VTK
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GLSL uniform variables. More...
#include <vtkUniformVariables.h>
Public Types | |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkUniformVariables * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
template<typename T > | |
void | SetUniformit (const char *name, int numberOfComponents, T *value) |
template<typename T > | |
void | SetUniformit (const char *name, T value) |
template<typename T > | |
void | SetUniformft (const char *name, int numberOfComponents, T *value) |
template<typename T > | |
void | SetUniformft (const char *name, T value) |
void | RemoveUniform (const char *name) |
void | RemoveAllUniforms () |
void | Start () |
bool | IsAtEnd () |
const char * | GetCurrentName () |
void | SendCurrentUniform (int uniformIndex) |
void | Next () |
void | DeepCopy (vtkUniformVariables *other) |
void | Merge (vtkUniformVariables *other) |
void | SetUniformi (const char *name, int numberOfComponents, int *value) |
void | SetUniformf (const char *name, int numberOfComponents, float *value) |
void | SetUniformiv (const char *name, int numberOfComponents, int numberOfElements, int *value) |
void | SetUniformfv (const char *name, int numberOfComponents, int numberOfElements, float *value) |
void | SetUniformMatrix (const char *name, int rows, int columns, float *value) |
void | Send (const char *name, int uniformIndex) |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkUniformVariables * | New () |
static int | IsTypeOf (const char *type) |
static vtkUniformVariables * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkUniformVariables () | |
virtual | ~vtkUniformVariables () |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
GLSL uniform variables.
vtkUniformVariables is a list of uniform variables attached to either a vtkShader2 object or to a vtkShaderProgram2. Uniform variables on a vtkShaderProgram2 override values of uniform variables on a vtkShader2.
Definition at line 37 of file vtkUniformVariables.h.
Definition at line 41 of file vtkUniformVariables.h.
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protected |
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protectedvirtual |
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static |
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static |
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virtual |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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static |
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protectedvirtual |
Reimplemented from vtkObject.
vtkUniformVariables* vtkUniformVariables::NewInstance | ( | ) | const |
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Set an integer uniform variable.
void vtkUniformVariables::SetUniformit | ( | const char * | name, |
int | numberOfComponents, | ||
T * | value | ||
) |
Definition at line 169 of file vtkUniformVariables.h.
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inline |
Definition at line 60 of file vtkUniformVariables.h.
Set an float uniform variable.
void vtkUniformVariables::SetUniformft | ( | const char * | name, |
int | numberOfComponents, | ||
T * | value | ||
) |
Definition at line 183 of file vtkUniformVariables.h.
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inline |
Definition at line 80 of file vtkUniformVariables.h.
void vtkUniformVariables::SetUniformiv | ( | const char * | name, |
int | numberOfComponents, | ||
int | numberOfElements, | ||
int * | value | ||
) |
Set an array of integer uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
void vtkUniformVariables::SetUniformfv | ( | const char * | name, |
int | numberOfComponents, | ||
int | numberOfElements, | ||
float * | value | ||
) |
Set an array of float uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
void vtkUniformVariables::SetUniformMatrix | ( | const char * | name, |
int | rows, | ||
int | columns, | ||
float * | value | ||
) |
Set a matrix uniform variable.
void vtkUniformVariables::RemoveUniform | ( | const char * | name | ) |
Remove uniform `name' from the list.
void vtkUniformVariables::RemoveAllUniforms | ( | ) |
Remove all uniforms from the list.
void vtkUniformVariables::Send | ( | const char * | name, |
int | uniformIndex | ||
) |
void vtkUniformVariables::Start | ( | ) |
Place the internal cursor on the first uniform.
bool vtkUniformVariables::IsAtEnd | ( | ) |
Is the iteration done?
const char* vtkUniformVariables::GetCurrentName | ( | ) |
Name of the uniform at the current cursor position.
void vtkUniformVariables::SendCurrentUniform | ( | int | uniformIndex | ) |
void vtkUniformVariables::Next | ( | ) |
Move the cursor to the next uniform.
void vtkUniformVariables::DeepCopy | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be deleted first.
void vtkUniformVariables::Merge | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be overwritten.