36 #ifndef vtkProp3DFollower_h
37 #define vtkProp3DFollower_h
abstract superclass for all actors, volumes and annotations
represent and manipulate 4x4 transformation matrices
abstract specification for Viewports
virtual int RenderOpaqueGeometry(vtkViewport *)
virtual int HasTranslucentPolygonalGeometry()
virtual vtkAssemblyPath * GetNextPath()
represents an 3D object for placement in a rendered scene
virtual void ReleaseGraphicsResources(vtkWindow *)
window superclass for vtkRenderWindow
virtual int RenderVolumetricGeometry(vtkViewport *)
void ShallowCopy(vtkProp *prop)
a list of nodes that form an assembly path
virtual void ComputeMatrix()
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
a virtual camera for 3D rendering
a vtkProp3D that always faces the camera
abstract class specifies interface to map data to graphics primitives
#define VTKRENDERINGCORE_EXPORT
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
virtual double * GetBounds()=0
vtkMatrix4x4 * InternalMatrix