vtkGraph* vtkIncrementalForceLayout::Graph
protected

Definition at line 127 of file vtkIncrementalForceLayout.h.

Implementation* vtkIncrementalForceLayout::Impl
protected

Definition at line 128 of file vtkIncrementalForceLayout.h.

vtkIdType vtkIncrementalForceLayout::Fixed
protected

Definition at line 130 of file vtkIncrementalForceLayout.h.

vtkVector2f vtkIncrementalForceLayout::GravityPoint
protected

Definition at line 131 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Alpha
protected

Definition at line 132 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Theta
protected

Definition at line 133 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Charge
protected

Definition at line 134 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Strength
protected

Definition at line 135 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Distance
protected

Definition at line 136 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Gravity
protected

Definition at line 137 of file vtkIncrementalForceLayout.h.

float vtkIncrementalForceLayout::Friction
protected

Definition at line 138 of file vtkIncrementalForceLayout.h.


The documentation for this class was generated from the following file: