VTK
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draw symbols with text More...
#include <vtkLegendBoxActor.h>
Public Types | |
typedef vtkActor2D | Superclass |
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typedef vtkProp | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkLegendBoxActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | SetEntrySymbol (int i, vtkPolyData *symbol) |
void | SetEntryIcon (int i, vtkImageData *icon) |
void | SetEntryString (int i, const char *string) |
void | SetEntryColor (int i, double color[3]) |
void | SetEntryColor (int i, double r, double g, double b) |
vtkPolyData * | GetEntrySymbol (int i) |
vtkImageData * | GetEntryIcon (int i) |
const char * | GetEntryString (int i) |
double * | GetEntryColor (int i) |
vtkProperty2D * | GetBoxProperty () |
void | ShallowCopy (vtkProp *prop) |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
void | SetNumberOfEntries (int num) |
int | GetNumberOfEntries () |
void | SetEntry (int i, vtkPolyData *symbol, const char *string, double color[3]) |
void | SetEntry (int i, vtkImageData *symbol, const char *string, double color[3]) |
void | SetEntry (int i, vtkPolyData *symbol, vtkImageData *icon, const char *string, double color[3]) |
virtual void | SetEntryTextProperty (vtkTextProperty *p) |
virtual vtkTextProperty * | GetEntryTextProperty () |
virtual void | SetBorder (int) |
virtual int | GetBorder () |
virtual void | BorderOn () |
virtual void | BorderOff () |
virtual void | SetLockBorder (int) |
virtual int | GetLockBorder () |
virtual void | LockBorderOn () |
virtual void | LockBorderOff () |
virtual void | SetBox (int) |
virtual int | GetBox () |
virtual void | BoxOn () |
virtual void | BoxOff () |
virtual void | SetPadding (int) |
virtual int | GetPadding () |
virtual void | SetScalarVisibility (int) |
virtual int | GetScalarVisibility () |
virtual void | ScalarVisibilityOn () |
virtual void | ScalarVisibilityOff () |
virtual void | SetUseBackground (int) |
virtual int | GetUseBackground () |
virtual void | UseBackgroundOn () |
virtual void | UseBackgroundOff () |
virtual void | SetBackgroundColor (double, double, double) |
virtual void | SetBackgroundColor (double[3]) |
virtual double * | GetBackgroundColor () |
virtual void | GetBackgroundColor (double &, double &, double &) |
virtual void | GetBackgroundColor (double[3]) |
virtual void | SetBackgroundOpacity (double) |
virtual double | GetBackgroundOpacity () |
int | RenderOpaqueGeometry (vtkViewport *viewport) |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
int | RenderOverlay (vtkViewport *viewport) |
virtual int | HasTranslucentPolygonalGeometry () |
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void | PrintSelf (ostream &os, vtkIndent indent) |
vtkActor2D * | NewInstance () const |
vtkProperty2D * | GetProperty () |
virtual void | SetProperty (vtkProperty2D *) |
void | SetDisplayPosition (int, int) |
virtual unsigned long | GetMTime () |
virtual void | GetActors2D (vtkPropCollection *pc) |
virtual void | SetMapper (vtkMapper2D *mapper) |
virtual vtkMapper2D * | GetMapper () |
virtual void | SetLayerNumber (int) |
virtual int | GetLayerNumber () |
virtual vtkCoordinate * | GetPositionCoordinate () |
virtual void | SetPosition (float x[2]) |
virtual void | SetPosition (float x, float y) |
virtual float * | GetPosition () |
virtual vtkCoordinate * | GetPosition2Coordinate () |
virtual void | SetPosition2 (float x[2]) |
virtual void | SetPosition2 (float x, float y) |
virtual float * | GetPosition2 () |
void | SetWidth (double w) |
double | GetWidth () |
void | SetHeight (double h) |
double | GetHeight () |
virtual vtkCoordinate * | GetActualPositionCoordinate (void) |
virtual vtkCoordinate * | GetActualPosition2Coordinate (void) |
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vtkProp * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Pick () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
virtual void | GetActors (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | SetVisibility (int) |
virtual int | GetVisibility () |
virtual void | VisibilityOn () |
virtual void | VisibilityOff () |
virtual void | SetPickable (int) |
virtual int | GetPickable () |
virtual void | PickableOn () |
virtual void | PickableOff () |
virtual void | SetDragable (int) |
virtual int | GetDragable () |
virtual void | DragableOn () |
virtual void | DragableOff () |
virtual unsigned long | GetRedrawMTime () |
virtual void | SetUseBounds (bool) |
virtual bool | GetUseBounds () |
virtual void | UseBoundsOn () |
virtual void | UseBoundsOff () |
virtual double * | GetBounds () |
virtual void | InitPathTraversal () |
virtual vtkAssemblyPath * | GetNextPath () |
virtual int | GetNumberOfPaths () |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual vtkInformation * | GetPropertyKeys () |
virtual void | SetPropertyKeys (vtkInformation *keys) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
virtual void | RestoreEstimatedRenderTime () |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
virtual double | GetAllocatedRenderTime () |
void | SetRenderTimeMultiplier (double t) |
virtual double | GetRenderTimeMultiplier () |
virtual bool | GetSupportsSelection () |
virtual int | GetNumberOfConsumers () |
void | AddConsumer (vtkObject *c) |
void | RemoveConsumer (vtkObject *c) |
vtkObject * | GetConsumer (int i) |
int | IsConsumer (vtkObject *c) |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkLegendBoxActor * | SafeDownCast (vtkObjectBase *o) |
static vtkLegendBoxActor * | New () |
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static int | IsTypeOf (const char *type) |
static vtkActor2D * | SafeDownCast (vtkObjectBase *o) |
static vtkActor2D * | New () |
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static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkLegendBoxActor () | |
~vtkLegendBoxActor () | |
void | InitializeEntries () |
vtkPolyData | createTexturedPlane () |
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vtkActor2D () | |
~vtkActor2D () | |
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vtkProp () | |
~vtkProp () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
draw symbols with text
vtkLegendBoxActor is used to associate a symbol with a text string. The user specifies a vtkPolyData to use as the symbol, and a string associated with the symbol. The actor can then be placed in the scene in the same way that any other vtkActor2D can be used.
To use this class, you must define the position of the legend box by using the superclasses' vtkActor2D::Position coordinate and Position2 coordinate. Then define the set of symbols and text strings that make up the menu box. The font attributes of the entries can be set through the vtkTextProperty associated to this actor. The class will scale the symbols and text to fit in the legend box defined by (Position,Position2). Optional features like turning on a border line and setting the spacing between the border and the symbols/text can also be set.
Definition at line 60 of file vtkLegendBoxActor.h.
Definition at line 63 of file vtkLegendBoxActor.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor2D.
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Reimplemented from vtkActor2D.
vtkLegendBoxActor* vtkLegendBoxActor::NewInstance | ( | ) | const |
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Instantiate object with a rectangle in normaled view coordinates of (0.2,0.85, 0.8, 0.95).
void vtkLegendBoxActor::SetNumberOfEntries | ( | int | num | ) |
Specify the number of entries in the legend box.
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Specify the number of entries in the legend box.
Definition at line 73 of file vtkLegendBoxActor.h.
void vtkLegendBoxActor::SetEntry | ( | int | i, |
vtkPolyData * | symbol, | ||
const char * | string, | ||
double | color[3] | ||
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Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
void vtkLegendBoxActor::SetEntry | ( | int | i, |
vtkImageData * | symbol, | ||
const char * | string, | ||
double | color[3] | ||
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Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
void vtkLegendBoxActor::SetEntry | ( | int | i, |
vtkPolyData * | symbol, | ||
vtkImageData * | icon, | ||
const char * | string, | ||
double | color[3] | ||
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Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().)
void vtkLegendBoxActor::SetEntrySymbol | ( | int | i, |
vtkPolyData * | symbol | ||
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void vtkLegendBoxActor::SetEntryIcon | ( | int | i, |
vtkImageData * | icon | ||
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void vtkLegendBoxActor::SetEntryString | ( | int | i, |
const char * | string | ||
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vtkPolyData* vtkLegendBoxActor::GetEntrySymbol | ( | int | i | ) |
vtkImageData* vtkLegendBoxActor::GetEntryIcon | ( | int | i | ) |
const char* vtkLegendBoxActor::GetEntryString | ( | int | i | ) |
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Set/Get the text property.
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Set/Get the text property.
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Set/Get the flag that controls whether a border will be drawn around the legend box.
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Set/Get the flag that controls whether a border will be drawn around the legend box.
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Set/Get the flag that controls whether a border will be drawn around the legend box.
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Set/Get the flag that controls whether a border will be drawn around the legend box.
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Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition.
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Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box.
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Get the box vtkProperty2D.
Definition at line 138 of file vtkLegendBoxActor.h.
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Set/Get the padding between the legend entries and the border. The value is specified in pixels.
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Set/Get the padding between the legend entries and the border. The value is specified in pixels.
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Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used.
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Turn on/off background.
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Turn on/off background.
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Turn on/off background.
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Turn on/off background.
Set/Get background color. Default is: (0.3, 0.3, 0.3).
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Set/Get background color. Default is: (0.3, 0.3, 0.3).
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Set/Get background color. Default is: (0.3, 0.3, 0.3).
Set/Get background color. Default is: (0.3, 0.3, 0.3).
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Set/Get background color. Default is: (0.3, 0.3, 0.3).
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Set/Get background opacity. Default is: 1.0
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Set/Get background opacity. Default is: 1.0
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Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
Reimplemented from vtkActor2D.
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor2D.
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen.
Reimplemented from vtkActor2D.
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen.
Reimplemented from vtkActor2D.
Definition at line 191 of file vtkLegendBoxActor.h.
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WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen.
Reimplemented from vtkActor2D.
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Does this prop have some translucent polygonal geometry?
Reimplemented from vtkActor2D.
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Definition at line 209 of file vtkLegendBoxActor.h.
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Definition at line 210 of file vtkLegendBoxActor.h.
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Definition at line 257 of file vtkLegendBoxActor.h.