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vtkShader2Collection Class Reference

a list of Shader2 objects. More...

#include <vtkShader2Collection.h>

Inheritance diagram for vtkShader2Collection:
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Collaboration diagram for vtkShader2Collection:
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Public Types

typedef vtkCollection Superclass
 
- Public Types inherited from vtkCollection
typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkShader2CollectionNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
unsigned long GetMTime ()
 
void AddItem (vtkShader2 *shader)
 
vtkShader2GetNextShader ()
 
vtkShader2GetLastShader ()
 
void AddCollection (vtkShader2Collection *other)
 
void RemoveCollection (vtkShader2Collection *other)
 
bool HasVertexShaders ()
 
bool HasTessellationControlShaders ()
 
bool HasTessellationEvaluationShaders ()
 
bool HasGeometryShaders ()
 
bool HasFragmentShaders ()
 
void ReleaseGraphicsResources ()
 
vtkShader2GetNextShader (vtkCollectionSimpleIterator &cookie)
 
- Public Member Functions inherited from vtkCollection
vtkCollectionNewInstance () const
 
void AddItem (vtkObject *)
 
void InsertItem (int i, vtkObject *)
 
void ReplaceItem (int i, vtkObject *)
 
void RemoveItem (int i)
 
void RemoveItem (vtkObject *)
 
void RemoveAllItems ()
 
int IsItemPresent (vtkObject *a)
 
int GetNumberOfItems ()
 
void InitTraversal ()
 
vtkObjectGetNextItemAsObject ()
 
vtkObjectGetItemAsObject (int i)
 
vtkCollectionIteratorNewIterator ()
 
void InitTraversal (vtkCollectionSimpleIterator &cookie)
 
vtkObjectGetNextItemAsObject (vtkCollectionSimpleIterator &cookie)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkShader2CollectionNew ()
 
static int IsTypeOf (const char *type)
 
static vtkShader2CollectionSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkCollection
static int IsTypeOf (const char *type)
 
static vtkCollectionSafeDownCast (vtkObjectBase *o)
 
static vtkCollectionNew ()
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkShader2Collection ()
 
 ~vtkShader2Collection ()
 
bool HasShadersOfType (int)
 
- Protected Member Functions inherited from vtkCollection
virtual void RemoveElement (vtkCollectionElement *element, vtkCollectionElement *previous)
 
virtual void DeleteElement (vtkCollectionElement *)
 
virtual void ReportReferences (vtkGarbageCollector *collector)
 
 vtkCollection ()
 
 ~vtkCollection ()
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Additional Inherited Members

- Protected Attributes inherited from vtkCollection
int NumberOfItems
 
vtkCollectionElementTop
 
vtkCollectionElementBottom
 
vtkCollectionElementCurrent
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

a list of Shader2 objects.

vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.

See also
vtkShader2 vtkCollection

Definition at line 34 of file vtkShader2Collection.h.

Member Typedef Documentation

Definition at line 38 of file vtkShader2Collection.h.

Constructor & Destructor Documentation

vtkShader2Collection::vtkShader2Collection ( )
protected
vtkShader2Collection::~vtkShader2Collection ( )
protected

Member Function Documentation

static vtkShader2Collection* vtkShader2Collection::New ( )
static
static int vtkShader2Collection::IsTypeOf ( const char *  type)
static
virtual int vtkShader2Collection::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

static vtkShader2Collection* vtkShader2Collection::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkShader2Collection::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkCollection.

vtkShader2Collection* vtkShader2Collection::NewInstance ( ) const
void vtkShader2Collection::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkCollection.

unsigned long vtkShader2Collection::GetMTime ( )
virtual

Modified GetMTime because the collection time depends on the content of the shaders.

Reimplemented from vtkObject.

void vtkShader2Collection::AddItem ( vtkShader2 shader)

Add a shader to the list.

vtkShader2* vtkShader2Collection::GetNextShader ( )

Get the next shader in the list.

vtkShader2* vtkShader2Collection::GetLastShader ( )

Get the last shader in the list.

vtkShader2* vtkShader2Collection::GetNextShader ( vtkCollectionSimpleIterator cookie)

Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.

void vtkShader2Collection::AddCollection ( vtkShader2Collection other)

Add the elements of `other' to the end of `this'.

Precondition
other_exists: other!=0
not_self: other!=this
Postcondition
added: this->GetNumberOfItems()=old this->GetNumberOfItems()+other->GetNumberOfItems()
void vtkShader2Collection::RemoveCollection ( vtkShader2Collection other)

Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.

Precondition
other_exists: other!=0
not_self: other!=this
Postcondition
removed: this->GetNumberOfItems()=old this->GetNumberOfItems()-other->GetNumberOfItems()
bool vtkShader2Collection::HasVertexShaders ( )

Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.

bool vtkShader2Collection::HasTessellationControlShaders ( )

Tells if at least one of the shaders is a tessellation control shader.

bool vtkShader2Collection::HasTessellationEvaluationShaders ( )

Tells if at least one of the shaders is a tessellation evaluation shader.

bool vtkShader2Collection::HasGeometryShaders ( )

Tells if at least one of the shaders is a geometry shader.

bool vtkShader2Collection::HasFragmentShaders ( )

Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.

void vtkShader2Collection::ReleaseGraphicsResources ( )

Release OpenGL resources (shader id of each item).

bool vtkShader2Collection::HasShadersOfType ( int  )
protected

The documentation for this class was generated from the following file: