22 #ifndef vtkLabelRenderStrategy_h
23 #define vtkLabelRenderStrategy_h
100 { this->RenderLabel(x, tprop, label); }
Wrapper around std::string to keep symbols short.
Superclass for label rendering implementations.
abstract base class for most VTK objects
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkUnicodeString label, int vtkNotUsed(maxWidth))
abstract specification for renderers
virtual bool SupportsRotation()
virtual void ComputeLabelBounds(vtkTextProperty *tprop, vtkStdString label, double bds[4])
window superclass for vtkRenderWindow
virtual void PrintSelf(ostream &os, vtkIndent indent)
static vtkUnicodeString from_utf8(const char *)
a simple class to control print indentation
#define VTKRENDERINGLABEL_EXPORT
virtual void ReleaseGraphicsResources(vtkWindow *)
vtkTextProperty * DefaultTextProperty
represent text properties.
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label, int maxWidth)
virtual bool SupportsBoundedSize()
virtual void RenderLabel(int x[2], vtkTextProperty *tprop, vtkStdString label)
virtual void StartFrame()
String class that stores Unicode text.