VTK
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a list of Shader2 objects. More...
#include <vtkShader2Collection.h>
Public Types | |
typedef vtkCollection | Superclass |
Public Types inherited from vtkCollection | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkShader2Collection * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
unsigned long | GetMTime () |
void | AddItem (vtkShader2 *shader) |
vtkShader2 * | GetNextShader () |
vtkShader2 * | GetLastShader () |
void | AddCollection (vtkShader2Collection *other) |
void | RemoveCollection (vtkShader2Collection *other) |
bool | HasVertexShaders () |
bool | HasTessellationControlShaders () |
bool | HasTessellationEvaluationShaders () |
bool | HasGeometryShaders () |
bool | HasFragmentShaders () |
void | ReleaseGraphicsResources () |
vtkShader2 * | GetNextShader (vtkCollectionSimpleIterator &cookie) |
Public Member Functions inherited from vtkCollection | |
vtkCollection * | NewInstance () const |
void | AddItem (vtkObject *) |
void | InsertItem (int i, vtkObject *) |
void | ReplaceItem (int i, vtkObject *) |
void | RemoveItem (int i) |
void | RemoveItem (vtkObject *) |
void | RemoveAllItems () |
int | IsItemPresent (vtkObject *a) |
int | GetNumberOfItems () |
void | InitTraversal () |
vtkObject * | GetNextItemAsObject () |
vtkObject * | GetItemAsObject (int i) |
vtkCollectionIterator * | NewIterator () |
void | InitTraversal (vtkCollectionSimpleIterator &cookie) |
vtkObject * | GetNextItemAsObject (vtkCollectionSimpleIterator &cookie) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkShader2Collection * | New () |
static int | IsTypeOf (const char *type) |
static vtkShader2Collection * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkCollection | |
static int | IsTypeOf (const char *type) |
static vtkCollection * | SafeDownCast (vtkObjectBase *o) |
static vtkCollection * | New () |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShader2Collection () | |
~vtkShader2Collection () | |
bool | HasShadersOfType (int) |
Protected Member Functions inherited from vtkCollection | |
virtual void | RemoveElement (vtkCollectionElement *element, vtkCollectionElement *previous) |
virtual void | DeleteElement (vtkCollectionElement *) |
virtual void | ReportReferences (vtkGarbageCollector *collector) |
vtkCollection () | |
~vtkCollection () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
Protected Attributes inherited from vtkCollection | |
int | NumberOfItems |
vtkCollectionElement * | Top |
vtkCollectionElement * | Bottom |
vtkCollectionElement * | Current |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
a list of Shader2 objects.
vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.
Definition at line 34 of file vtkShader2Collection.h.
Definition at line 38 of file vtkShader2Collection.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkCollection.
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Reimplemented from vtkCollection.
vtkShader2Collection* vtkShader2Collection::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkCollection.
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Modified GetMTime because the collection time depends on the content of the shaders.
Reimplemented from vtkObject.
void vtkShader2Collection::AddItem | ( | vtkShader2 * | shader | ) |
Add a shader to the list.
vtkShader2* vtkShader2Collection::GetNextShader | ( | ) |
Get the next shader in the list.
vtkShader2* vtkShader2Collection::GetLastShader | ( | ) |
Get the last shader in the list.
vtkShader2* vtkShader2Collection::GetNextShader | ( | vtkCollectionSimpleIterator & | cookie | ) |
Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.
void vtkShader2Collection::AddCollection | ( | vtkShader2Collection * | other | ) |
Add the elements of `other' to the end of `this'.
void vtkShader2Collection::RemoveCollection | ( | vtkShader2Collection * | other | ) |
Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.
bool vtkShader2Collection::HasVertexShaders | ( | ) |
Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.
bool vtkShader2Collection::HasTessellationControlShaders | ( | ) |
Tells if at least one of the shaders is a tessellation control shader.
bool vtkShader2Collection::HasTessellationEvaluationShaders | ( | ) |
Tells if at least one of the shaders is a tessellation evaluation shader.
bool vtkShader2Collection::HasGeometryShaders | ( | ) |
Tells if at least one of the shaders is a geometry shader.
bool vtkShader2Collection::HasFragmentShaders | ( | ) |
Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.
void vtkShader2Collection::ReleaseGraphicsResources | ( | ) |
Release OpenGL resources (shader id of each item).
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